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Featuring over 600 colour photographs from the finest tinplate toy collections in the world, this is a companion to the previous volume, The Art of Tin Toys. It features 19th-century toys, and then progresses through the 20s and 30s to cover the post-war robots and cars produced in the 1950s.
Disney/Pixar's Toy Story 3 takes viewers back to the story that started it all. Woody, Buzz, Jessie, Mr. and Mrs. Potato Head, Rex, Slinky Dog, and Hamm—alongside a surprising cast of new toys—return to the big screen for a comical new adventure in Disney Digital 3D. In The Art of Toy Story 3 internationally renowned animation historian Charles Solomon takes readers through the technical challenges, triumphs, and emotional hurdles that faced the Pixar team as they developed the toys' adventure. The Art of Toy Story 3 includes an extended introduction showcasing the story and visual development behind the first two films, as well as a gallery of over 250 pieces of concept art. Featuring storyboards, character studies, color keys, reference photos, environment art, and a special color scripts by art director Daisuke Tsutsumi, this ebook provides a memorable narrative of the entire Toy Story trilogy.
In all-color photographs, it focuses on the post-WWII period during which tin toy production flourished. Special features include information on the prominent postwar toy manufacturers, current-day revivals, and an appendix that lists each manufacturer, its origins and trademarks, and a listing of international toy museums.
While Pixar Animation Studios was creating beloved feature-length films such as Monsters Inc., Ratatouille, and WALLE, it was simultaneously testing animation and storytelling techniques in dozens of memorable short films. Andre and Wally B proved that computer animation was possible; Tin Toy laid the groundwork for what would become Toy Story; and Mike's New Car exposed Pixar's finely tuned funny bone. In The Art of Pixar Short Films, animation expert and short film devotee Amid Amidi shines a spotlight on these and many more memorable vignettes from the Pixar archive. Essays and interviews illuminate more than 250 full-color pastels, pencil sketches, storyboards, and final rendered frames that were the foundation of Pixar's creative process.
Welcome to Toyland! Whether it's a rare three-wheeled motorcycle that sold for $23,000 or an unopened LEGO set of the Millennium Falcon that can go for as much as $4,500, toy-box treasures are out there waiting to be found. Discover for yourself what veteran collectors know with this hands-on, how-to guide to picking toys, the No. 1 collecting category. Learn what seasoned collectors look for and what they value in this easy-to-follow and indispensable pocket guide. You'll uncover: • The best toys to hunt for, including action figures, LEGO sets, model trains, space toys, teddy bears, tin toys, vehicles, oddities, and more • Practical strategies from top buyers and sellers • Where to find hidden treasures • How to flip toys for profit and fun • Common fakes and reproductions Whether for pleasure or profit, the Picker's Pocket Guide is a real find.
The Grove Encyclopedia of Decorative Arts covers thousands of years of decorative arts production throughout western and non-western culture. With over 1,000 entries, as well as hundreds drawn from the 34-volume Dictionary of Art, this topical collection is a valuable resource for those interested in the history, practice, and mechanics of the decorative arts. Accompanied by almost 100 color and more than 500 black and white illustrations, the 1,290 pages of this title include hundreds of entries on artists and craftsmen, the qualities and historic uses of materials, as well as concise definitions on art forms and style. Explore the works of Alvar Aalto, Charles and Ray Eames, and the Wiener Wekstatte, or delve into the history of Navajo blankets and wing chairs in thousands of entries on artists, craftsmen, designers, workshops, and decorative art forms.
At its height British toymaking was a significant industry, with famous names such as Britains and Meccano known throughout the world. While in essence a specialised form of small-scale engineering, its products and market have always been unique, reflecting the current priorities of both parents and children. Yet, while individual toys and marques have been catalogued extensively, no previous history of toymaking as a whole exists. The British Toy Business provides a fascinating example of the development of a specific industry. Many early early toys were home-made. From the eighteenth century, with its growing recognition of children as something other than small adults, date the beginnings of specialised toys, usually produced by small workshops and sold by street-sellers. The nineteenth century, with its industrial growth and middle-class prosperity, saw an expansion of toymaking. The 1960s and 1970s were the most successful years of British toymaking, with companies like Lesney making record profits. Yet British toy makers failed to solve a number of fundamental problems. Following an unexpected sudden downturn in sales at a time of high interest rates, the major names in British toy making, Lesney, Airfix, Mettoy and Dunbee Combex Marx, all collapsed between 1979 and 1985, leaving the business to be dominated largely by importers.