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Blue mages learn skills from beasts. This is the story of one fortunate enough to be taken in by dragons.
Blue mages learn skills from beasts. This is the story of one fortunate enough to be taken in by dragons.This is a sequel to The Kingdom Razed by Dragons.
A legendary sword is left behind by his master, the Godking. Trapped for millennia, the sword's spirit awaits the day he'll be set free. Will his new master be worthy of inheriting the Godking's legacy?By the author of The Blue Mage Raised by Dragons.Content Warning: Profanity. Gore. Sexual themes.
A dragon, a demon lord, and a doppelganger walk into a bar... May Northcott is a woman at the end of her rope. She'd almost gotten used to her employer, the ex-demon lord Magoth, spending his days hanging around her home and interrupting her private moments with her dragon lover Gabriel. Then trouble appears in the form of a nearly dead man on her doorstep. With May fighting to control the dragon shard, Magoth wrangling to regain his position and powers, and a mysterious and deadly dragon bent on their destruction, Gabriel has his work cut out for him. Now, he'll have to claw his way through all the distractions and convince May that their love is strong enough to conquer all of their enemies. Me and My Shadow is the third book in the New York Times bestselling Silver Dragon series, which follows the Green Dragon series.
Colonel Ridge Zirkander isn’t the model of military professionalism—he has a tendency to say exactly what’s on his mind, and his record has enough demerits to wallpaper the hull of an airship—but as the best fighter pilot in the Iskandian army, he’s used to a little leniency from his superiors. Until he punches the wrong diplomat in the nose and finds himself issued new orders: take command of a remote prison mine in the inhospitable Ice Blades Mountains. Ridge has never been in charge of anything larger than a flier squadron—what’s he supposed to do with a frozen fortress full of murderers and rapists? Not to mention the strange woman who shows up right before he arrives… Sardelle Terushan wakes from three hundred years in a mage stasis shelter, only to realize that she is the last of the Referatu, the sorcerers who once helped protect Iskandia from conquerors. Their subterranean mountain community was blown up in a treacherous sneak attack by soldiers who feared their power. Everyone Sardelle ever knew is dead, and the sentient soulblade she has been bonded to since her youth is buried in the core of the mountain. Further, what remains of her home has been infested by bloodthirsty miners commanded by the descendants of the very soldiers who destroyed her people. Sardelle needs help to reach her soulblade—her only link to her past and her last friend in the world. Her only hope is to pretend she’s one of the prisoners while trying to gain the commander’s trust. But lying isn’t her specialty, especially when the world has changed so much in the intervening centuries, and if Colonel Zirkander figures out who she truly is, he’ll be duty-bound to sentence her to the only acceptable punishment for sorcerers: death.
In a modern mega-city built around dragons, one boy gets caught up in the world of underground dragon battles and a high-stakes gang war that could tear his family apart. Once, dragons nearly drove themselves to extinction. But in the city of Drakopolis, humans domesticated them centuries ago. Now dragons haul the city’s cargo, taxi its bustling people between skyscrapers, and advertise its wares in bright, neon displays. Most famously of all, the dragons battle. Different breeds take to the skies in nighttime bouts between the infamous kins—criminal gangs who rule through violence and intimidation. Abel has always loved dragons, but after a disastrous showing in his dragon rider’s exam, he's destined never to fly one himself. All that changes the night his sister appears at his window, entrusting him with a secret...and a stolen dragon. Turns out, his big sister is a dragon thief! Too bad his older brother is a rising star in Drakopolis law enforcement... To protect his friends and his family, Abel must partner with the stolen beast, riding in kin battles and keeping more secrets than a dragon has scales. When everyone wants him fighting on their side, can Abel figure out what’s worth fighting for?
The Hurog duology concludes with this fantastical adventure from #1 New York Times bestselling author Patricia Briggs. Ward, ruler of Hurog, is striving to restore his lands and people to prosperity, wanting nothing more than a quiet life. But when an old friend, escaping from High King Jakoven’s torturers, seeks refuge in his keep, Ward can no longer ignore the growing rebellion against the tyrannical High King. He realizes that he cannot stand aside—he must join with the rebels. However, Jakoven has a secret weapon with which he intends to crush the rebellion: Farsonsbane, a magical artifact that has destroyed entire cities. But first, Jakoven needs blood to awaken it. Dragon’s blood. The very blood that courses through Ward’s veins…
Filled with heroes and heroines and spanning locales of exotic adventure in a magic-forged world, the Dragonships of Vindras series fully illustrates the mastery of world-building and storytelling that has made Weis and Hickman into the bestselling fantasy co-authors of all time. In Bones of the Dragon, Skylan Ivorson is a sea-raider of the Vindras and eventually becomes the Chief of Chiefs of all Vindras clans, an honor he truly feels he deserves as one who has been blessed by Skoval, the god of war. But sometimes a blessing is a curse in disguise. Skoval and the other ancient gods are under siege from a new generation of gods who are challenging them for the powers of creation... and the only way to stop these brash interlopers lies within the mysterious and hidden Five Bones of the Vektan Dragons. It will be up to the Vindras people, as the dragon-goddess's champions, to undertake the quest to recover all Five. The fate of the Old Gods and the Vindras rests on their recovery--for this is not only a quest to save the world. It is also a quest for redemption. Welcome to the World of Dragonships! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Katharine Kerr's richly imagined cycle of novels set in Deverry and the Westlands has earned a devoted following—and a reputation as the finest Celtic fantasy being written today. Now she returns to Deverry's war-ravaged past. . . . In a kingdom torn by civil war, young Lillorigga seeks to shield her dawning powers from her cruel mother Merodda's manipulation. Mistress of a magic that, untamed, could kill her, Lilli brings her terrifying visions under the kindlier tutelage of the mysterious dweomermaster, Nevyn. But soon she must choose between her own clan and the true king who fights to claim his rightful throne, between sanctuary and blood feud, loyalty and love. Little does she dream that the slaughter she invites, and the malevolence she defies, could stalk her across the ages...twisting and twining the strands of timeless destinies.
For thousands of years, there has been a cycle: a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilizations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.She might not be a Hero-but if she can fake it long enough, she might still be able to save the world.***This book is an affectionate parody of classic Japanese games like The Legend of Zelda, Final Fantasy, and Dragon Quest. It's also a work in the LitRPG/GameLit subgenres. Game mechanics exist in the world of the story and characters are aware of their existence.