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Unleash the Force and fight the Empire. The Emperor has swept away the last vestiges of the Old Republic. Darth Vader and his dark apprentice hunt down the surviving Jedi one by one, but a few escape capture and find refuge on backwater worlds. Fewer still reach deep into the Force, unleashing powers beyond their wildest imaginings. Meanwhile, other brave heroes rise to oppose the tyranny of the Empire, heralding the birth of the Rebellion. This campaign guide draws its inspiration from "The Force Unleashed," a revolutionary new video game from Lucasfilm, Ltd. It presents a complete campaign setting during the period between Episode III: "Revenge of the Sith "and Episode IV: "A New Hope." The guide offers exciting new character options and Force powers for players as well as adventure content, campaign seeds, and ready-to-play adversaries for Gamemasters. This supplement is designed for use with the "Star Wars"" Roleplaying Game Saga Edition" core rulebook.
Bring yourStar WarsRoleplaying Game campaign into the epic battles of the Clone Wars. This book includes new information for heroes on both sides of the war, including new talents, feats, prestige classes, and equipment designed to tailor characters to the unique feel of the Clone Wars conflict. More than just information for players,TheClone Wars Campaign Guideprovides Gamemasters with descriptions and statistics for starships, vehicles, allies, opponents, and planets and features in-depth information on material drawn from Lucasfilm's new CG animated series,The Clone Wars.
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. Featuring new game material, this book presents an entire campaign during the violent days of the Old Republic.
Combines official histories and on-the-scene reports, orders, and letters from commanding Union officers with specially-drawn maps depicting the terrain within which they fought in May 1864. Includes easy-to-understand routes for tourists to follow.
"Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules"--Provided by publisher.
“Over the last few years we’ve seen a remarkable surge of women running for office, and even better, winning. Running takes courage, passion, and commitment, but it also takes books like this. June and Kate have created a wonderful resource for women as they think about taking the leap.”—Hillary Rodham Clinton Turn “can I do this?” into “yes, I can!” Join the growing wave of women leaders with Represent, an energetic, interactive, and inspiring step-by-step guide showing how to run for the approximately 500,000 elected offices in the US. Written with humor and honesty by writer, comedian, actress, and activist June Diane Raphael and Kate Black, former chief of staff at EMILY’s list, Represent is structured around a 21-point document called “I’m Running for Office: The Checklist.” Doubling as a workbook, Represent covers it all, from the nuts and bolts of where to run, fundraising, and filing deadlines, to issues like balancing family and campaigning, managing social media and how running for office can work in your real life. With infographics, profiles of women politicians, and wisdom and advice from women in office, this is a must-own for any woman thinking of joining the pink wave.
In the same week that Union forces triumphed at Gettysburg, they also captured the river fortress at Vicksburg, Mississippi. Although much less memorialized than Gettysburg, the fall of Vicksburg was every bit as crucial to the Union cause. Pitting Ulysses S. Grant and William T. Sherman against John Pemberton and Joseph Johnston, the victorious Vicksburg Campaign helped revive a war-weary North, gave it absolute control of the Mississippi River, severed the western Confederacy from the East, and further constricted the South's ability to wage war as the Union drove ever deeper into its heartland. It also gave Grant-the campaign's chief architect-a dramatic venue for demonstrating his maturing skills and intelligence as a strategist and field commander. Unlike other volumes in the U.S. Army War College Guides to Civil War Battles series, this one examines an entire campaign, looking at many interlinked battles and joint Army-Navy operations as they played out over seven months and thousands of square miles of rivers, streams, swamps, lakes, forests, hills, and plains surrounding Vicksburg. In addition to detailed coverage of the actual Siege of Vicksburg, the book also chronicles the battles at Jackson, Port Gibson, Raymond, Champions Hill, and Big Black Ridge. Like the other volumes in the series, this one combines eyewitness accounts with maps, illustrations, and tour directions to illuminate the events for both tourists and arm-chair travellers. For anyone interested in learning more about this relatively neglected but pivotal Civil War campaign, the Guide to the Vicksburg Campaign is must reading.
In this "Star Wars" roleplaying game supplement, players can find everything they need to create heroes that fit perfectly into the Legacy Era, while Gamemasters can learn to create exciting adventures against the backdrop of a galaxy ruled by the Sith.