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Dray Prescot begins an entirely new phase of his adventures on Kregen, that magnificent and terrible world four hundred light years from Earth. Reared in the harsh conditions of Nelson's Navy, Dray Prescot failed to find success on Earth but has succeeded in winning fortune on Kregen. He is called the Emperor of Emperors, the Emperor of Paz, but he himself regards these titles as meaningless. Paz is a vast grouping of continents and islands and is inhabited by innumerable races and nations, so why should they band together under Prescot? The Star Lords themselves have chosen him for this heavy task. Intrigue of Antares In this, the first book of the Balintol cycle, the Star Lords have dispatched Dray Prescot to the town of Amintin in the continent of Balintol. Under the streaming mingled lights of the Suns of Scorpio, Dray Prescot sets forth on new adventures in the subcontinent of Balintol. Gangs of Antares All hell was due to break out in the country of Tolindrin, and the city of Oxonium, as the capital, was likely to receive more than its fair share. Dray Prescot is in the middle of it, and strangeness unlike any that he has previously encountered awaits him... Demons of Antares Dray Prescot's task of uniting the disparate countries so that all Paz can defend itself against the predatory, fish-headed Shanks from the other side of the world is complicated. And the megalomaniac desires of certain princes and nobles who are determined to win the crown of Tolindrin for themselves, and who are willing to destroy anyone who gets in their way, isn't helping. They have hired mercenary armies and allied themselves with the traditional enemies of the country. Prescot must travel to Prebaya, the capital of Caneldrin, and use all his strengths and all his scheming and tricks to achieve his goal with as little bloodshed as possible...
If you are prepared to hurl yourself into adventure, to face peril with a brave heart, to risk all, then the marvelous world of Kregen offers you everything you have ever dreamed. For Dray Prescot the challenges are enormous. His task is to unite the sub-continent of Balintol against the Shanks, but the megalomaniac striving for power of various factions looks set to send Balintol up in flames. Scourge of Antares Prescot has uncovered some of the details of a plot by the cultists of the religion of Dokerty to turn ordinary men and women into receptacles for demons, who then destroy wantonly until the frail human body can no longer support the intolerable demonic forces. Now he has escaped from the Dokerty temple with a mysterious young woman, Veda. They are fleeing for their lives as the Suns of Scorpio descend into night... Challenge of Antares Born in 1775, Dray Prescot joined the Royal Navy as a boy when his father died from the sting of a scorpion, and his mother followed soon after. Life in Nelson's Navy, harsh, intolerant, formed and molded him. He has been consistently passed over for promotion, even though he has fought his way from the lower deck through the hawsehole to the quarterdeck. He considers himself a failure. Just recently he has been experiencing unsettling dreams... Wrath of Antares The rulers of the countries of Balintol, and the people trying to usurp them, appear to care only for their own ambitions. Having saved the Illusionist of Winlan and preserved the Wall that retains the demon monsters created by Khon the Mak's Dokerty priests, Prescot now realizes to his profound horror that the phantom of his wife Delia he saw buried by falling rock was no apparition... Includes a glossary of the entire Balintol cycle.
Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light. The Spikatur Cycle brings Prescot closer to the realization of many of his dreams. He is determined to do what he feels is laid upon him; but he finds it is not so easy, particularly when the Empress Delia and his comrades are determined to keep him out of trouble. But, he is Dray Prescot, Lord of Strombor and Krozair of Zy, and that canny old leem hunter will not be prevented from buckling up the brave old scarlet breechclout and hurtling off beneath the Moons of Kregen into fresh headlong adventure with a sword in his fist... The marvelous adventures of Dray Prescot on Kregen, the world of wonders that orbits the twin suns of Antares in Scorpio, have become a science fiction saga to rival and perhaps surpass the works of Edgar Rice Burroughs and others of the heroic fantasy band. Beasts of Antares: Dray Prescot, lone Earthman, once a pawn of cosmic powers, rallies the warriors of Vallia for a final stand against the foes that encircle them. Then, in an act of true Prescot bravado, undertakes single handed to rescue three old friends from slavery in a distant land. The beasts of Antares are many and terrifying, but Prescot does not belong to the faint hearted and he will need every ounce of courage this time! Rebel of Antares: At last Prescot has come in sight of his goal to overthrow the slavers and their evil empires, that he shares with the Star Lords. On the island kingdom of Hyrklana his course now seems clear: overthrow its decadent queen, lead a rebellion against the cruel Arena, and free the princess who is its rightful ruler. It is a hard task, but for Dray Prescot, against whom sorcerers and swordsmen have contended, it is the only course he could follow. Legions of Antares: For too long the iron legions of the evil empress of Hamal have devastated the neighboring lands and islands of Kregen. Dray Prescot has battled Empress Thyliss all the way, and at long last finds himself nearing the end of his long campaign. Gathering about himself old allies and former enemies, Dray prepares to challenge the empress at the very doors of her capital city, until he discovers that she is about to spring her secret weapon: the super-science of the mad wizard of Loh. Allies of Antares: Dray Prescot has made himself into a rallying point of strength on Kregen. Now, after the worst war between the humanoid lands has finally concluded, Prescot again confronts the Star Lords, only to learn that the hard won peace is just a transition to a great hemispheric invasion that was even then raiding over the horizon. This book contains a glossary of the Spikatur cycle.
Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light. Here, in the unforgiving yet rewarding world of Kregen, struggling through disaster and triumph, Dray Prescot has made his home. He has acquired a number of titles and estates but now the people of the island empire of Vallia, which has been ripped to shreds by ambitious and mercenary invaders, have called on him to lead them to freedom as their emperor. Reluctant to accept the imperium, he shoulders the burden because, rightly or wrongly, he sees this as the lesser evil... A Life for Kregen: Prescot is the unwilling battle arm of the mysterious Star Lords who contend for that planet with the powerful Savanti. Yet Prescot's ambitions are his own, for he has inherited the remnant of a shattered empire and must fight to bring hope and freedom to all its peoples. By his side stands his princess, Delia of the Blue Mountains, and a band of stalwart companions of many races and species. But arrayed against him are flying armadas, armed hordes, the wizardry of a super scientist, and, most shocking of all, the fury and steel claws of his own daughter, Dayra! A Sword for Kregen: The most popular game among the many peoples of Kregen is one that resembles chess, called Jikaida. Jikaida is a battle of wits and war game pieces that suits well the tension charged atmosphere that envelops Dray Prescot. Because reconquering Vallia is assuming the aspect of such a game, move versus countermove, horde against horde! But Dray Prescot finds himself no longer in control of the game when he becomes a living chessman on a real-life board at the dreaded arena of Jikaida City. There every move is accompanied by bloodshed and behind every game might hang the fate of a city, an island, or even a nation! A Fortune for Kregen: Fame and fortune may await the winners of the life and death game called Jikaida, but for Dray Prescot his triumphs seem to bring only infamy and misfortune. Prescot needs to find a way out of his Jikaida City exile, for his homeland needs him in its hour of danger. But it seems that fate will place him in an even more terrifying game: a treasure hunt played out in the illusion webbed catacombs of a haunted valley where desperate men come to find fortunes at the risk of their followers lives and their own sanity. A Victory for Kregen: The ending of Prescot's stark adventures as a living chess piece in the city of blood games was to be as terrifying as the perils that had gone before. Because now that transposed Earthman has to fight his way back to his embattled Vallian homeland across a sky full of danger and a sea full of death. And when he returns he will find the combat joined, his son at doom's door, his troops up against superior odds, and a battle he must personally fight that would be two battles in two different places at the same time! This edition contains a glossary to the Jikaida cycle.
Kregen, that grim and beautiful, marvelous and terrible world four hundred light-years away beneath the red and green fires of Antares is a world too rich in passion and action to allow a fighting man like Dray Prescot to rest for long. Once more, then, he is launched into fresh adventures, but this time there is a hiatus which might easily break a man of lesser fire and spirit... The Tides of Kregen: Of all the honours that Dray Prescot, Earthman, has won during his fabulous adventures on Kregen, none are valued by him more than his membership in the Order of the Krozairs of Zy. The Krozairs are the highest order of chivalry on that turbulent planet, dedicated men, warriors of stern convictions and unflinching hearts. Thus, when the Krozairs in their hour of need called on all their far-flung members for aid, he should have gone. But he could not. His return from Earth was blocked by the anger of the mysterious Star Lords. And before Dray Prescot can achieve redemption, he has two armies opposed to him, two warring kingdoms naming him outlaw, and only the tides of the seven moons as a weapon... Renegade of Kregen: Never before in his adventurous career under the double suns of Antares has Dray Prescot been in as desperate a situation as he finds himself on his second entry into the city of Magdag. Magdag was the scene of one of Prescot's earliest experiences on Kregen and he recalled it with loathing as a city of power-lusting slavers, of decadent worshippers of the Green Sun. As one who had been initiated into the chivalric order of Krozairs, he despises all that the city stood for. But now Prescot is an outcast. Any Krozair, any follower of the Red Sun of his former friends, will slay him on sight. For him there is only one way to recover his home, his children, his self-respect. He would have to perform an act of valor so extreme, so fabulous, that its glory would wash away all that now stains his name. Only by reaching to the very heart of mighty Magdag could he hope to achieve such a suicidal triumph... Krozair of Kregen: Dray Prescot has been condemned by his old enemies whose battle color is the green of the sun Grodno. For while among these slavers and conquerors of the green, searching for a way to turn the tide of war to his own redemption and his friends' advantage, he had personally encountered the deadly animosity of Grodno's king, had betrayed his champion, and had shattered all he so carefully worked for. But he must soldier on. For, now, in addition to the enormous feat that alone would restore his honor, he has a blood vengeance to achieve that overrides everything. This edition contains the short story "Wizard of Scorpio", and a glossary to the Krozair Cycle.
The chronicles of Dray Prescot of Earth and of Kregen, the second omnibus, containing three books of the epic series: Manhounds of Antares, Arena of Antares, and Fliers of Antares.
For the first time ever, the ÿbooks in the Saga of Dray Prescot of Earth and of Kregen are being brought together in omnibus editions. In the first Havilfar Cycle omnibus, Dray Prescot was launched headlong into a brand-new series of adventures upon the planet of Kregen, that marvelous and beautiful, mystical and terrible world four hundred light-years away beneath the Suns of Scorpio. Now Hamal, the greatest power in Havilfar, is bent on conquest, and Prescot hates the Hamalese because he slaved in their diabolical Heavenly Mines. His mission is to discover the secrets of the Hamalese airboats for his own people. This book contains... Bladesman of Antares Avenger of Antares Armada of Antares
Nicholas Flamel appeared in J.K. Rowling’s Harry Potter—but did you know he really lived? And his secrets aren't safe! Discover the truth in book six of Michael Scott’s New York Times bestselling series the Secrets of the Immortal Nicholas Flamel. The Location: The home of the Elders. The Time: The last day of Nicholas and Perenelle Flamel's long existence. The two that are one must become the one that is all. One to save the world, one to destroy it. Sophie and Josh Newman traveled ten thousand years into the past following Dr. John Dee and Virginia Dare to the home of the Elders at Danu Talis. But this is no ordinary island--it is the legendary city of Atlantis, and Scathach, Prometheus, Palamedes, Shakespeare, Saint-Germain, and Joan of Arc are also there. Here, as the Flamels take their final breaths, the battle for the world begins and ends. Except no one is sure what--or who--the twins will be fighting for. “The Secrets of the Immortal Nicholas Flamel has everything you loved about Harry Potter, including magic, mystery, and a constant battle of good versus evil.”—Bustle Read the whole series! The Alchemyst The Magician The Sorceress The Necromancer The Warlock The Enchantress
On the planet Kregen that circles Antares, the brightest star of the Constellation of the Scorpion, two forces contend for the world's destiny. One of them, the Savanti, called in a human pawn from far-away Earth. His name is Dray Prescot, and only the Savanti know his role. Dray Prescot confronts a fabulous world -- barbaric, unmapped, peopled with both human and non-human races. But the Star Lords always watch and check the Savanti's plans. And it soon turns out that Dray Prescot himself has to make a decision that will change him from a mere pawn to a bolder piece on the planetary chessboard... Dray Prescot's saga has been acclaimed as the best planetary adventure series since Burroughs stopped writing about Barsoom. Transit to Scorpio is the first book in the epic fifty-two book saga of Dray Prescot of Earth and of Kregen by Kenneth Bulmer writing as Alan Burt Akers. The next book in the series is The Suns of Scorpio.
The castle of Anderras Darion has stood abandoned and majestic for as long as anyone can remember. Then, from out of the mountains, comes the healer, Hawklan--a man with no memory of the past--to take possession of the keep with his sole companion, Gavor. Across the country, the great fortress of Narsindalvak is a constant reminder of the victory won by the hero Ethriss in alliance with the three realms of Orthlund, Riddin and Fyorlund against the Dark Lord, Sumeral, hundreds of years before. But Rgoric, the ailing king of Fyorlund and protector of the peace, has fallen under the malign influence of the Lord Dan-Tor, and from the bleakness of Narsindal come ugly rumours. It is whispered that Mandrocs are abroad again and that the Dark Lord himself is stirring. And in the remote fastness of Anderras Darion, Hawklan feels deep within himself the echoes of an ancient power and the unknown, yet strangely familiar, call to arms...