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Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested. But one of the players was a murderer--and worse. Only Alex Griffin, head of Dream Park Security, and Game Master Tony McWhirter guessed the extent of the treachery tainting the Game. Somehow, they had to catch the killer--but above all, the Game must go on....
The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Set in the year 2085, "The Moon Maze Game" tells the story of a deadly live-action role-playing game conducted on the Moon itself.
Science fiction.
For fans of Maggie Stiefvater and Holly Black comes a dark mystery set in a secret New Orleans voodoo society. Claire Kincaid would love to be normal. But as a descendant of Marie Laveau, the most powerful voodoo queen in history, that’s just not possible. Even worse, Claire’s lack of interest in the craft makes her an outsider in her community, putting her secret romance with the voodoo Guild leader’s son at odds. But when mysterious strangers start requesting black market items from local voodoo shops, including the one her family owns, Claire decides to investigate. With the help of some unlikely allies and her gorgeous boyfriend, Claire must uncover the dark truths her family has kept hidden from her and unravel a dangerous plot that threatens to destroy every member of the Guild, including her family and the boy she loves.
Hailed as the novel that reinvented cyberpunk, The 30th Anniversary edition of Jeff Noon's award winning cult classic, Vurt. Scribble and his gang, the Stash Riders, haunt the streets of an alternate Manchester, chasing the immersive highs that come from Vurt Feathers. Place a feather in your mouth and it takes you to the Vurt: another place, a trip, a shared reality of all our dreams and mythologies. Different coloured feathers provide different experiences, but Scribble is searching for his lost love and only one feather offers the hope of finding her. It’s the ultimate feather, it may not even exist at all: Curious Yellow. But as the Game Cat says, “Be careful, be very careful. This ride is not for the weak.” First published in 1993, Jeff Noon’s extraordinary, influential, award-winning novel transcended SF boundaries and resisted categorization. Alluding to noir and surrealism alike, it was defiantly its own thing and remains so thirty years later. File Under: Fantasy [ Curious Yellow | Urban Wonderland | Game Cat | Living on the Dub Side ]
The Barsoom Project is the direct sequel to 1981's Dream Park. Eviane's first visit to the-state-of-art amusement arena Dream Park ended in disaster: the special effects had seemed more real than life... until the holograms she was shooting with live ammunition turned out to be solid flesh and blood... and very, very dead. Haunted by the past, rebounding from a lengthy spell in a mental hospital, she has returned to Dream Park to exorcise a nightmare that has become reality. But in Dream Park, nothing is what it seems. The Inuit mythology controlling the images is part of a "Fat Ripper Special" designed to implant new behavioral memes. The players are struggling against the game master, one another, and their own demons. And there is a killer who wants to ensure Eviane never regains her memory...noo matter what it costs. Blending together hard science fiction with topical RPG-like fantasy games, The Barsoom Project is SF at the cutting edge and a classic creation from two of the genre's most beloved writers. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
During the 1970s on a magic mushroom harvesting adventure in the Bayou, a young, aspiring rock and roll musician discovers the voice of Voodoo, which not only alters his life, but the life of his band, the Divebomberz. When the band is on the verge of making it big, tragedy strikes, and Jesse is confronted with the hard truth that life is often a spiritual obstacle course designed to see if you can get over yourself. A book for rock and rollers of all ages and for restless souls who have chased a dream only to discover that what they really needed was with them all along.