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The epic conclusion to the New York Times–bestselling Summoner trilogy, by Taran Matharu! Fletcher and his friends fight for survival in the ether, where they pursue a mortally dangerous quest to rebuild their world and broker peace. Even as hatred threatens to turn friend into foe in The Battlemage, Fletcher must lead a small army of soldiers into battle to protect his ancestral homeland, and face his biggest challenge yet: his nemesis, the albino orc, Khan, who seeks to destroy everything Fletcher holds dear.
"I can command storms, summon fire and unmake stone," Balfruss growled. "It's dangerous to meddle with things you don't understand." Balfruss is a battlemage, sworn to fight and die for a country that fears and despises his kind. Vargus is a common soldier -- while mages shoot lightning from the walls of the city, he's down in the front lines getting blood on his blade. Talandra is a princess and spymaster, but the war may force her to risk everything and make the greatest sacrifice of all. Magic and mayhem collide in this explosive epic fantasy from a major new talent.
Set in a time before The Novice, Summoner: Origins is the perfect introduction to the world of the Summoner, and gives you a sneak peek into the action and adventure. Continue the excitement in the series prequel, The Outcast. Arcturus is just an orphaned stableboy when he discovers he has the ability to summon demons from another world. He is sent to Vocans Military Academy where the lost arts of summoning, spellcraft and demonology are taught to the noble children of the Empire. As the first commoner gifted with this ability, his discovery challenges the nobility and the powers that be. At the Academy, Arcturus quickly makes enemies. With no one but his demon Sacharissa by his side, Arcturus must prove himself as a worthy Summoner...
He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
A New York Times Bestseller! A Publishers Weekly Bestseller! A year has passed since the Tournament. Fletcher and Ignatius have been locked away in Pelt's dungeons, but now they must face trial at the hands of the Inquisition, a powerful institution controlled by those who would delight in Fletcher's downfall. The trial is haunted by ghosts from the past with shocking revelations about Fletcher's origins, but he has little time to dwell on them; the graduating students of Vocans are to be sent deep into the orc jungles to complete a dangerous mission for the king and his council. If they fail, the orcish armies will rise to power beyond anything the Empire has ever seen. With loyal friends Othello and Sylva by his side, Fletcher must battle his way to the heart of Orcdom and save Hominum from destruction . . . or die trying, in this sequel to The Novice by Taran Matharu.
In Taran Matharu's The Champion, the explosive final book in the Contender trilogy, Cade and his friends wage the ultimate battle for their lives—and the fate of Earth itself—in the Game set by the cruel and mysterious Pantheon... Cade has managed to survive the duel with the Hydra Alpha—barely. But the Games are far from over. By order of their cruel and mysterious overlord, Abaddon, Cade and his friends are sent off to war against the Greys, a humanoid race who have far surpassed humans in technology on their home planet. This attempt to move up the leaderboard, however, leads Cade to a game-changing revelation: The Pantheon—the millennia-old alien masterminds behind the Games—have a weakness. With the right artifacts scavenged from the land of Acies and a heavy dose of courage and luck, Cade has exactly one chance to end their tyranny forever. But if he fails, the lives of his friends—and the survival of Earth itself—will be forfeit.
The thrilling prequel to the New York Times–bestselling Summoner series! When stable boy Arcturus accidentally summons a demon and becomes Hominum's first common summoner, he becomes the key to a secret that the powerful overlords would do anything to keep hidden. Whisked away to Vocans Academy so he can be kept watch over, Arcturus finds himself surrounded by enemies. But he has little time to settle in before his life is turned upside down once again, for Hominum Empire is in turmoil. Rebellious intent simmers among the masses, and it will not be long before it boils over. Arcturus must choose a side . . . or watch an Empire crumble. The Summoner Trilogy The Novice The Inquisition The Battlemage Also in the Summoner series The Outcast (Summoner: The Prequel) The Summoner’s Handbook (Fall 2018) A Fine Welcome: Othello’s Journey (A Summoner Short Story)
Nimbulan, the founder of the University of Magicians and the kingdom of Coronnan, risks the safety of the citizens of Coronnan to find his long-lost wife, an exiled sorceress who remains the last link between dragons and mortals. Original.
"The ability to summon is passed down through the blood..." Summoner: One who is gifted with the ability to summon demonic creatures that are emotionally connected to their human counterparts. As brought to life in the bestselling Summoner series, the magic of summoning is also an art, with a story of its own. The Summoner’s Handbook reveals the story of James Baker -- the epic journal that inspired the series hero, Fletcher, to discover his own summoning abilities. Along with a complete demonology, a guide to the basics of summoning, and glorious artwork from the world of the Hominum Empire, this is the volume that fans of the acclaimed and bestselling series must own.