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Based on Gene Hochman's The Encyclopedia of American Playing Cards which was originally published in six parts between 1976 and 1981. A complete cataloging of American playing card makers as well as details, types, and brands of playing cards from the late 1700s to the early 1930s.
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Here's a collection of 124 games, tricks, puzzles and stunts with cards that will provide hours of entertainment for all ages. 20 varieties of solitaire, old stand-bys — Go Fish, Crazy Eights, Old Maid — and lesser known games — Authors, Frogs in the Pond, Persian Pasha — and much more.
From the archives of the Library of Congress: “An irresistible treasury for book and library lovers.” —Booklist (starred review) The Library of Congress brings book lovers an enriching tribute to the power of the written word and to the history of our most beloved books. Featuring more than two hundred full-color images of original catalog cards, first edition book covers, and photographs from the library’s magnificent archives, this collection is a visual celebration of the rarely seen treasures in one of the world’s most famous libraries and the brilliant catalog system that has kept it organized for hundreds of years. Packed with engaging facts on literary classics—from Ulysses to The Cat in the Hat to Shakespeare’s First Folio to The Catcher in the Rye—this is an ode to the enduring magic and importance of books. “The Card Catalog is many things: a lucid overview of the history of bibliographic practices, a paean to the Library of Congress, a memento of the cherished card catalogs of yore, and an illustrated collection of bookish trivia . . . . The illustrations are amazing: luscious reproductions of dozens of cards, lists, covers, title pages, and other images guaranteed to bring a wistful gleam to the book nerd’s eye.” —The Washington Post
The Art of Playing Cards is your tour guide to a standard deck. This handbook covers the classic games, tricks, and skills you'll need to become an expert card shark. There’s something about opening a new pack of cards. It doesn’t matter whether you buy them at a filling station to while away a few hours on the road or if they’re a classic deck of Bicycle cards bought specifically for a poker night—they smell the same. There’s the same whiff of possibility, of hands to play or chances to take, of bets to win and of fun just waiting to be had. THE GAMES: There are thousands of games we could have included, but along with some of the most popular, we’ve also chosen those we think are the most fun, the most challenging, and the most exasperating. Also, much of the beauty of card games is that they vary so much, and we’ve included plenty of tips for trying something a bit different. Of course, when faced with so many variations and different games, it would be impossible to include them all here; we only hope that you like the ones we have squeezed in. THE SKILLS: Shuffles, cuts, ribbon spreads, fans, flourishes, false cuts, forces, false shuffles, finger lifts, double lifts… they’re all here, explained in a simple step-by-step fashion that makes it easy for anyone to pick them up. THE TRICKS: Here we’ve concentrated on tricks we think are easy and approachable because there are few things more frustrating than trying to do something that’s simply out of your league or utterly beyond your physical abilities. Thus, you won’t find any magician’s glue or funny specialized decks of cards; there are few props, and no fiendishly complex sleights and palms… and there are definitely no cards up anyone’s sleeves. We hope the result is a book that you’ll be able to come back to again and again, whether it’s to brush up on your shuffling or because you want to learn a new game or a new trick for the holidays. If you do that, then this book has served its purpose. Oh, and always remember, it’s not the cards in your hand that count, it’s how you play them.
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Acclaimed television producer and author John Fisher has assembled an unparalleled cast in the pages of Heroes of Magic. Combining firsthand experience and behind-the-scenes stories with deep historical understanding, each profile captures the essence of its subject. Weaving together life stories, anecdotes, and historical accomplishments, these pages contain rich and personal profiles of lives often shrouded in secrecy.Here, both struggles and triumphs are all on exhibit. From the kindhearted conjuring of David Devant to the thought-thievery of Maurice Fogel; from the laugh-provoking trickery of Tommy Cooper and Jay Marshall to the adroit sleight-of-hand of Ricky Jay and Cardini; from the grand illusions of Richiardi and Robert Harbin to the elegant sorcery of Fred Kaps and Rene Lavand, these magicians attained a status of something much more than mere entertainers.Each one created miracles that persist, and personas that inspire the imagination, one generation after another. Through the pages of Heroes of Magic, and the insider's view they provide, now you can understand what made that possible.448 oversize pages in deluxe cloth bound hardcover with dust-jacket, illustrated with hundreds of photographs.With an introduction by Joel Hodgson, creator of Mystery Science Theater 3000, and an afterword by noted theatrical illusion designer Paul Kieve.
Learn when to hold 'em and when to fold 'em with Card Night, a collection of 52 classic card games, including rules and strategies. Featuring step-by-step, illustrated instructions, and two indexes that organize each game by difficulty and number of players needed, Card Night includes directions for playing all the most popular card games, including Hearts and Bridge, Rummy and Go Fish. In addition to providing the rules of standard game play, Card Night also details the fascinating stories and peculiarities behind some of the world's most famous card decks, some of which were used as currency, tools for propaganda, and even as a means for sending coded messages. Offering one game for each week of the year, Card Night is the go-to companion for weekly game nights, long car rides, and rainy days spent at home. Wow your friends and family with your game playing prowess and keep them entertained with fascinating details from playing card history.
Provides rules, strategies, and odds for card, indoor, and computer games.