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The Big Jumper is a children's story creation done by Tina Allen with the introduction of shapes and colors along with play and fun.
Amy Lennox doesn't know quite what to expect when she and her mother pick up and leave Germany for Scotland, heading to her mother's childhood home of Lennox House on the island of Stormsay. Amy's grandmother, Lady Mairead, insists that Amy must read while she resides at Lennox House—but not in the usual way. It turns out that Amy is a book jumper, able to leap into a story and interact with the world inside. As thrilling as Amy's new power is, it also brings danger: someone is stealing from the books she visits, and that person may be after her life. Teaming up with fellow book jumper Will, Amy vows to get to the bottom of the thefts—at whatever cost.
Big Bear loved his stripy jumpy. It was warm. It was soft. And it was his very favourite. But Big Bear's jumper doesn't fit him anymore, so he has to give it to his brother.
As a "Jumper," Griffin can teleport to any place he has ever been, and he's on a quest to avenge the murder of his parents.
When Big Bear reluctantly hands down his favorite sweater and Little Bear soils it, the brothers learn to overcome their differences.
Originally published in 1900, this fascinating account of the big game of the United States and its chase with horse hound and rifle, is thoroughly recommended for inclusion on the bookshelf of all hunting enthusiasts. Chapter include; The Bison, The Black Bear, The Grisley Bear and Wolves and Wolf-hounds. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.
Acclaimed children's book creator Frank Asch kicks off the Journals of a Cardboard Genius chapter-book series with this exciting and cosmic novel about an inventive young boy and his rotten little brother.
Award-winning author, Steven Gould, returns to the world of his classic novel Jumper in Exo, the sequel to Impulse, blending the drama of high school with world shattering consequences. Cent can teleport. So can her parents, but they are the only people in the world who can. This is not as great as you might think it would be—sure, you can go shopping in Japan and then have tea in London, but it's hard to keep a secret like that. And there are people, dangerous people, who work for governments and have guns, who want to make you do just this one thing for them. And when you're a teenage girl things get even more complicated. High school. Boys. Global climate change, refugees, and genocide. Orbital mechanics. But Cent isn't easily daunted, and neither are Davy and Millie, her parents. She's going to make some changes in the world.