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A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Digital technology has profoundly transformed almost all aspects of musical culture. This book explains how and why.
This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.
This book suggests a variety of new approaches to the study of game music.
The Cambridge Companion to Charles Dickens contains fourteen specially-commissioned chapters by leading international scholars, who together provide diverse but complementary approaches to the full span of Dickens's work, with particular focus on his major fiction. The essays cover the whole range of Dickens's writing, from Sketches by Boz through The Mystery of Edwin Drood. Separate chapters address important thematic topics: childhood, the city, and domestic ideology. Others consider formal features of the novels, including their serial publication and Dickens's distinctive use of language. Three final chapters examine Dickens in relation to work in other media: illustration, theatre, and film. Each essay provides guidance to further reading. The volume as a whole offers a valuable introduction to Dickens for students and general readers, as well as fresh insights, informed by recent critical theory, that will be of interest to scholars and teachers of the novels.
Baseball is much more than a game. As the American national pastime, it has reflected the political and cultural concerns of US society for over 200 years, and generates passions and loyalties unique in American society. This Companion examines baseball in culture, baseball as culture, and the game's global identity. Contributors contrast baseball's massive, big-business present with its romanticized origins and its evolution against the backdrop of American and world history. The chapters cover topics such as baseball in the movies, baseball and mass media, and baseball in Japan and Latin America. Between the chapters are vivid profiles of iconic characters including Babe Ruth, Ichiro and Walter O'Malley. Crucial moments in baseball history are revisited, ranging from the 1919 Black Sox gambling scandal to recent controversies over steroid use. A unique book for fans and scholars alike, this Companion explains the enduring importance of baseball in America and beyond.
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. This book introduces readers to the various aspects of game audio, from its development in early games to theoretical discussions of immersion and realism.
From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.
A stimulating and unusually wide-ranging collection of essays overviewing ways in which music functions in film soundtracks.