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Twenty-five years ago, Namco released Tekken and redefined the fighting game genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. The Art of Tekken: A Complete Visual History follows the series history through a visual feast of iconic games and characters, as well as in-depth interviews with the Bandai Namco developers who made it a reality and the players who made it a phenomenon on its way to becoming one of the best-selling fighting game series in history. It's a complete visual retrospective of one of the most indispensable parts of gaming history, over a quarter century in the making, including art from all seven games of the franchise and more.
In the heydey of fighting games, Namco released Tekken and redefined the genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. Follow the series history as told by the Bandai Namco developers who made it a phenomenon on its way to becoming the best-selling fighting game series of all time. Featuring hundreds of images and rare sketches from every core title in the franchise, it's a complete visual retrospective of one of gaming's most indispensable series.
The greatest war in the history of fighting games has begun! Welcome to Street Fighter X Tekken, where Street Fighter and Tekken series' stalwarts Ryu, Chun-Li, Kazuya Mishima, and Nina Williams headline a memorable cast of your favorite fighters in a tag battle dream match for the ages! Street Fighter X Tekken: Artworks collects the spectacular artwork behind this historic crossover! Inside you'll find character artwork, rough sketches, costume designs, creator commentary, interviews, and more!
In this splendidly detailed, generously illustrated text, the well-known American sculptor Richard McDermott Miller introduces the art of modeling the human figure in two media known for their liveliness and spontaneity. Recognizing the needs of the beginner as well as the interests of the professional artist, the book masterfully puts you quickly in possession of the basic procedures you'll need to get started, provides specific details on materials and tools, and launches you into actual projects specifically designed to teach you sculptural skills. The book first analyzes the human figure and describes the way the sculptor translates the figure into the modeled form: finding a personal style; working from photographs or memory; working from life; and capturing gesture, proportion and anatomy. Mr. Miller then describes, step by step, how to work with wax, how to sketch a small figure in wax, how to model the figure on a wax armature, and the process of hollow wax modeling. He follows the same procedure as he introduces working with plaster, from mixing it to modeling a hollow torso. Many other important topics, from mold-making techniques to working with models to finding out where and how to buy materials and tools, are presented. Throughout, Mr. Miller emphasizes the practice, rather than the theory of sculpture, emphasizing that, apart from the artist's need for personal expression, sculpture is a physical task involving the manipulation of materials. His concentration on the sculptor's working problems makes this an unusually useful and valuable guide to sculpting the human figure. Dover (1987) unabridged, slightly updated republication of the edition originally published by Watson-Guptill Publications, New York, 1971.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
New original comic adventures based in the world of the best-selling fighting video game! With a history colored by betrayal and bloody violence, the Mishima Clan are not your average family. Now something emerges that threatens to tear not only this broken dynasty - but the entire known universe - asunder! It's going to take the world's best fighters to combat this ancient evil - the King of the Iron Fist Tournament awaits! Featuring a host of memorable in-game characters including Heihachi Mishima, Yoshimitsu, Paul Phoenix, Nina Williams and more!
A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!
On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.
The king of fighting games gets the ultimate art book with SF25: The Art of Street Fighter, collecting over 25 years of Street Fighter artwork! This 448-page behemoth of a book collects pin-ups, character designs, crossover artwork, rare concept art, and more. SF25 features over 100-pages of new material, including tribute art from top Japanese artists, never-before-collected sketches and game art, and all-new interviews with the people who created the legend that is Street Fighter!