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The San people were a South African tribe who lived in the scrubland and communicated in a distinct click language. During the nineteenth century they were labelled as sub-human and hunted as animals by the Boers and the British. sister-in-law Lucy Lloyd, befriended some San bushmen and gradually began to document their language, resulting in an extraordinary archive of material. beautiful rock art and powerful fables. The fables will run throughout the book.
A short story from Diane Chamberlain, the bestselling author of The Midwife's Confession and Necessary Lies. Some secrets need to be told . . . As a child, Riley always suspected there was a secret her parents and brother protected her from, a secret that ruined the bond between her and her brother and threatened to tear her family apart. Now seventeen years old, Riley is flying out to visit her brother Danny who has been wounded whilst fighting in Iraq. And she's is determined to find out what this secret is. But will uncovering the truth bring her and her brother together again and give her the answers she craves, or will it simply lead to more questions . . . The Broken String is perfect for fans of Liane Moriarty and Jodi Picoult.
In The Silent Sister, Riley MacPherson has spent her entire life believing that her older sister Lisa committed suicide as a teenager. Now, over twenty years later, her father has passed away and she's in New Bern, North Carolina cleaning out his house when she finds evidence to the contrary. Lisa is alive. Alive and living under a new identity. But why exactly was she on the run all those years ago, and what secrets are being kept now? As Riley works to uncover the truth, her discoveries will put into question everything she thought she knew about her family. Riley must decide what the past means for her present, and what she will do with her newfound reality, in this engrossing New York Times bestselling mystery from Diane Chamberlain.
General Reference
This six-volume set presents cutting-edge advances and applications of expert systems. Because expert systems combine the expertise of engineers, computer scientists, and computer programmers, each group will benefit from buying this important reference work. An "expert system" is a knowledge-based computer system that emulates the decision-making ability of a human expert. The primary role of the expert system is to perform appropriate functions under the close supervision of the human, whose work is supported by that expert system. In the reverse, this same expert system can monitor and double check the human in the performance of a task. Human-computer interaction in our highly complex world requires the development of a wide array of expert systems. Expert systems techniques and applications are presented for a diverse array of topics including Experimental design and decision support The integration of machine learning with knowledge acquisition for the design of expert systems Process planning in design and manufacturing systems and process control applications Knowledge discovery in large-scale knowledge bases Robotic systems Geograhphic information systems Image analysis, recognition and interpretation Cellular automata methods for pattern recognition Real-time fault tolerant control systems CAD-based vision systems in pattern matching processes Financial systems Agricultural applications Medical diagnosis
From the beloved author of the #1 New York Times bestsellers Tuesdays with Morrie and The Five People You Meet in Heaven comes his most critically acclaimed novel yet—a stunningly original tale of love: love between a man and a woman, between an artist and his mentor, and between a musician and his God-given talent. Narrated by the voice of Music itself, the story follows Frankie Presto, a war orphan born in a burning church, through his extraordinary journey around the world. Raised by a blind guitar teacher in Spain and gifted with a talent to change people’s lives—using six mysterious blue strings—Frankie navigates the musical landscape of the twentieth century, from the 1950s jazz scene to the Grand Ole Opry to Elvis mania and Woodstock, all the while searching for his childhood love. As he becomes a famous star, he loses his way, until tragedy steals his ability to play the guitar that had so defined him. Overwhelmed by his loss, Frankie disappears for decades, reemerging late in life for one spectacular yet mystifying farewell. Part love story, part magical mystery, The Magic Strings of Frankie Presto is Mitch Albom at his finest, a Forrest Gump-like epic about one man’s journey to discover what truly matters and the power of talent to change our lives.
This relatively new field applies equations from string theory to solve the questions of early cosmology, since the standard picture of our universe emerging from a 'big bang' leaves many fundamental issues unanswered. String theory, on the other hand, postulates that fundamental ingredients of nature are not zero-dimensional point particles but tiny one-dimensional filaments. This theory harmoniously unites quantum mechanics and general relativity -- the previously known laws of the small and the large -- which are otherwise incompatible. The field of string cosmology has matured considerably over the past few years, attracting many new adherents. Due to the multidisciplinary nature of the topic, it is difficult for practitioners to be conversant with all the many different aspects. This book thus fills a huge gap by bringing together all the different strains of research into one single volume. The resulting collection of selected articles presents the latest, ongoing results from renowned experts currently working in the field. From the contents: * Introduction to Cosmology and String Theory * String Inflation: Brane Inflation and Inflation from Moduli * Cosmic Superstrings * The CMB as a Possible Probe of String Theory * String Gas Cosmology * Gauge-gravity Duality and String Cosmology * Heterotic M-theory and C A welcome addition to the literature for graduate students, students in astronomy, astronomers, mathematicians and theoretical physicists.
Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.
A sociopath is running a deadly social experiment on a university campus. Markus Haas is the first to refuse to play the game. What unravels is a sequence of impossible decisions and a race against time to stop the sociopath before others pay the ultimate price.