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Tolkien's complete artwork for "The Lord of the Rings," presented for the first time in celebration of its 60th anniversary, includes more than 180 sketches, drawings, paintings, maps, and plans, more than half of which have not been previously published.--
Contains five hundred exclusive images, including pencil sketches and conceptual drawings, which helped shape the film "The Fellowship of the Ring."
"In The Lord of the Rings Sketchbook Alan Lee reveals in pictures and in words how he created the watercolor paintings for the special centenary edition of The Lord of the Rings. These images would prove so powerful and evocative that they would eventually define the look of Peter Jackson's movie trilogy and earn him a coveted Academy Award." "The book is filled with more than 150 of his sketches and early conceptual pieces showing how the project progressed from idea to finished art. It also contains a selection of full-page paintings reproduced in full color, together with numerous examples of previously unseen conceptual art produced for the films and many new works drawn specially for this book." "The Lord of the Rings Sketchbook provides an insight into the imagination of the man who painted Tolkien's vision, first on the page and then in three dimensions on the movie screen. It will also be of interest to many of the thousands of people who have bought the illustrated Lord of the Rings as well as to budding artists who want to unlock the secrets of book illustration."--BOOK JACKET.
This full-color book features images from The Lord of the Rings film trilogy depicting pivotal scenes and characters that were previously embargoed and have never appeared in book form. The work of Alan Lee and John Howe, the two artists most closely associated with Tolkien's world, is featured, along with that of many other talented artists and designers.
A collection of more than two-hundred reproductions of Tolkien's drawings, sketches, and paintings explores his career as an artist.
Discusses the making of the movie trilogy based on J.R.R. Tolkien's "The Lord of the Rings," covering topics including filming locations, special effects, costumes, battle scenes, characters, and music.
Analyzes and illuminates Tolkien's lesser-known achievements as an artist and collects the complete artwork created for "The Hobbit, " including over one hundred sketches, paintings, maps, and plans.
For the first time ever, the epic, in-depth story of the creation of one of the most famous fantasy worlds ever imagined—an illustrious compendium that reveals the breathtaking craftsmanship, artistry, and technology behind the magical Middle-earth of the blockbuster film franchises, The Lord of the Rings Motion Picture Trilogy and The Hobbit Trilogy, directed by Peter Jackson. The Making of Middle-Earth tells the complete story of how J. R. R. Tolkien’s magic world was brought to vivid life on the big screen in the record-breaking film trilogies The Lord of the Rings Motion Picture Trilogy and The Hobbit Motion Picture Trilogy. Drawing on resources, stories, and content from the archives of the companies and individuals behind the films, much of which have never appeared in print before, as well as interviews and a foreword by director Peter Jackson and key members of the Art Department, Shooting Crews, Park Road Post, and Weta Digital teams who share their personal insights on the creative process, this astonishing resource reveals: How the worlds were built, brick by brick and pixel by pixel; How environments were extended digitally or imagined entirely as computer generated spaces; How the multiple shooting units functioned; How cast members and characters interacted with their environments. Daniel Falconer takes fans from storyboard concepts to deep into the post-production process where the films were edited, graded, and scored, explaining in depth how each enhanced the films. He also discusses how the processes involved in establishing Middle-earth for the screen have evolved over the fifteen years between the start and finish of the trilogies. Going region by region and culture by culture in this fantasy realm, The Making of Middle-Earth describes how each area created for the films was defined, what made it unique, and what role it played in the stories. Illustrated with final film imagery, behind-the-scenes pictures and conceptual artwork, including places not seen in the final films, this monumental compilation offers unique and far-reaching insights into the creation of the world we know and love as Middle-earth.
Actor Andy Serkis relates how he and the team of animators brought Tolkien's character Gollum to life. Film-making history was made when, in The Two Towers, an actor's performance and digital animation were seamlessly integrated to create the world's first totally lifelike animated character.
The is a guide to the design of the movie, illustrating its creative development. It contains over 500 images, from the earliest pencil sketches and conceptual drawings to the paintings that shaped the look of the film. Most aspects of the film are covered, from locations and costumes to weaponry and creatures. As well as the wealth of artwork there are also photographs showing the realisation of the creative process and some stills from the film.