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A trio of friends from New York City find themselves trapped inside a mechanical board game that they must dismantle in order to save themselves and generations of other children in this action-packed debut that’s a steampunk Jumanji with a Middle Eastern flair. Nothing can prepare you for The Gauntlet… It didn’t look dangerous, exactly. When twelve-year-old Farah first laid eyes on the old-fashioned board game, she thought it looked…elegant. It is made of wood, etched with exquisite images—a palace with domes and turrets, lattice-work windows that cast eerie shadows, a large spider—and at the very center of its cover, in broad letters, is written: The Gauntlet of Blood and Sand. The Gauntlet is more than a game, though. It is the most ancient, the most dangerous kind of magic. It holds worlds inside worlds. And it takes players as prisoners.
From the bestselling powerhouses of Holly Black and Cassandra Clare comes another gripping journey about magic, danger, and friendship. A generation ago, Constantine Madden came close to achieving what no magician had ever achieved: the ability to bring back the dead. He didn't succeed . . . but he did find a way to keep himself alive, inside a young child named Callum Hunt.Now Call is one of the most feared and reviled students in the history of the Magisterium, thought to be responsible for a devastating death and an ever-present threat of war. As a result, Call has been imprisoned and interrogated. Everyone wants to know what Constantine was up to-and how he lives on.But Call has no idea.It is only when he's broken out of prison that the full potential of Constantine's plan is suddenly in his hands . . . and he must decide what to do with his power. In this spellbinding fourth book of Magisterium, bestselling authors Holly Black and Cassandra Clare take us beyond the realm of the living and into the dangers of the dead.
From Holly Black and Cassandra Clare comes the second installment in the New York Times bestselling series that defies what you think you know about the worlds of good and evil. Callum Hunt's summer break isn't like other kids'. His closest companion is a Chaos-ridden wolf, Havoc. His father suspects him of being secretly evil. And, of course, most kids aren't heading back to the magical world of the Magisterium in the fall.It's not easy for Call . . . and it gets even harder after he checks out his basement and discovers that his dad might be trying to destroy both him and Havoc.Call escapes to the Magisterium -- but things only intensify there. The Alkahest -- a copper gauntlet capable of separating certain magicians from their magic -- has been stolen. And in their search to discover the culprit, Call and his friends Aaron and Tamara awaken the attention of some very dangerous foes -- and get closer to an even more dangerous truth.As the mysteries of the Magisterium deepen and widen, bestselling authors Holly Black and Cassandra Clare take readers on an extraordinary journey through one boy's conflict -- and a whole world's fate.
Roger Vadim directs this remake of his own 1956 film starring Rebecca de Mornay as a wilful woman determined to have a good time. After her exuberant and carefree nature lands her in jail, Robin Shea (de Mornay) is advised by the prison governor (Frank Langella) that marriage to a respectable man will win her freedom. She duly weds carpenter Billy Moran (Vincent Spano), a responsible family man who seems certain to have problems keeping his new bride in check. Robin sets about pursuing her dream of rock stardom with the accompanying reckless behaviour, but will Billy help her develop a new perspective on life?
Plug back into the dangerous world of virtual gaming, in the next thrilling novel from the author of Arena. Kali Ling has faced down death hundreds of times for the entertainment of millions. She knows fear—and she knows what’s truly terrifying... There’s a new game in town. A brutal, winner-takes-all, international video game tournament showcasing the world’s most elite players, promising fame, prestige, and unbelievable fortune. But there’s a catch. The game uses new VR pods guaranteed to push digital warriors to their physical and psychological brink—adapting every time a gamer makes a move. As the first female captain and youngest team owner in VGL history, Kali is used to defying the odds. But as the all-star tournament heats up, her determination begins to waver and the pressures of media, sponsors, and the game itself begin to put cracks in her hard-set convictions—and strain on her relationship with the one person who matters most. If Kali and her teammates are to survive, they’ll have to find a way to be stronger than ever before. But battling the system may prove too difficult for even the most hardened of fighters...
The explosive finale to Scholastic's mega-selling series. Throughout the hunt for the 39 Clues, Amy and Dan Cahill have uncovered history's greatest mysteries and their family's deadliest secrets. But are they ready to face the truth about the Cahills and the key to their unmatched power? After a whirlwind race that's taken them across five continents, Amy and Dan face the most the difficult challenge yet - a task no Cahill dared to imagine. When faced with a choice that could change the future of the world, can two kids succeed where 500 years worth of famous ancestors failed?
Tony Stark is known throughout the world as many things:billionaire, inventor, Avenger. But mainly for being the Invincible Iron Man. Just when Tony is about to add his pizzazz to an international eco-summit in Ireland, someone close to him forces him to question his role in making the world a more dangerous place with his high-techweaponry. But Stark doesn't have much time to reflect before an old enemy presents him with an even greater challenge: the assassination of all the eco-ministers, and Iron Man himself. Just how invincible Iron Man is when he is stripped of everything remains to be seen in this breathless adventure by the best-selling author of Artemis Fowl.