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Chess is experiencing a new wave of popularity in schools, and it's educational too. Organisations like Chess in Schools are promoting it as the perfect way to develop analytical thinking skills, foster the competitive instinct – and provide a lot of fun along the way. This cute, character-based book, aimed at children aged 7 and up, is a complete guide to chess for those starting out in the game. In straightforward, animated language, Jess and Jamie – two rough-and-tumble kids who are obsessed with chess – explain everything you need to know, from first sitting down at the board to sneaky tricks to help you beat your opponents. The book explains who the pieces are and how they move (and that we're talking about pawns, not prawns), how to reach checkmate (or, in Jess's words, 'how to kill the king'), and the concept of the opening, middlegame and endgame. It also introduces the idea of chess etiquette - and explains why: sometimes no one wins and a game ends in stalemate. Friendlier and more fun than the average children's chess book, The Batsford Book of Chess for Children should become an essential addition to any child's bookshelf.
A brand new edition of this international chess classic, with all-new illustrations. Aimed at children aged 7 and up, this character-based book is a complete guide to chess for those starting out in the game. In straightforward, animated language, Jess and Jamie – two rough-and-tumble kids who are obsessed with chess – explain everything you need to know, from first sitting down at the board to sneaky tricks to help you beat your opponents. The book explains who the pieces are and how they move (and that we're talking about pawns, not prawns), how to reach checkmate (or, in Jess's words, 'how to kill the king'), and the concept of the opening, middlegame and endgame. It also introduces the idea of chess etiquette – and explains why sometimes no one wins and a game ends in stalemate. Friendlier and funnier than the average children's chess book, The Batsford Book of Chess for Children is an essential addition to any child's bookshelf. Chess is experiencing a new wave of popularity in schools, and it's educational too. Organisations like Chess in Schools are promoting it as the perfect way to develop analytical thinking skills, increase resilience, foster the competitive instinct – and provide a lot of fun along the way.
Teaches chess step-by-step, covering the board and pieces, notation, castling, draws, and basic tactics, and features a boy named George, who learns how to play chess from his tall-tale-telling pet alligator, Kirsty.
A follow up to Chess for Children, this is a very imaginative way of building up your children's knowledge and interest in chess through a series of fun chess games and activities. The same two cheeky children, Jess and Jamie, talk though the games in language that kids would relate to – and this time they are joined by their friends Harry and Marnie so that group chess games can be explored. The book includes puzzles and games, some easy 'variants' of chess, and a guess-the-next move section, along with 'revision' pages to help remind children of the chess basics. All are accompanied by easy-to-read chess boards and fun illustrations. Chess in schools and clubs is growing all the time and our author is a leading light in kids chess, teaching at many London schools, including Dulwich College. The book works well as a companion to the earlier book, Chess for Children, but also as a standalone activity book. Whether your child is just beginning to learn chess or already immersed in the subject, this book will help encourage their interest and love of the subject. A great book for both parents and teachers. Suitable for children aged 7 and up.
The Batsford Book of Chess is a landmark, full-colour chess instruction book, authoritatively written and beautifully designed. Arranged in the form of a course, it will take you all the way from tentative beginner to formidable chess player. 'Quick Start' reference pages help you retain the information you've learned, and puzzle sections let you test yourself as you go. To illustrate more advanced strategy and tactics, the author uses world-class 'chess heroes' such as Bobby Fischer and Mikhail Tal to bring the concepts to life. Essential topics include: • Pieces and Moves: the very basics, covering the chessboard, notation, the names of the pieces and how they move, plus an overview of chess etiquette • What Chess is All About: an exploration of chess culture and history • Winning, Drawing and Losing: Covers the various ways of winning at chess, and how games are drawn • Six Openings for Life: Coverage of six of the best chess openings, each illustrated by a different 'chess hero' • Tactical Weapons: An examination of forks, pins, skewers and other tactical devices, followed by illustrative games from Tactical Hero Mikhail Tal • Positional Play: Looks at good and bad positions, plus the art of planning, seen through the games of Positional Hero Tigran Petrosian • Human Factors: Typical mistakes and blunders you'll need to steer clear of Easy to follow, yet more thorough and more challenging than other chess instruction books on the market, this book is an essential companion for all budding chess champions.
Master one of the world’s most fascinating games — chess! Learn how to play chess through this fun, illustrated chess guide! A board game like no other, chess challenges young minds to think strategically about moves by applying the principles of chess to their club games, tournaments and championships. Take your skills even further by gaining a deeper appreciation for the aim of the game and tactics. The chess book for kids age 9 and older includes: • Chessboard graphics that show how to apply the principles you learn in real-life game situations • A breakdown of the value, importance and role of each piece • A history section provides background on the game and its origins, reflecting the latest changes in the game and how it’s played International chess master and tutor Michael Basman show you everything you need to know to improve your tactics and win more games. Go from beginner chess player to chess champion by following the expert advice in Chess for Kids. Soon you’ll know the difference between chess pieces (your bishop from your knight!) and how to use them strategically, when to use the castling move and how to counter the Queen’s Gambit. Dive into the history of chess and learn from the greatest players and games. Before explaining techniques, the book builds your fundamental knowledge of chess and boosts your understanding of its value, power and importance. Chessboard graphics illustrate different scenarios so you can visualize different chess moves and their potential outcomes and learn the best move to make in any given situation.
Charles Hertan, an experienced chess coach from Massachusetts, has made an astonishing discovery: the failure to consider key winning moves is often due to human bias, since your brain tends to disregard many winning moves because they are counter-intuitive or look unnatural. Charles Hertan?s radically different approach is: use COMPUTER EYES and always look for the most forcing move first! By studying forcing sequences according to Hertan?s method you will develop analytical precision, improve your tactical vision, overcome human bias and staleness, and enjoy the calculation of difficult positions. By recognizing moves that matter, you will win more games!
Master chess psychologist Amatzia Avni outlines a new approach to playing chess – be tricksy about your game, bend the rules where possible and always come out on top! Players of all abilities are urged, step-by-step, to unlearn everything they've learned so far and adopt a fearless attitude to the game. Every tip for bending the rules is included here with comprehensive illustrated games. Includes: The Nature of Tricky Chess: Virgin land • Raising the tension to boiling point • Coffeehouse chess • Not so elementary, my dear Watson • Peculiar moves Principled Issues of 'Tricky Chess': Twists and turns • The trap vs blunder dilemma • Methods of conducting 'tricky chess' Illustrative Games Assesment and Implementation: Evaluation of tricksy chess • Transforming into a 'tricky chess' player
WINNER, Edward Stanford Travel Writing Awards 2022: Illustrated Travel Book of the Year. HIGHLY COMMENDED, British Cartographic Society Awards 2022. From Stephen King's Salem's Lot to the superhero land of Wakanda, from Lilliput of Gulliver's Travels to Springfield in The Simpsons, this is a wondrous atlas of imagined places around the world. Locations from film, tv, literature, myths, comics and video games are plotted in a series of beautiful vintage-looking maps. The maps feature fictional buildings, towns, cities and countries plus mountains and rivers, oceans and seas. Ever wondered where the Bates Motel was based? Or Bedford Falls in It's a Wonderful Life? The authors have taken years to research the likely geography of thousands of popular culture locations that have become almost real to us. Sometimes these are easy to work out, but other times a bit of detective work is needed and the authors have been those detectives. By looking at the maps, you'll find that the revolution at Animal Farm happened next to Winnie the Pooh's home. Each location has an an extended index entry plus coordinates so you can find it on the maps. Illuminating essays accompanying the maps give a great insight into the stories behind the imaginary places, from Harry Potter's wizardry to Stone Age Bedrock in the Flintstones. A stunning map collection of invented geography and topography drawn from the world's imagination. Fascinating and beautiful, this is an essential book for any popular culture fan and map enthusiast.