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If you always wanted to play a Bard but hate that they've been weak for so long, this book is for you. Compatible with all OSR systems, the world of Meatlandia is bloody and horrific and just a little silly. It resembles Stuart Gordon's Reanimator more than H.P. Lovecraft's. Materials include: 1 New City: Meatlandia, which is ruled by the Meat Lord and his juicy meat magic. 5 New Classes: Meet the disgusting Carnomancer, the fourth wall breaking Chaos DJ, the charming Raconteur, the spider-headed Kaldane, and the reality altering Nexus Bard. 42 New Spells: Carnomancers use buckets of blood and metric shittons of meat and as they grow in power they risk transformation into hideous worms themselves. Various rules, nutritional supplements, new monsters, catacombs, maps, and five game seeds to get you started playing right away. The mechanics in this book are unbalanced, ridiculous and overpowered. Enjoy.
The forces of nature desperately try to resist the relentless march of decadent civilization.An in-depth look at the once-peaceful Isle of Annalida, now subject to a brutal occupation. This book includes: ? Two new classes: the Worm Witch and the Worm Warden? Worm Magic: A complete list of 42 creepy-crawly new spells. ? The Meat Lord's Mighty Dreadnought: made of flesh and nightmares and tentacles.? So Many Worms: Zombie worms and Chaos Worms and Slime Worms galore!? The Isle of Annalida: A huge new island setting wtih 20 unique locations, presented in the classic OSE "control panel" format. Entries include encounters, lootables, hooks, and rumors. Some examples of what you might find include... ? Caves full of skittering Kaldane! ? A lake made entirely of blood that grants great power.... or death. ? A Worm Golem. ? Goats! Requires the Old-School Essentials Core Rules book to play.
Dunnsmouth is diseased and rotten to the core. Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.Scenic Dunnsmouth features an innovative village generation system using dice and playing cards to ensure that every expedition to Dunnsmouth is unique; the adventure never plays the same way twice. The threats, their intensity, which villagers are present, which alliances they hold, and even the village map, are all randomly determined before play. Scenic Dunnsmouth is an adventure for characters of levels 2-5 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
This module is intended to serve as either a stand-alone adventure session or as the basis for a larger campaign in a generic OSR world. The main idea is to help new or beginning players to get comfortable with an OSR game by providing a setting that is familiar to them and ties to concepts they may already have about fantasy stories. The adventure hooks are intended to help nudge players along without railroading and to build as much context and structure as necessary for the particular group. However, the moral/ethical questions raised in this adventure concerning race, vulnerability, and moral equivalence could provide a suitable framework for advanced players as well.
Legend tells of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was his hubris and defiance that even when smote with the power of storm and fire, the wizard laughed. He feared not retribution from man nor God, for he drew his knowledge from something greater. Something darker. Something outside. The legend of this wizard grew, first whispered by men in fear, and later in awe. But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back. And now youre going to walk right through this wizards front door. An adventure for beginning characters, players, and Referees, for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Vast is Vornheim, the Grey Maze... Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
Black Blade of the Demon King is an adventure like no other for Lamentations of the Flame Princess or whatever flavor of OSR game you prefer. It's a metal-and-Moorcock inspired sword and sorcery saga replete with fell blades, sad vikings, obsidian gnomes, and the end of the world!
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?