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Based on Shamanic principles and the philosophy that laughter and play are basic human needs that feed the soul and unleash natural creativity, the tried, tested and proven activities in this book can be used with all ages. They are helpfully split into different sections, covering everything from warm-up games to verbal improvisation games, theatre games and warm-downs. Drawing on decades of experience in this substantially revised and expanded new edition, the author shares the games, improvisations and dance structures that he has found most effective in his work as a group leader and participant, and includes tips throughout on how to be a good facilitator and run a successful group. With lists of resources, including a musicography, the book is an inspiring and practical resource for anyone running a group.
Full of activities for use with groups of all ages, this book draws on the author's extensive experience and presents all the games, improvisations and dance structures that he has found most effective in group settings. It includes everything from warm-ups to warm-downs and provides tips on how to be a good facilitator and run a successful group.
This fully updated and expanded third edition of a classic text provides a comprehensive introduction to key theory, knowledge, research and evidence relating to practice learning in social work and social care. It outlines the theories that underpin social care practice, the main assessment models and interventions, and also offers guidance on the effective implementation of assessment across a range of professional contexts. Contributors from research, policy-making and practice backgrounds offer guidance on how to apply policy and research findings in everyday practice while ensuring that the complex needs of each individual service user are met. This third edition also features new chapters on group work, social pedagogy and personalisation. The Handbook for Practice Learning in Social Work and Social Care is an essential resource for ensuring effective evidence-based practice which will be valued by students, educators and practitioners alike.
Combining rhythmic music and movement with cognitive reflection and mindfulness, this comprehensive handbook shows how drumming and other rhythm-based exercises can have a powerful effect in individual, group and family settings. Incorporating the latest research on how rhythmic music impacts the brain, this book features over 100 different exercises spanning five key developmental areas: social and emotional learning; identity and culture; strengths and virtues; health and wellbeing; and families, teams and communities. It offers a safe entry to cognitive reflection through fun, experiential rhythmic exercises and is useful for working in settings such as school, child and adolescent counselling settings, mental health and drug and alcohol interventions, trauma counselling and relational counselling. Important sections on the use of metaphor and analogy show how to reinforce experiential outcomes. The book also contains helpful sections on working with specific populations, key facilitation skills and managing challenging behaviours. Downloadable resources such as evaluation forms, certificates and 52 session cards optimise the process of implementing this approach in practice.
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE MORE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 9-15) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
In the constantly evolving world of fitness and exercise, it is challenging to become—and remain—an effective group exercise instructor. Methods of Group Exercise Instruction, Fourth Edition With Online Video, offers expert guidance in a variety of group exercise formats so current and aspiring instructors can hone their skills and create demand for their services. The authors—who have dozens of years of experience—thoroughly explain group exercise training principles, correction and progression techniques, and safety tips. They also have taught this course within a university setting. This research-based text will enhance the skills of group exercise leaders and prepare them to lead more dynamic, safe, and effective classes for clients of differing ages, abilities, and interests. Methods of Group Exercise Instruction, Fourth Edition, goes beyond theory to help fitness instructors and managers understand the why behind class and program design, the proper way to cue participants, and the variety of modalities they can use in their teaching. Revised and reorganized based on current industry best practices, this edition includes the following: Over 100 minutes of online video demonstrating warm-ups, routines, drills, and 15 new class formats A new chapter dedicated specifically to instructing older adults New coverage of high-intensity interval training (HIIT) Two additional sample class plans for featured group exercise formats The text also features a number of additional learning aids to help readers retain and apply the content. Pro Tips offer insights and expertise from industry veterans; boxes and sidebars highlight important topics, research findings, and technique and safety checks; practice drills offer opportunities to apply the information; and evaluation forms are provided to self-assess teaching success. Methods of Group Exercise Instruction, Fourth Edition, will prepare any group fitness instructor for a successful career. Students will gain a strong foundation to earn their group fitness certification, and veteran instructors will be able to refine their skills to increase their marketability and success.
AMENDED ENTRY. Previously announced as THE PLAYWORLD BOOK OF GAMES, weekly list no. 16, dated 23rd April, 1993. Role plays and games for self-awareness and discovery
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
"101 Fun Warm-Up and Cool-Down Games provides the antidote to the age-old warm-up and cool-down routines of jogging and stretching. These games engage students and athletes in fun warm-ups that will prepare them mentally and physically for their activity and cool-downs that will help them recover."--BOOK JACKET.