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He was only eight when a bloodied sorcerer tutored him on the perils of questing in the Cave Maze... ...The craving to enter has tormented ever since. The Wizard Talhoffer stocked the underground labyrinth with a murderous assortment of beasts, traps, gold, and personal magic items worth dying for. And treasure hunters did die for them. Not Raff Jenkins. He planned to survive. After losing the scholarship for the questing university, sword whiz Raff takes drastic measures to earn tuition. With the help of his hustling cousin Dread and a party of rag-tag locals...he heads into the maze as a newbie. What he discovers inside is more than just treasure, bloodthirsty hags, or crotch-masticating hellhounds - he learns that a link to his past is tied to the fate of his kingdom. Will he return in time to pay off the death-threats awaiting him at home? Will he return at all? ---------------------------------------------------------------------------- *LIMITED EDITION DUNGEON MAZE ACTIVITY INCLUDED!* This paperback version of The Cave Maze includes both, The Labyrinth of Fear, and The Labyrinth of Fear - tear out activity, both are the first in an original, mind-boggling maze activity series by grand labyrinth designer Master of the Playing Cards, whose mastery of maze design inspired a powerful, and puzzling activity to be included with this edition. ---------------------------------------------------------------------------- "Soon to be a major motion picture?" -Robert Woodhead, creator of the Wizardry series of role-playing video games. "One thing I was not expecting was the lovely illustrations! ...the ones in here are beautiful sketches." -Raffey Cassidy Review. "You'll be amazed! A fantasy adventure book of sword and sorcery. Characters range from thief's, fighters, and magic users to succubi, brownies, and elves. Slay monsters and gain the treasure!" -John Palmer, creator of Fantastic Science Fantasy Adventures. ---------------------------------------------------------------------------- Who will survive the Maze? Death over/under lines now posted... LAIS DIJON TAVERN: Odds on party's entering the Cave Maze: Team: Gabbiano - Death Over/Under: 6 (21-Entering) No team lead by Gabbiano has lost more then 6. Map Level: 10/10 (Said to contain shortcuts deep into the Maze.) Key personnel: Castello Gabbiano (Fighter) Team: Rettingham - Death Over/Under: 6 (20-Entering) This run's team features five magic users. Map Level: 8/10 (Passed down through generations of Sandby) Key personnel: Percy Sandby (Fighter) Team: Greensludge - Death Over/Under: 3 (7-Entering) Captain Greensludge vows to take this team deep. Map Level: 6/10 (This patchwork map could yield unexpected gain.) Key personnel: Pleiades Greensludge (Fighter) Team: Beeston - Death Over/Under: 4 (6-Entering) {Special wager in effect: Total slaughter odds 9-1} Five of this teams six members are amateurs. Map Level: 0/10 (House Map) Key personnel: Raff Orcslaughter (Fighter) Team: O'Grady - Death Over/Under: 6 (21-Entering) Last run in lost 4/20, the previous 4/20 Map Level: 9/10 (Said to contain routing to gold depositories.) Key personnel: Finnegas O'Grady (Fighter) Team: Questiarum University - Death Over/Under: 8 (23-Entering) Team is a mixed bag of veterans, and amateurs. Map Level: 7/10 (Easy access to the gold rich southwest region.) Key personnel: Tatlen Hall (Fighter) Odds subject to change.
This book highlights some of the most difficult and persistent exploration ever undertaken in the United States – in Burnsville Cove, a small limestone valley in west-central Virginia – while at the same time reviewing the scientific discoveries made in the area’s 116 km of caves in the course of 50 years. Overall, the book offers a unique combination of exploration and science by a conservation organization specifically dedicated to the preservation and study of the caves.
Six Stanford students journey into one of the deepest and longest caves in North America. A day into their journey, a nuclear war begins from within the U.S. Unable to return to the surface, and unsure what they will find when they do, the Cave will test the strength and survival of each person differently - transforming six individuals into a team, and ultimately...a family.
A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.
Feeling tired and burned out, psychologist Helen Myrer seeks respite in the woods of New Hampshire, where a vicious, diabolical serial killer lies in wait, determined to make her his next victim. A first novel.
Encyclopedia of Caves, Third Edition, provides detailed background information to anyone with a serious interest in caves. This includes students, both undergraduate and graduate, in the earth, biological and environmental sciences, and consultants, environmental scientists, land managers and government agency staff whose work requires them to know something about caves and the biota that inhabit them. Caves touch on many scientific interests in geology, climate science, biology, hydrology, archaeology, and paleontology, as well as more popular interests in sport caving and cave exploration. Case studies and descriptions of specific caves selected for their special features and public interest are also included. This book will appeal to these audiences by providing in-depth essays written by expert authors chosen for their expertise in their assigned subject. - Features 14 new chapters and 13 completely rewritten chapters - Contains beautifully illustrated content, with more than 500 color images of cave life and features - Provides extensive bibliographies that allow readers to access their subject of interest in greater depth
The Maze Runner Files is a 50+ page collection of classified records and concealed information from the world of the New York Times bestselling series. A must for any fan of The Maze Runner.
A psychotherapeutic journey from boyhood to adulthood. The author sifted through a century of Freudian theory and in this book through self-examination, explains specifically how those theories can be used for an individual's liberation. Beginning with personal conflicts, the reader is led through a maze of identity formation and into the achievement of true intimacy.
In the summer of 1876, Mark Twain started to write Adventures of Huckleberry Finn as a detective novel surrounding the murder of Huck’s father, Pap Finn. The case is unresolved in the novel as it exists today, but Twain had already planted the clue to the identity of the killer. It is not the various objects ostentatiously left around Pap’s naked body; they are not the foreground of the scene, but actually the background, against which a peculiar absence emerges distinctively—Pap’s boots, with a "cross" in one of the heels, are gone with his murderer. The key to the mystery of Twain’s writings, as this book contends from a broader perspective, is also such an absence. Twain’s persistent reticence about the death of his father, especially the autopsy performed on his naked body, is a crucial clue to understanding his works. It reveals not only the reason why he aborted his vision of Huckleberry Finn as a detective novel, but also why, despite numerous undertakings, he failed to become a master of detective fiction.