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Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. A collection of fantastic creatures from this world and beyond.
From medieval bestiaries to Borges’s Book of Imaginary Beings, we’ve long been enchanted by extraordinary animals, be they terrifying three-headed dogs or asps impervious to a snake charmer’s song. But bestiaries are more than just zany zoology—they are artful attempts to convey broader beliefs about human beings and the natural order. Today, we no longer fear sea monsters or banshees. But from the infamous honey badger to the giant squid, animals continue to captivate us with the things they can do and the things they cannot, what we know about them and what we don’t. With The Book of Barely Imagined Beings, Caspar Henderson offers readers a fascinating, beautifully produced modern-day menagerie. But whereas medieval bestiaries were often based on folklore and myth, the creatures that abound in Henderson’s book—from the axolotl to the zebrafish—are, with one exception, very much with us, albeit sometimes in depleted numbers. The Book of Barely Imagined Beings transports readers to a world of real creatures that seem as if they should be made up—that are somehow more astonishing than anything we might have imagined. The yeti crab, for example, uses its furry claws to farm the bacteria on which it feeds. The waterbear, meanwhile, is among nature’s “extreme survivors,” able to withstand a week unprotected in outer space. These and other strange and surprising species invite readers to reflect on what we value—or fail to value—and what we might change. A powerful combination of wit, cutting-edge natural history, and philosophical meditation, The Book of Barely Imagined Beings is an infectious and inspiring celebration of the sheer ingenuity and variety of life in a time of crisis and change.
The (Expanded)Social Scientist's Bestiary addresses a number of important theoretical and philosophical issues in the social sciences from the perspective of contemporary philosophy of science. The book discusses and critiques the various arguments that purport to establish that it is a mistake to believe that a naturalistic social science- i.e. social science that in some way resembles the natural sciences- can be produced. It is intended to guide social scientists-researchers, teachers, and students-so that they will not fall victim to the beasts they will encounter in the course of their inquiries. Such beasts include holism, post-positivistic work in the philosophy of science, Kuhnian relativism, the denial of objectivity and value neutrality, hermeneutics and several others, both good and bad. This expanded and revised edition contains four new chapters tackling such contemporary beasts as Popperian rules, narrative research, and various forms of constructivism. The chapters presented in this volume are, as far as possible, self-contained so that each chapter can be consulted without the necessity of having read the others, thus making this volume an invaluable guide for faculty members and graduate students in the whole of the social sciences and related applied fields.
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Learn how mortals in the Far East deal with their supernatural menaces. Not a Hunter: The Reckoning supplement.
The bunny's back! Originally printed in the long out-of-print Usagi Yojimbo #1 through 4, this volume features Usagi's origins as a wandering rabbit warrior in feudal Japan, and introduces many members of the cast of characters. Brimming with exciting swordfights, authentic locales and costumes, drama and humor, this is some of Stan Sakai's finest work. If you're unfamiliar with this multiple Harvey and Eisner winning comic for all ages, then what rock have you been living under?! Get your history lesson right here.
A compendium of monsters, critters, and mythical creatures to color. Filled with mythical monsters from around the world, The Book of Beasts will take young readers on an epic coloring quest through ancient lands and lore. As they fill in the pages, children will encounter creatures from Aboriginal, African, Mesoamerican, Greek, Roman, Indian, Norse, Chinese, and Japanese tales. On the back of each page, kids will find background on the beasts in the book. Featuring a fully foiled cover.
"The Darkness Has Teeth... And it Hungers. Beyond the Horizon, dark forces claw at the edges of sanity, battering at the fabric of reality, seeking final night: Nephandi, the Corrupters -- Marauders the Foot-Soldiers of Chaos -- Demons, the Renders of Souls-Paradox Spirits, the Mage's Bane -- Umbrood, the Living Mysteries. What are they? Why are they? Can we stand against them at all? And what if we cannot? The Book of Madness is a bestiary for Mage: The Ascension, exploring the darker reaches of magick's touch. It presents the forces of Chaos itself, for players to fight and Storytellers to champion".
Spanning eight decades and chronicling the wild ride of a Greek-American family through the vicissitudes of the twentieth century, Jeffrey Eugenides’ witty, exuberant novel on one level tells a traditional story about three generations of a fantastic, absurd, lovable immigrant family -- blessed and cursed with generous doses of tragedy and high comedy. But there’s a provocative twist. Cal, the narrator -- also Callie -- is a hermaphrodite. And the explanation for this takes us spooling back in time, through a breathtaking review of the twentieth century, to 1922, when the Turks sacked Smyrna and Callie’s grandparents fled for their lives. Back to a tiny village in Asia Minor where two lovers, and one rare genetic mutation, set our narrator’s life in motion. Middlesex is a grand, utterly original fable of crossed bloodlines, the intricacies of gender, and the deep, untidy promptings of desire. It’s a brilliant exploration of divided people, divided families, divided cities and nations -- the connected halves that make up ourselves and our world.
Stories about legendary creatures of myth and magic! An anthology of extraordinary stories about legendary creatures of myth and magic features works by Tanith Lee, T.H. White, Jane Yolen, and Gene Wolfe _The Man Who Painted the Dragon GriauleÓ by Lucius Shepard _Draco, DracoÓ by Tanith Lee _The Rule of NamesÓ by Ursula K. Le Guin _The Black HornÓ by Jack Dann _Walk Like a mountainÓ by Manly Wade Wellman _Treaty in TartessosÓ by Karen Anderson _The Woman Who Loved the Centaur PholusÓ by Gene Wolfe _The Sleep of TreesÓ by Jane Yolen _The Hardwood PileÓ by L. Sprague de Camp _The Blind MinotaurÓ by Michael Swanwick _Landscape with SphinxesÓ by Karen Anderson _Simpsons Lesser SphynxÓ by Esther M. Friesner _Gods Hooks!Ó by Howard Waldrop _A Leg Full of RubiesÓ by Joan Aiken _The Valor of Cappen VarraÓ by Poul Anderson _The TrollÓ by T. H. White _Return of the GriffinsÓ by A. E. Sandeling _The Last of His BreedÓ by Rob Chilson At the publisher's request, this title is sold without DRM (Digital Rights Management).
The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters. This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.