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The Living. The Dead. Someone In-between. It began as a fever, leaving its victims psychotic and delusional. It only became out of control when some of those victims died and unexpectedly came back from the dead as zombies, throwing the world into a panic. Victor Lyonie, the Lion, watched his wife and daughter die, then had to kill them himself just to make sure they stayed that way. All he wanted to do was go home, but instead, he found himself infected like no other human being had ever been before. He wasn't a zombie, but he wasn't himself anymore either. The voice of his dead wife revealed to him a new purpose and responsibility. Clad in chainmail, he sets out to rebuild as much as he could with the few survivors he could find. The Jackal, an ex-con, abiding by his sudden seemingly divine visions, uses the breakdown of society to slowly build a roving army, wiping out everything in its path on the way to his new kingdom, where his new world will begin. Nothing, not even hordes of flesh eating zombies will stand in his way. Good and Evil have been renamed as the beasts circle each other with the walking dead in-between looking to end it all. From the celebrated author of MORNINGSTARS!
It's 2033, New Yorkers survive on scraps in a despoiled Americ and John Miller is the action hero for the ages! Description: It's 2033, New Yorkers survive on scraps in a despoiled America. John Miller is an action hero for the ages, a rough and ready badass who could drink Han Solo, Jack Burton, and John McClane under the table. Brooklyn Gladiator is a tribute to the comics, films, and experiences that have inspired author Dan Fogler.
Since the dinosaurs died out over 65 million years ago our planet has been dominated by mammals. A succession of bizarre evolutionary specimens have come and gone -- from walking whales to sabre-toothed cats -- yet many of these magnificent creatures have never been visualized before. Now, for the first time, spectacular and unfamiliar animals are recreated and set in the context of their world. Walking with Prehistoric Beasts reveals the extraordinary ancestors of modern mammals and the arrival of man, bringing to life the roots of our heritage. Following on from the hugely-acclaimed Walking with Dinosuars, Walking with Prehistoric Beasts recreates the creatures and landscapes of post-dinosaur Earth; transporting us to the icy plains of the mammoth, dark forests stalked by giant carnivorous birds, and deserts dominated by 16 ton Indricotheres. From the tiny fruit-eating primate Apidium, to the powerful chalicotheres, whose curved claws forced them to walk on their knuckles, the lives of these little known creatures are vividly brought to life. Meet the bizarre hose-nosed Macrauchenia, and the Deodicurus, a giant armadillo with a spiked club for a tail; run with cat-sized horses and rhino-sized carnivorous pigs, hunt with the skull-crushing Andrewsarchus, and walk with the very first humans. Illustrated boxes describe the latest scientific evidence that led to the reconsturctions of these creatures, while character boxes provide information on behavior and habitats. The text is illustrated throughout with ground-breaking computer graphic images to offer a unique record of lost worlds never seen before and reveal many of the most spectacular periods in Earth's history. Also available, accompanying the Walking with Prehistoric Beasts TV series, are books for children, home videos, a DVD, and a CD of the soundtrack from the series.
30 bloodcurdling and bone-chillingly real-life zombie encounters. Not recommended for reading when a virus hits! Paranormal researcher extraordinaire and author of hundreds of books on the mysterious and unknown, Brad Steiger provides an alarming chronicle of zombie history, and stories of first-person encounters. Along with the bloodcurdling stories, Real Zombies, the Living Dead, and Creatures of the Apocalypse explores spells and hexes; ceremonies and initiations; ghouls and wendigos; sacred zombie and voodoo-related sites; zombies and monsters of the Bible; and zombie traditions in China, Japan, the Pacific, India, Persia, and Native America. Some of the topics and stories chewed over in this fascinating book include... Zombies versus Vampires Damballah Wedo and the African Pantheon Black Cat Mama Couteaux and the Great Zombie War The Devil Baby of Bourbon Street Recipes for Hungry Ghosts Eating Human Flesh as a Religious Experience Hitler’s Quest to Zombify the World The CIA Experiments to Create a Zombie Nation Golems and Tulpas—Psychic Zombies Zombies and Voodoo Magic around the World And many, many more hair-raising stories! Highlighting news articles, historical accounts, and first-person interviews, Real Zombies, the Living Dead, and Creatures of the Apocalypse will leave you worried about whether man can survive the next plague.
As the fair opens at Alexandria, old friends return from afar and new adversaries make their introductions. Collects THE WALKING DEAD #139-144.
In 2010, The Walking Dead premiered on AMC and has since become the most watched scripted program in the history of basic cable. Based on the graphic novel series by Robert Kirkman, The Walking Dead provides a stark, metaphoric preview of what the end of civilization might look like: the collapse of infrastructure and central government, savage tribal anarchy, and purposeless hordes of the wandering wounded. While the representation of zombies has been a staple of the horror genre for more than half a century, the unprecedented popularity of The Walking Dead reflects an increased identification with uncertain times. In The Walking Dead Live! Essays on the Television Show, Philip L. Simpson and Marcus Mallard have compiled essays that examine the show as a cultural text. Contributors to this volume consider how the show engages with our own social practices—from theology and leadership to gender, race, and politics—as well as how the show reflects matters of masculinity, memory, and survivor’s guilt. As a product of anxious times, The Walking Dead gives the audience an idea of what the future may hold and what popular interest in the zombie genre means. Providing insight into the broader significance of the zombie apocalypse story, The Walking Dead Live! will be of interest to scholars of sociology, cultural history, and television, as well as to fans of the show.
Beasts of the Deep: Sea Creatures and Popular Culture offers its readers an in-depth and interdisciplinary engagement with the sea and its monstrous inhabitants; through critical readings of folklore, weird fiction, film, music, radio and digital games. Within the text there are a multitude of convergent critical perspectives used to engage and explore fictional and real monsters of the sea in media and folklore. The collection features chapters from a variety of academic perspectives; post- modernism, psychoanalysis, industrial-organisational analysis, fandom studies, sociology and philosophy are featured. Under examination are a wide range of narratives and media forms that represent, reimagine and create the Kraken, mermaids, giant sharks, sea draugrs and even the weird creatures of H.P. Lovecraft. Beasts of the Deep offers an expansive study of our sea-born fears and anxieties, that are crystallised in a variety of monstrous forms. Repeatedly the chapters in the collection encounter the contemporary relevance of our fears of the sea and its inhabitants – through the dehumanising media depictions of refugees in the Mediterranean to the encroaching ecological disasters of global warming, pollution and the threat of mass marine extinction.
"Struggling to rebuild Woodbury after the Governor's shocking demise, Lily Caul organizes a plague haven that is attacked by a vast super-herd of walkers who force the survivors to team up with a mysterious religious sect."--Provided by publisher.
Walking Deadheads. Either you are one or you know one. Now in its seventh season, "The Walking Dead" has gone from cult hit to cultural movement and has now achieved the status of appointment television. Mostly because of one simple word - community: This is a show about a tight community made by a tight community for a tight community, and part of its simple appeal is that it makes us face the most basic questions about who we'd become in an extreme world, and who would be there with us. Now, in an all-new collector's edition, Entertainment Weekly takes readers into the writing room, behind the scenes and onto the sets in The Ultimate Guide to The Walking Dead. Go inside each season with exclusive photographs, interviews with the cast and crew, a season-by-season recap, as well as original art that traces the journey of survivors in the series, created by the artists who draw The Walking Dead comic books. Additionally, this collector's edition has two front covers, one of the living, and one of the undead (you should probably collect them both!). With exclusive insights into season 7, special sidebars, as well as an original essay on Why We Love Zombies, The Ultimate Guide to The Walking Dead is the drop un-dead companion to one of the hottest shows on television today.
Nicholas Grabowsky's award-winning, widely-praised aliens-among-us horror/science fiction epic, available for the first time packaged and edited the way it was intended to be! The Everborn concerns the offspring of fallen angels that have lived among us since the dawn of man. Throughout the ages, they live life after life in normal society until each one falls in love and fathers his own child. Before that child is born, they undergo a rapid degeneration into a fetal state before they disappear entirely and become reborn into a new life, essentially becoming their own fathers. All of them male, they live out their commonplace lives under the covert protection of Watchmaids, inter-dimensional female beings whose purpose is to ensure no harm comes to them under penalty of banishment into a state of eternal loneliness. When an Everborn is reborn as a set of twins, one a soulless serial killer on a quest to be born again into a sinless life and the other a kind-hearted ghostwriter for a world-famous rock-and-roll horror novelist, a banished Watchmaid claims her role in an ancient prophecy to use the soulless twin as a means to re-enter our world and bring about its destruction.