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In the final novels of his ten-book Amber series, Roger Zelazny rewarded readers with several startling revelations about his fantasy universe. Fans discovered for the first time that Amber is not the one true world of which all others are but Shadows. Rather, the mysterious Courts of Chaos preceded the creation of Amber. It was also revealed that the mad mage Dworkin was the father of Oberon, founder of Amber’s ruling dynasty, and that Dworkin’s origins go further back in time than the founding of Amber itself. The Dawn of Amber is a prequel series, exploring events that precede the first novel in the series, that answers these intriguing questions. Here, in Book One, you’ll meet the young soldier known as Obere as he’s whisked away from the kingdom and world he has known and defended his entire life, and placed on a knife’s edge of turmoil, intrigue, domination and death. He must learn what he can on the fly, unwilling to let friend and foe alike know how little he understands of this strange universe and the dangerous creatures that rule it. His life is in jeopardy, as is the entire House of Dworkin—the result of an ages-old blood feud that threatens to destroy Obere’s new-found family and any hope for a universe of light to balance and oppose the forces of Chaos and darkness. To achieve his legacy of power and become a player rather than a pawn in this deadly game whose rules he is yet to discover, Obere must journey into the serpent’s lair, the home of his enemies . . . the Courts of Chaos.
Earth is long since dead. On a colony planet, a band of men has gained control of technology, made themselves immortal, and now rules their world as the gods of the Hindu pantheon. Only one dares oppose them: he who was once Siddhartha and is now Mahasamatman. Binder of Demons. Lord of Light.
This is the most comprehensive dictionary available on comic art produced around the world. The catalog provides detailed information about more than 60,000 cataloged books, magazines, scrapbooks, fanzines, comic books, and other materials in the Michigan State University Libraries, America's premiere library comics collection. The catalog lists both comics and works about comics. Each book or serial is listed by title, with entries as appropriate under author, subject, and series. Besides the traditional books and magazines, significant collections of microfilm, sound recordings, vertical files, and realia (mainly T-shirts) are included. Comics and related materials are grouped by nationality (e.g., French comics) and genre (e.g., funny animal comics). Several times larger than any previously published bibliography, list, or catalog on the comic arts, this unique international dictionary catalog is indispensible for all scholars and students of comics and the broad field of popular culture.
Includes entries for maps and atlases.
A new entity is being born. Its cells are microprocessors, its soul lives in data banks from Wall Street to Red Square. It is neither good nor evil. But it is very dangerous. The Angra Oil Corporation thinks it is just another resource to be used up.... Coils: The story of a man and a woman trapped in the battle between a soulless corporation and the soul of a new machine.
In our world, called the Verite, he is a Scottish laird, an engineer, and a master of virtual reality design. In the computer-generated universe of Virtu, created by the crash of the World Net, he is a living legend. Scientist and poet with a warrior's soul, Donnerjack strides like a giant across the virtual landscape he helped to shape. And now he has bargained with Death himself for the return of love. The Lord of Entropy claimed Ayradyss, Donnerjack's beloved dark-haired lady of Virtu, with no warning, leaving a hole in the Engineer's heart. But Death offered to return her to him for a price: a palace of bones...and their first-born child. Since offspring have never before resulted from any union of the two worlds, Donnerjack accepts Death's conditions--and leads his reborn lover far from the detritus and perpetual twilight of Deep Fields to his ancestral Scottish lands, hoping to build a sanctuary and a self for Ayradyss in the first world. But there is no escaping, because cataclysmic change is taking place in Virtu. A bizarre new religion is sweeping through this ever-shifting universe where the homely can be virtually beautiful, the lame can walk and the blind can see. Now it's threatening to spill over into Verite. And its credo is a call for a different kind of order. For all the ancient myths still occupy Virtu. And the Great Gods on Mt. Meru are amassing great armies in anticipation of the time when a vast computer system attempts to take over the reality that constructed it.
Two gods, two houses, one quest, and the eternal war between life and death To save his kingdom, Anubis, Lord of the Dead, sends forth his servant on a mission of vengeance. At the same time, from The House of Life, Osiris sends forth his son, Horus, on the same mission to destroy utterly and forever The Prince Who Was a Thousand. But neither of these superhuman warriors is prepared for the strange and harrowing world of mortal life, and The Thing That Cries in the Night may well destroy not only their worlds, but all mankind. As Zelazny did with the Hindu pantheon in the legendary, groundbreaking classic Lord of Light, the master storyteller here breathes new life into the Egyptian gods with another dazzling tale of mythology and imagination.