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Archaeologists have been developing artifact typologies to understand cultural categories for as long as the discipline has existed. Dwight Read examines these attempts to systematize the cultural domains in premodern societies through a historical study of pottery typologies. He then offers a methodology for producing classifications that are both salient to the cultural groups that produced them and relevant for establishing cultural categories and timelines for the archaeologist attempting to understand the relationship between material culture and ideational culture of ancient societies. This volume is valuable to upper level students and professional archaeologists across the discipline.
In a distant future, the time-traveling historian, Elysia, found herself amidst the towering remnants of an advanced civilization long forgotten by the ebb and flow of time. She discovers a mysterious artifact that will transcended the boundaries of time itself.
When SpongeBob and Patrick take part in a tournament during a visit to Medieval Moments restaurant, a freak accident lands them back in the Middle Ages, where they are pulled from the dungeon and sent to rescue the princess from an evil wizard and his jellyfish dragon.
Isaac Wolf can travel through time. But he's also in a race against it. With tensions in Prague rising at the height of World War II, Isaac Wolf is forced to leave home with nothing more than a small backpack and a pendant in the shape of an eternity knot. His parents believe the pendant will keep him safe--if he can discover what it really means. This clue leads him to Rookskill Castle, home of the Special Alternative Intelligence Unit where gifted children can learn to harness their powers to support the Allies' cause. With the help of his new friends and an antique watch that allows him to travel through time, Isaac must unlock his own powers and uncover the true meaning of the eternity knot. The only way he can do that, though, is by hunting for a series of magical artifacts that are scattered throughout the past . . . and Isaac isn't the only artifact hunter. Soon he finds himself in a race against a threat just as deadly as the war itself--one that his parents had been trying to shield him from all along.
Kaliyuga: 2019 An ancient, secret war, older than humankind, is about to spill out in broad daylight... The Devas in the heavenly abode of Swargam have been gone for over 5000 years; the Primordial Light of the Oorja weakens. The darkness of Andhakar grows, the taint of its corruption spreads, and its demonic creatures—the Asuras—prepare themselves for a global takeover. A retired history professor is gruesomely murdered in Indraprastha and a week later, angels with fire wings are sighted in modern-day India, along with strange reports of strange, cannibalistic children that feel no pain and inhuman corpses that can melt. Tied up in the midst of all this, are: Abhay Rajvardhan, a seemingly ordinary young man who discovers his dead father’s secrets and connection to a clandestine army of Vishwamitra, dating back to the ages before the epic battle of the Mahabharata. Light years away, Dhwani of Swargam, a 600-year-old Angiri Celestial, finds herself embroiled in a web of deceit and intrigue, as she discovers evidence of a traitor among the Angiris, working with the Asuras. Their fates are bound to an artifact of great power that will draw to it both the forces of light and darkness. The Ultimate Weapon of the gods, the Brahmāstra, will make the lines blur between myth and reality, revealing a forgotten history of the world and the rest of the universe…Whoever has it, possesses the weapon to end all other weapons—and the world. The Three shall be unified as the One…
Make sure to check out the other installments in this unparalleled collection of historical information on The Legend of Zelda franchise with the New York Times best selling The Legend of Zelda: Hyrule Historia and The Legend of Zelda: Encyclopedia. Also look for The Legend of Zelda: Breath of the Wild — Creating a Champion for an indepth look at the art, lore, and making of the best selling video game! The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover. Select artwork from the entirety of the franchise! A nostalgic look at the past! An exciting look at the future! Interviews with some of the artists behind The Legend of Zelda™ series!
InRe-Constructing Archaeology, Shanks and Tilley aim to challenge the disciplinary practices of both traditional and the `new' archaeology and to present a radical alternative - a critically self-consious archaeology aware of itself as pracitce in the present, and equally a social archaeology that appreciates artefacts not merely as ovjects of analysis but as part of a social world of past and present that is charged with meaning. It is a fresh and invigorating contribution to the emergence of a philosophically and politically informed archaeology.
This volume assembles leading scholars to examine how their respective theoretical positions relate to the artifactual nature of law. It offers a complete analysis of what is ontologically entailed by the claim that law - including legal systems, legal norms, and legal institutions - is an artifact, and what consequences, if any, this claim has for philosophical accounts of law. Examining the artifactual nature of law draws attention to the role that intention, function, and action play in the ontological structure of law, and how these attributes interact with rules. It puts the role of author and authorship at the center of its analysis of legal ontology, and widens the scope that functional analysis can legitimately have in legal theory, emphasizing how the content of law depends on how it is used. Furthermore, the appeal to artifacts brings to the fore questions about the significance of concepts for the existence of law, and makes available new tools for legal interpretation. The notion of artifactuality offers a starting point from which to approach the basic dilemma of whether it is meaningful to search for essential, necessary, and sufficient features of law, a question that in current legal theory is put when deciding what kind of enterprise legal theory is from a methodological point of view, namely whether it is descriptive or prescriptive. This volume unearths insights and observations of value to all those looking to deepen their understanding of how the law is understood and experienced.
This two volume set LNCS 7238 and LNCS 7239 constitutes the refereed proceedings of the 17th International Conference on Database Systems for Advanced Applications, DASFAA 2012, held in Busan, South Korea, in April 2012. The 44 revised full papers and 8 short papers presented together with 2 invited keynote papers, 8 industrial papers, 8 demo presentations, 4 tutorials and 1 panel paper were carefully reviewed and selected from a total of 159 submissions. The topics covered are query processing and optimization, data semantics, XML and semi-structured data, data mining and knowledge discovery, privacy and anonymity, data management in the Web, graphs and data mining applications, temporal and spatial data, top-k and skyline query processing, information retrieval and recommendation, indexing and search systems, cloud computing and scalability, memory-based query processing, semantic and decision support systems, social data, data mining.