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In 1936, when he was just twenty-four years old, Alan Turing wrote a remarkable paper in which he outlined the theory of computation, laying out the ideas that underlie all modern computers. This groundbreaking and powerful theory now forms the basis of computer science. In Turing's Vision, Chris Bernhardt explains the theory, Turing's most important contribution, for the general reader. Bernhardt argues that the strength of Turing's theory is its simplicity, and that, explained in a straightforward manner, it is eminently understandable by the nonspecialist. As Marvin Minsky writes, "The sheer simplicity of the theory's foundation and extraordinary short path from this foundation to its logical and surprising conclusions give the theory a mathematical beauty that alone guarantees it a permanent place in computer theory." Bernhardt begins with the foundation and systematically builds to the surprising conclusions. He also views Turing's theory in the context of mathematical history, other views of computation (including those of Alonzo Church), Turing's later work, and the birth of the modern computer. In the paper, "On Computable Numbers, with an Application to the Entscheidungsproblem," Turing thinks carefully about how humans perform computation, breaking it down into a sequence of steps, and then constructs theoretical machines capable of performing each step. Turing wanted to show that there were problems that were beyond any computer's ability to solve; in particular, he wanted to find a decision problem that he could prove was undecidable. To explain Turing's ideas, Bernhardt examines three well-known decision problems to explore the concept of undecidability; investigates theoretical computing machines, including Turing machines; explains universal machines; and proves that certain problems are undecidable, including Turing's problem concerning computable numbers.
A revealing genealogy of image-recognition techniques and technologies Today’s most advanced neural networks and sophisticated image-analysis methods come from 1950s and ’60s Cold War culture—and many biases and ways of understanding the world from that era persist along with them. Aerial surveillance and reconnaissance shaped all of the technologies that we now refer to as computer vision, including facial recognition. The Birth of Computer Vision uncovers these histories and finds connections between the algorithms, people, and politics at the core of automating perception today. James E. Dobson reveals how new forms of computerized surveillance systems, high-tech policing, and automated decision-making systems have become entangled, functioning together as a new technological apparatus of social control. Tracing the development of a series of important computer-vision algorithms, he uncovers the ideas, worrisome military origins, and lingering goals reproduced within the code and the products based on it, examining how they became linked to one another and repurposed for domestic and commercial uses. Dobson includes analysis of the Shakey Project, which produced the first semi-autonomous robot, and the impact of student protest in the early 1970s at Stanford University, as well as recovering the computer vision–related aspects of Frank Rosenblatt’s Perceptron as the crucial link between machine learning and computer vision. Motivated by the ongoing use of these major algorithms and methods, The Birth of Computer Vision chronicles the foundations of computer vision and artificial intelligence, its major transformations, and the questionable legacy of its origins. Cover alt text: Two overlapping circles in cream and violet, with black background. Top is a printed circuit with camera eye; below a person at a 1977 computer.
How science fiction's most famous computer has influenced the research and design of intelligent machines.
For upper level courses in Computer Vision and Image Analysis.Provides necessary theory and examples for students and practitioners who will work in fields where significant information must be extracted automatically from images. Appropriate for those interested in multimedia, art and design, geographic information systems, and image databases, in addition to the traditional areas of automation, image science, medical imaging, remote sensing and computer cartography. The text provides a basic set of fundamental concepts and algorithms for analyzing images, and discusses some of the exciting evolving application areas of computer vision.
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
This work explores the conception, design, construction, use, and afterlife of ENIAC, the first general purpose digital electronic computer.
In the early 1960s, computers haunted the American popular imagination. Bleak tools of the cold war, they embodied the rigid organization and mechanical conformity that made the military-industrial complex possible. But by the 1990s—and the dawn of the Internet—computers started to represent a very different kind of world: a collaborative and digital utopia modeled on the communal ideals of the hippies who so vehemently rebelled against the cold war establishment in the first place. From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Fred Turner here traces the previously untold story of a highly influential group of San Francisco Bay–area entrepreneurs: Stewart Brand and the Whole Earth network. Between 1968 and 1998, via such familiar venues as the National Book Award–winning Whole Earth Catalog, the computer conferencing system known as WELL, and, ultimately, the launch of the wildly successful Wired magazine, Brand and his colleagues brokered a long-running collaboration between San Francisco flower power and the emerging technological hub of Silicon Valley. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers. Shedding new light on how our networked culture came to be, this fascinating book reminds us that the distance between the Grateful Dead and Google, between Ken Kesey and the computer itself, is not as great as we might think.
In this 2013 winner of the prestigious R.R. Hawkins Award from the Association of American Publishers, as well as the 2013 PROSE Awards for Mathematics and Best in Physical Sciences & Mathematics, also from the AAP, readers will find many of the most significant contributions from the four-volume set of the Collected Works of A. M. Turing. These contributions, together with commentaries from current experts in a wide spectrum of fields and backgrounds, provide insight on the significance and contemporary impact of Alan Turing's work. Offering a more modern perspective than anything currently available, Alan Turing: His Work and Impact gives wide coverage of the many ways in which Turing's scientific endeavors have impacted current research and understanding of the world. His pivotal writings on subjects including computing, artificial intelligence, cryptography, morphogenesis, and more display continued relevance and insight into today's scientific and technological landscape. This collection provides a great service to researchers, but is also an approachable entry point for readers with limited training in the science, but an urge to learn more about the details of Turing's work. - 2013 winner of the prestigious R.R. Hawkins Award from the Association of American Publishers, as well as the 2013 PROSE Awards for Mathematics and Best in Physical Sciences & Mathematics, also from the AAP - Named a 2013 Notable Computer Book in Computing Milieux by Computing Reviews - Affordable, key collection of the most significant papers by A.M. Turing - Commentary explaining the significance of each seminal paper by preeminent leaders in the field - Additional resources available online
Documents the innovations of a group of eccentric geniuses who developed computer code in the mid-20th century as part of mathematician Alan Turin's theoretical universal machine idea, exploring how their ideas led to such developments as digital television, modern genetics and the hydrogen bomb.
How does the computer learn to understand what it sees? Deep Learning for Vision Systems answers that by applying deep learning to computer vision. Using only high school algebra, this book illuminates the concepts behind visual intuition. You'll understand how to use deep learning architectures to build vision system applications for image generation and facial recognition. Summary Computer vision is central to many leading-edge innovations, including self-driving cars, drones, augmented reality, facial recognition, and much, much more. Amazing new computer vision applications are developed every day, thanks to rapid advances in AI and deep learning (DL). Deep Learning for Vision Systems teaches you the concepts and tools for building intelligent, scalable computer vision systems that can identify and react to objects in images, videos, and real life. With author Mohamed Elgendy's expert instruction and illustration of real-world projects, you’ll finally grok state-of-the-art deep learning techniques, so you can build, contribute to, and lead in the exciting realm of computer vision! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology How much has computer vision advanced? One ride in a Tesla is the only answer you’ll need. Deep learning techniques have led to exciting breakthroughs in facial recognition, interactive simulations, and medical imaging, but nothing beats seeing a car respond to real-world stimuli while speeding down the highway. About the book How does the computer learn to understand what it sees? Deep Learning for Vision Systems answers that by applying deep learning to computer vision. Using only high school algebra, this book illuminates the concepts behind visual intuition. You'll understand how to use deep learning architectures to build vision system applications for image generation and facial recognition. What's inside Image classification and object detection Advanced deep learning architectures Transfer learning and generative adversarial networks DeepDream and neural style transfer Visual embeddings and image search About the reader For intermediate Python programmers. About the author Mohamed Elgendy is the VP of Engineering at Rakuten. A seasoned AI expert, he has previously built and managed AI products at Amazon and Twilio. Table of Contents PART 1 - DEEP LEARNING FOUNDATION 1 Welcome to computer vision 2 Deep learning and neural networks 3 Convolutional neural networks 4 Structuring DL projects and hyperparameter tuning PART 2 - IMAGE CLASSIFICATION AND DETECTION 5 Advanced CNN architectures 6 Transfer learning 7 Object detection with R-CNN, SSD, and YOLO PART 3 - GENERATIVE MODELS AND VISUAL EMBEDDINGS 8 Generative adversarial networks (GANs) 9 DeepDream and neural style transfer 10 Visual embeddings