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The Celestial Seven led by Julian Chapman had succeeded in finding the Pentacle Pendant before the Insidious Alliance. However Julian had been concerned to find that the Witch Maxine Irre had five dragons locked in the cellars under her house and decided in this new adventure to release them. His companions were not quite so sure. But eventually they agreed to go along with his plans after talking to Cedric the biggest of the dragons, and visiting the lair of the Green Man. Follow their adventures as they take five dragons across Europe to the East Carpathian Mountains. A magical and hazardous journey awaited them. But first they had to plan the escape from Dragon House.
Faerun's deadliest dungeon beckons! "Expedition to Undermountain" is a Dugeons & Dragons super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the "Expedition" series, this product takes a classic D&D location, updates it for D&D v.3.5, and features many new surprises. Rich with source material for players and a new combat encounter format designed to make the Dungeon Master's job easier, as well as information to help Dungeon Masters adapt the adventure to serve their home campaigns.
A young group of friends must navigate conspiracy and sorcery in one of the most legendary cities of the Forgotten Realms—Waterdeep When the newest Blackstaff—a powerful wizard who defends the city of Waterdeep—is captured as part of an evil ploy for power, a motley crew of accomplices must band together to restore the Blackstaff to power and save the city. Laraelra, Meloon, Renaer and other legendary heroes of the Forgotten Realms form an unlikely team, rising above their humble origins to complete an epic quest through the City of Splendors. Together, they fight side by side in the race to reach Blackstaff Tower before the forces of evil can claim it as their own. Blackstaff Tower is the first book in a series of standalone novels set in Waterdeep.
With their world on the brink of war, three young heroes from opposite sides of the conflict embark on a dangerous quest that could change everything. This beautiful book expands on the events of Season 1 of the hit Netflix show The Dragon Prince. WAR IS COMING . . . Four full moons past, humans crossed into the magical lands of Xadia and committed an unspeakable crime: They destroyed the only egg of the Dragon King and Queen. Now a young Moonshadow elf assassin has been sent on her first mission; she will make the humans pay for their heinous act. But before she can complete her task, she and two human princes make an astonishing discovery . . . a discovery that could change everything. And so the three reluctant allies set off in a desperate attempt to stop the coming war. Their journey won't be easy, but the trio soon learns that the most serious threat to their quest can't be fought with magic or physical strength. Can these young heroes overcome the longstanding hatred between humans and elves, and restore peace to their world?Written by Aaron Ehasz (co-creator of The Dragon Prince and head writer of Avatar: The Last Airbender) and Melanie McGanney Ehasz, this first canon novel based on the Netflix original series finally gives fans the full story.
Three years after the War of the Lotus, alliances have already begun to unravel. As Rowen Locke struggles to maintain peace, troubling news reaches him from every corner. Persecution of the Shel'ai has reignited in the south, spurred on by a fanatical priest. To the north, the Isle Knights are withering under the leadership of mad Crovis Ammerhel. Old friends fight each other when not drowning their sorrows in taverns. A new threat emerges from across the sea, dispatched by the same exiled Dragonkin who have been plotting their revenge for centuries. Rowen and his companions soon realize that the target is the Dragonward itself: their one and only defense against an evil so vast even Knightswrath could not vanquish it.
Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.
The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.
Six Lethal Adventures, One Legendary Campaign In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town-and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.