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The Dark Knight teams up with Scooby-Doo and the sleuths of Mystery Inc. in a series of adventures and mysteries! It all starts when Batman discovers his original purple gloves are missing--Velma, Shaggy, and Scooby-Doo will have to go back in time to solve the case! And when a ghost starts haunting the Batcave, there's no one like Scooby-Doo and Mystery Inc. to help Batman get to the bottom of it! Even if the ghost turns out to be fake....how did someone get into the Batcave to create a phony phantom? Catch these adventures and more in The Batman & Scooby-Doo Mystery Vol. 1, collecting The Batman & Scooby-Doo Mysteries #1-12!
Batman and Mystery Inc. team up to investigate a creepy farm where mutant monsters show up every time an eerie fog rolls in.
Scooby-Doo and Batman team up to solve the mystery of a ghost who’s haunting the Batcave! Even if the ghost turns out to be a fake, that still doesn’t answer the real question: How did someone get into the Batcave to stage the phony phantom-and does it mean Batman’s foes have cracked the secret of his true identity?! *This Issue of The Batman and Scooby-Doo Mysteries first appeared as The Batman and Scooby-Doo Mysteries digital first Chapter 3 & Chapter 4. Customers that purchased digital first Chapter 3 & Chapter 4 of The Batman and Scooby-Doo Mysteries already have this content in their libraries.
"Batman created by Bob Kane with Bill Finger"
The untold eerie mystery that brought about the first historic meeting between...a young Batman and a pup named Scooby-Doo!
When an Amateur Detective Convention gets overrun by zombies, Batman and Batgirl team up with the Mystery Inc. gang to get to the bottom of the oddball apocalypse.
Batman is the DC Universe’s greatest detective, but he still needs help! The teen sleuths of Mystery Inc. and their faithful hound Scooby-Doo are always willing to lend a hand…mostly to pull off various miscreants’ masks! Their adventures continue as the Caped Crusader and the curious canine tackle dognappers, Riddlers, Creepers, and villains galore! Collects The Batman & Scooby-Doo Mysteries #7-12.
"Batman created by Bob Kane with Bill Finger"
An unexpected guest star helps Batman and Mystery Inc. face one of the Justice League’s strangest foes! While the Shaggy Man menaces Scooby and friends (including Shaggy, man) at a seaside resort, only Renee Montoya, a.k.a. the Question, may have the answer to who sent the creature…and why!
Red Hood: Meet Cheer, the villain behind the insidious Cheerdrops altering the citizens of Gotham. When confronted with a man responsible for taking the lives of so many, including Tyler, the kid Jason Todd swore to protect, will Red Hood be able to stop himself from taking vengeance for a whole city? Grifter: Through four chapters of blood, bullets, and Batman, the true reason for Cole Cash emerging in Gotham City reveals itself at last…but it’s not what you think! Tim Drake: Tim is determined to find his friend Bernard, who was taken by a Chaos Monster before his very eyes. But this case is different from any Tim has taken on before, and the cracks are starting to show. Batgirls: Cassandra Cain and Stephanie Brown are just two teenagers breaking into Wayne Manor so they can play some video games. But when Oracle gives them a mission, the Batgirls suit up and head to an abandoned arcade to investigate.Red Hood: Meet Cheer, the villain behind the insidious Cheerdrops altering the citizens of Gotham. When confronted with a man responsible for taking the lives of so many, including Tyler, the kid Jason Todd swore to protect, will Red Hood be able to stop himself from taking vengeance for a whole city? Grifter: Through four chapters of blood, bullets, and Batman, the true reason for Cole Cash emerging in Gotham City reveals itself at last…but it’s not what you think! Tim Drake: Tim is determined to find his friend Bernard, who was taken by a Chaos Monster before his very eyes. But this case is different from any Tim has taken on before, and the cracks are starting to show. Batgirls: Cassandra Cain and Stephanie Brown are just two teenagers breaking into Wayne Manor so they can play some video games. But when Oracle gives them a mission, the Batgirls suit up and head to an abandoned arcade to investigate.