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"The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore. These are their tales... Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna. The Book of Nod is a collection of mythic texts for use in the Vampire : T he Masquerade Roleplaying Game. Presented as an epic poem, the Book of Nod is an in - game resource, viewed as sacred by Noddist scholars and most vampire elders, especially of the Sabbat. Rather than a book of game mechanics, this book can be used as a prop and for lore, as it outlines the genesis of vampires with the mythology of Caine."--Amazon.com
Ever wondered about the mysterious place we all visit when we fall asleep? Robert Louis Stevenson's classic children's poem about dreamland is given new life in this wonderfully illustrated book. Accompanied by Robert Hunter's bold and beautiful illustrations, this picture book will bring the beloved Scottish author's work to a whole new generation of young readers.
Tinkie and Tess fly away with the Sand Man on Christmas Eve to visit the Welsh Rabbit, the Educated Cow, King Snooze, and other remarkable characters. Numerous enchanting illustrations by Edward L. Chase.
Written during the trial for a close friend’s murder, Come the Slumberless to the Land of Nod exposes that the whimsical, horrible, and absurd all sit together. In this ambitious fourth collection, Traci Brimhall corresponds with the urges of life and death within herself as she lives through a series of impossibilities: the sentencing of her friend’s murderers, the birth of her child, the death of her mother, divorce, a trip sailing through the Arctic. In lullaby, lyric essay, and always with brutal sincerity, Brimhall examines how beauty and terror live right alongside each other––much like how Nod is both a fictional dreamscape and the place where Cain is exiled for murdering Abel. By plucking at the tensions between life and death, love and hate, truth and obscurity, Brimhall finds what it is that ties opposing themes together; how love and loss are married in grief. Like Eve thrust from Eden, Brimhall is tasked with finding meaning in a world defined by its cruelty. Unrelenting, incisive, and tender, these poems expose beauty in the grotesque and argue that the effort to be good always outweighs the desire to succumb to what is easy.
A character sourcebook for Vampire: The Masquerade
Explores the origins of the Kindred, Clan characteristics, and other aspects of the world featured in the television show "Kindred: the Embraced"
Jeff Browning is a teenage boy who, following the mysterious disappearance of his father (a brilliant physicist), finds a portal in his father's office that transports him to another dimension.The dimension is populated by fantastic and dangerous creatures and also an advanced society of humans. That society, while very different from those on earth, is oddly similar, in some ways, to the society in which Jeff grew up.As Jeff looks for clues regarding what may have happened to his father, he is accused by some of being a spy while thought by others to be a prophesized figure . . . who may be the key to victory in a developing war.This review is from: Land of Nod, The Artifact The Kindle seems to have encouraged me to read things I would normally overlook. The Land of Nod is one of them; it sits on the same bookshelf as a Harry Potter book. And that is why I thoroughly enjoyed it. A normal, intelligent boy, Jeff, leading a normal life, suddenly finds himself in another dimension; the author is superb at describing the fantastical elements of this dimension and I had no trouble at all imagining the strange effects, creatures, and, well, just about everything of this strange land. The reader always has a firm foot on the ground, because, as Jeff is not one of the fantasy characters, he regularly compares features of the world in which he finds himself with planet earth - and that's why I liked the book - it didn't overreach my sci-fi boundaries of credibility. The book ends with some unanswered questions - which I won't detail, or I would be giving things away - so I am hoping this means a sequel............I would, without a shadow of a doubt, snap it up in a jiff. This review is from: Land of Nod, The Artifact: This book details the adventures of Jeff Browning, a fourteen year old boy who is struggling with the loss of his father. Jeff has dreams that frighten him and he tries to avoid sleep as much as he can. One day he decides to search his late father's office, and while he is in there he finds a strange machine with a hole in the center that leads to somewhere else. He climbs into it and embarks on a strange series of adventures; finding that his father is not dead, but is there too. The characters are well drawn, and the strange world is also well crafted. The beasts that Jeff must fight are quite frightening and the battles are very realistic. Despite the battles and other scary things there is no real gore, and no adult situations so this is a good adventure book for readers of all ages. I enjoyed this book immensely and highly recommend it!This review is from: Land of Nod, The Artifact Great young adult fantasy. The story captures your imagination and the characters are likable, of course I have my favorite one. You are sucked into a demension where all is strange yet familiar. You feel like it's a place you can call home, if you're not eaten by rodent sized T-Rex or jellyfish that fall from trees, first. This book is the first book in a trilogy but it doesn't leave the reader with too many unanswered questions. It has a good storyline that flows and can stand alone, but this reader can't wait for book two.A TRUE FIVE STAR GEM....PERIOD!!!
Nod Away is set on a near-future version of earth. A deep space transport has been developed to take a small crew to an earth-like, habitable planet in a nearby system in an attempt to begin colonization/repopulation. The internet is now telepathic and referred to as the “innernet.” When the hub is revealed to be a human child, Melody McCabe is hired to develop the new nexus on the second International Space Station. Working within the structure of sci-fi, Nod Away moves back and forth between physical and psychological worlds, utilizing traditional and abstract storytelling styles to explore what consciousness could be, where it could possibly be located, and what function or point it might serve.
The Wizard of Nod is the second book of the Bloodline Chronicles, an epic story of the struggle between the forces of good and evil as both sides hunt for the twelve holy artifacts that, when combined, forms a talisman which will ensure success in the final battle following the end of days. After having successfully obtained one of the artifacts, Jake Stanton, a newly awakened Shaddai Knight, and Steven Stross, Jake's guardian, once again find themselves incarcerated after turning themselves in at the behest of Inspector Sam Jericho, who wants to clear their names. Jake and Stephen soon realize that their prosecutor is an evil Grigori intent on ensuring that they remain behind bars and that the jury is stacked against them. When Jericho's girlfriend, Dr. Ruth Springer, starts having dreams about the Staff of Moses, Jake and Stephen learn that she is an unweakened Shaddai and that another artifact has called out to be found. To prevent the artifact from falling into the hands of the Grigori, Jake and Stephen must escape jail and journey across the country to obtain to staff. Along the way, they are pursued by the authorities and challenged by forces of evil who are under the control of the powerful Wizard of Nod, a man intent on ruling the world. Jake and Stephen will need the help of old friends, a mysterious girl and an ancient priest in order to battle the evil Wizard and his army of demons to keep them from obtaining the Staff of Moses, a powerful artifact which turns out to be a challenge of itself.