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The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers' key figures - including founder Mike Montgomery and lead artist Dan Malone - with a breathtaking haul of never-before-seen archive material. Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine's iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.
In this deluxe, lavish hardcover edition, one of the last surviving cast members ofThe Wizard of Ozreveals his life story and shares his memories of making that beloved Hollywood classic. Features more than 50 specially commissioned illustrations by renowned artists such as Al Hirschfeld, Jack Davis, Mort Drucker, Sergio Aragones, Greg Hildebrandt, Al Jaffee, and many others. In this deluxe, lavishly illustrated, hardcover edition, one of the last surviving cast members ofThe Wizard of Ozreveals his life story and shares his memories of making that beloved Hollywood classic. Born into a family of German dairy farmers, Meinhardt Raabe grew up in Farmington, Wisconsin. In 1934, before starting college, he heard about a special "Midget Village" exhibit at the World's Fair in Chicago. Raabe was hired to participate in that event, followed by years of appearing at other fairs and exhibitions. In 1938, he heard a rumor that MGM was going to make a movie with Judy Garland and "they wanted as many little people as they could find." Through an agent, Raabe was cast in the film. And what follows is his own account of life as a Munchkin on the set ofThe Wizard of Oz: enduring tough auditions, watching as the glorious Munchkinland set was built, putting up with long days of rehearsal, being costumed by legendary MGM designer Adrian, hob-nobbing on the set with the stars, witnessing various mishaps during filming, being visited on the set by curious Hollywood royalty such as Spencer Tracy and Clark Gable, and much more. Here, too, is Raabe's life after theThe Wizard of Oz: His career as an accomplished pilot with the Civil Air Patrol during World War II; more than 30 years as "Little Oscar," spokesman for the Oscar Mayer Company; his charity work and his role as advocate and kindred spirit to Little People everywhere. This is a charming, humorous and inspiring memoir that noThe Wizard of Ozfan will want to miss.