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To learn the secret of a Civil War campaign patch created in the image of his bat-emblem, Batman is sent back to 1862 by Prof. Carter Nichols and meets Scalphunter. Backup story: "Double or Nothing" Nemesis tries to take on a casino run by one of the Council's members, but a blonde out for vengeance against his target complicates matters.
A childhood comic book fan turned comic book retailer, the author soon discovered the prevalence of scams in the world of comics collecting. This book is his tutorial on how to collect wisely and reduce risks. Drawing on skills learned from twenty years with the San Diego Police Department and as a Comic-Con attendee since 1972, he covers in detail the history and culture of collecting comic books and describes the pitfalls, including common deceptions of grading and pricing, as well as theft, and mail and insurance fraud.
The information herein was accumulated of fifty some odd years. The collection process started when TV first came out and continued until today. The books are in alphabetical order and cover shows from the 1940s to 2010. The author has added a brief explanation of each show and then listed all the characters, who played the roles and for the most part, the year or years the actor or actress played that role. Also included are most of the people who created the shows, the producers, directors, and the writers of the shows. These books are a great source of trivia information and for most of the older folk will bring back some very fond memories. I know a lot of times we think back and say, "Who was the guy that played such and such a role?" Enjoy!
Leading experts pick the most valuable collectibles of the 1950s, 60s, 70s, and 80s. Color photos.
The legend of King Arthur is embedded in British and American culture. Contemporary America, in particular, is a rich breeding ground for the Arthurian mythos, not only in films, novels, short stories, and fantasy and science fiction, but in other areas of popular and mass culture as well. This work is a collection of 18 previously unpublished essays that demonstrate the impressive extent to which the Arthurian legend continues to permeate contemporary culture beyond film and literature. The essays cover the Arthurian legend in economics, ethics, education, entertainment, music, fun and games, the Internet, and esoterica. Instructors considering this book for use in a course may request an examination copy here.
This work dissects the origin and growth of superhero comic books, their major influences, and the creators behind them. It demonstrates how Batman, Wonder Woman, Captain America and many more stand as time capsules of their eras, rising and falling with societal changes, and reflecting an amalgam of influences. The book covers in detail the iconic superhero comic book creators and their unique contributions in their quest for realism, including Julius Schwartz and the science-fiction origins of superheroes; the collaborative design of the Marvel Universe by Jack Kirby, Stan Lee, and Steve Ditko; Jim Starlin’s incorporation of the death of superheroes in comic books; John Byrne and the revitalization of superheroes in the modern age; and Alan Moore’s deconstruction of superheroes.
The 21st century is a good time to be Sherlock Holmes. He stars in the Guy Ritchie films, with Robert Downey, Jr.; an internationally popular BBC television series featuring Benedict Cumberbatch; a novel sanctioned by the Arthur Conan Doyle Estate; and dozens of additional novels and short stories, including two by Neil Gaiman. Add to this the videogames, comic books, and fan-created works, plus a potent Internet and social media presence. Holmes' London has become a prime destination for cinematic tourists. The evidence is clearly laid out in this collection of 14 new essays: Holmes and Watson are more popular than ever. The detective has been portrayed as hero, and antihero. He's tech savvy, and scientifically detached--even psychologically aberrant. He has been romantically linked to The Woman and bromantically to Watson. Whether Victorian or modern, he continues to fascinate. These essays explain why he is destined to be with us for years to come. Instructors considering this book for use in a course may request an examination copy here.
What is War Comics After the end of World War II, the genre of comic books known as "war comics" began to acquire popularity in countries where English is the primary language. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: War comics Chapter 2: Nick Fury Chapter 3: Joe Kubert Chapter 4: 1960s in comics Chapter 5: Sgt. Fury and his Howling Commandos Chapter 6: 1965 in comics Chapter 7: The Losers (comics) Chapter 8: Dick Ayers Chapter 9: Robert Kanigher Chapter 10: Gary Friedrich (II) Answering the public top questions about war comics. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of War Comics.
The experience of modernization -- the dizzying social changes that swept millions of people into the capitalist world -- and modernism in art, literature and architecture are brilliantly integrated in this account.