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In the troubled city of Strand, the City Watch and Governor's Guard struggle to fend off the criminal empires who rule their streets. Between the corruption, smuggling, underground slaving, mass larceny and a rebellious group attempting to usurp the throne, Guardsman Eirik's life shows no signs of getting any easier. Yet the arrival of group seeking a stolen artifact heralds a coming disaster for the already rotten city. Uncertain if he can trust his own people, Eirik has little choice but to throw in his lot with two enigmatic varl and a country boy. Toss in a conman seeking vengeance and a slave-turned-bodyguard with an elusive agenda, and Eirik has his work cut out for him. But even if his questionable allies and the hordes of eager thugs don't kill him, the plot they discover threatens to rip Strand apart. And may destroy the fragile varl-human alliance that maintains the peace with their giant neighbors in the north¿ The Gift of Hadrborg is an action-packed prequel novel to Stoic's critically acclaimed Banner Saga, which was funded through Kickstarter to wild success.
The sweeping epic of Banner Saga is far from over. Not when every character is a thread of a greater tapestry, one far too large for anyone to weave alone. Cue Stoic's amazing, and very talented fans. Together at last are ten tales set in the Banner Saga universe, a combination of classic short stories as well as those selected from our own fans. From the First Great War to the exodus of Tistel, the founding of Nautmot to Rugga's rise of power. This anthology cherry-picks the best of several emerging authors, including Alex Singer, Ivan Weis-Palacios, and Black Library author Evan Dicken. Tales from the Caravan is a tour de force... and a herald of more to come. Also includes "Stranded" by Alex Thomas and James Fadeley, once available only as an audiobook.
In the troubled city of Strand, the City Watch and Governor's Guard struggle to fend off the criminal empires who rule their streets. Between the corruption, smuggling, underground slaving, mass larceny and a rebellious group attempting to usurp the throne, Guardsman Eirik's life shows no signs of getting any easier. Yet the arrival of group seeking a stolen artifact heralds a coming disaster for the already rotten city. Uncertain if he can trust his own people, Eirik has little choice but to throw in his lot with two enigmatic varl and a country boy. Toss in a conman seeking vengeance and a slave-turned-bodyguard with an elusive agenda, and Eirik has his work cut out for him. But even if his questionable allies and the hordes of eager thugs don't kill him, the plot they discover threatens to rip Strand apart. And may destroy the fragile varl-human alliance that maintains the peace with their giant neighbors in the north... The Gift of Hadrborg is an action-packed prequel novel to Stoic Studio's critically acclaimed The Banner Saga Part 1, which was funded through Kickstarter to wild success.
Everyone with a sense of fair play is horrified by stories of racially inspired abuse. As bad as such incidents can be, however, what is most damaging to the well-being of blacks is the constant media assertions that blacks are inexorably inferior. It can be difficult for people to feel motivated to achieve when they lack the confidence to believe in their own abilities. Bostons Banner Years: 19652015 seeks to refute the negative implications of alleged black incompetence by chronicling black success. Over the years, editor Melvin B. Miller has developed an institutional memory of his communitys affairs. He has used that unique resource to help produce this collection, in which well-qualified reporters share researched accounts of black achievement in Boston, creating a record for future generations of black community success. Stories of individual achievements of blacks can be inspiring, but they sometimes seem like aberrations. Providing numerous examples of blacks being assertive, competent, and successful, these essays make it impossible to apply the negative racial stereotype to blacks in Boston, a place that is to some extent an incubator of black success. This collection of essays presents a series of biographical profiles highlighting black achievement and success in Boston over the course of fifty years.
Video games have grown exponentially in recent years and have captured the hearts of millions thanks to the success of titles such as Minecraft, Journey, Limbo, Dead Cells, The Banner Saga or Firewatch. To compete with the blockbusters, the independents have had to be massively creative and come up with innovative gameplay, top-notch writing, original graphic universes, and sumptuous soundtracks. INDIE GAMES pays homage to some of the greatest success stories in the world of independent video games. Superbly illustrated, INDIE GAMES contains more than three hundred images from titles that revolutionized the gaming industry. Full of anecdotes and interviews with personalities like industry veteran Eric Chahi and young designers like Ian Dallas. You will see behind the scenes at Indie studios, revealing the creators, designs and marketing. This exploration will give you a better understanding on what is an "Indie" game. Official and authorized, with the participation of studios around the world, including over 50 interviews highlighting over 70 games, INDIE GAMES is the most complete and up-to-date overview of indie video gaming. With exclusive behind the scenes content provided by the studios, it serves as a fitting tribute to the audacity of these developers, who have elevated video games into an art.
The Art of the Banner Saga collects the unforgettable characters and stunning vistas created for the award-winning indie video game trilogy. Inspired by the American Master Eyvind Earle and his masterpiece Sleeping Beauty, this art tome offers hundreds of pages of behind-the-scenes studies, and fully rendered fantasy art. Led by Art Director and company co-founder Arnie Jorgensen, Stoic's art team weaves one of the most vivid and dramatic apocalyptic fantasy worlds ever created.
A Black immigrant journeys from the Caribbean to Canada—and through multiple musical personas—in a “deeply moving” memoir “suffused with poetic prose” (Publishers Weekly, starred review). As a clever, willful boy in a tiny village in the tropical forests of Trinidad—raised by his indomitable grandmother, Miss Excelly, and her King James Bible—Antonio Michael Downing is steeped in the legacies of his scattered family, the vibrant culture of the island, and the weight of its colonial history. But after Miss Excelly’s death, everything changes. The eleven-year-old seems to fall asleep in the jungle and wake up in a blizzard: he is sent to live with his devoutly evangelical Aunt Joan in rural Canada, where they are the only Black family in a landscape starkly devoid of the warm lushness of his childhood. Isolated and longing for home, Downing begins a decades-long journey to transform himself through music and performance. A reunion with his birth parents, whom he’s known only through story, closes more doors than it opens. Instead, Downing seeks refuge in increasingly extravagant musical personalities: “Mic Dainjah,” a boisterous punk rapper; “Molasses,” a soul crooner; and, finally, an eccentric dystopian-era pop star clad in leather and gold, “John Orpheus.” In his mid-thirties, increasingly addicted to escapism, attention, and sex, Downing realizes he has become a “Saga Boy”—a Trinidadian playboy archetype—like his father and grandfather before him. When his choices land him in a jail cell, Downing must face who he has become. “Lush language and sensory details make the fascinating events of this memoir pop. An authentic, entertaining, and timely account of a creative immigrant’s experiences.” —Booklist “Downing’s elegant, engaging memoir will have particular significance to readers from the Caribbean diaspora, but it will be understood by any reader who has ever had their world suddenly upended and needed to make it whole again.” —Library Journal “A rich memoir about how far some folks have to travel just to arrive where they began.” —Minneapolis Star Tribune
NATIONAL BESTSELLER • From the author of Into the Wild and Into Thin Air, this extraordinary work of investigative journalism takes readers inside America’s isolated Mormon Fundamentalist communities. • Now an acclaimed FX limited series streaming on HULU. “Fantastic.... Right up there with In Cold Blood and The Executioner’s Song.” —San Francisco Chronicle Defying both civil authorities and the Mormon establishment in Salt Lake City, the renegade leaders of these Taliban-like theocracies are zealots who answer only to God; some 40,000 people still practice polygamy in these communities. At the core of Krakauer’s book are brothers Ron and Dan Lafferty, who insist they received a commandment from God to kill a blameless woman and her baby girl. Beginning with a meticulously researched account of this appalling double murder, Krakauer constructs a multi-layered, bone-chilling narrative of messianic delusion, polygamy, savage violence, and unyielding faith. Along the way he uncovers a shadowy offshoot of America’s fastest growing religion, and raises provocative questions about the nature of religious belief.
The Samurai Banner of Furin Kazan presents an accurate portrait of this era in Japanese history. Originally published in Japanese in 1959, this classic novel by Yasushi Inoue takes place during the Japanese Warring Era (1467-1573)--a time when a fractured Japan was ruled by three powerful young warlords: Takeda Shingen, Iwagawa Yoshimoto and Hojo Ujiyasu. The story focuses on Takeda Shingen and his one-eyed, crippled strategist, Yamamoto Kansuke. The brilliant strategies of Kansuke, inspired by his passion for war and his admiration for his enemies' war tactics, are beautifully expressed throughout this book. Takeda Shingen--a proud and confident warlord--wants to expand his territory. When he retains the ambitious and mysterious Yamamoto Kansuke--a masterless, unheralded samurai--as his war strategist, he discovers a bold and cunning collaborator. Kansuke's talents at diplomacy and his prescient understanding of war strategy leads Shingen's clan to great success, a path which leads the pair to Princess Yuu. When Kansuke discovers her among the ruins of a castle he has just captured, she is about to commit ritual suicide, jigaki. Kansuke falls under her spell--and convinces her to live to carry on her family's lineage. The conflicting ambitions of Shingen, Kansuke, and Princess Yuu are at the heart of this complex and intensely dramatic story. Each of the three needs the others in order to attain their goals. In the end, the lines between who is using whom are blurred beyond understanding. Though there's some doubt as to whether Kansuke really existed, the historical narrative and depictions of daily life present a unique and engaging look at the end of the feudal era in Japan.
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.