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Mike Oeming never prepared for any way to make a living other than drawing. Now the co-creator of Powers, United States of Murder, Inc., Takio, Mice Templar, and more offers an in-depth look into his artistic archives, the creative process, and a career that has touched every corner of the comics industry over the last thirty years, from The Mighty Thor and Cave Carson to dark, personal work and video games. He talks to John Siuntres of the Word Balloon podcast about long-term creative partnerships with Brian Michael Bendis, David Mack, and Taki Soma, and explores the secrets of thriving through the ups and downs of the comics industry. Previously unpublished artwork includes whole pages from Powers, The Victories, and other series, as well as collaborations with Mike Mignola, Eric Powell, Kevin Smith, Douglas Rushkof, Gerard Way, and video-game developer Valve … With an introduction by Brian Michael Bendis and an afterword by David Mack.
Mike Oeming never prepared for any way to make a living other than drawing. Now the co-creator of Powers, United States of Murder, Inc., Takio, Mice Templar, and more offers an in-depth look into his artistic archives, the creative process, and a career that has touched every corner of the comics industry over the last thirty years, from The Mighty Thor and Cave Carson to dark, personal work and video games. He talks to John Siuntres of the Word Balloon podcast about long-term creative partnerships with Brian Michael Bendis, David Mack, and Taki Soma, and explores the secrets of thriving through the ups and downs of the comics industry. Previously unpublished artwork includes whole pages from Powers, The Victories, and other series, as well as collaborations with Mike Mignola, Eric Powell, Kevin Smith, Douglas Rushkof, Gerard Way, and video-game developer Valve … With an introduction by Brian Michael Bendis and an afterword by David Mack.
Media theorist and documentarian Douglas Rushkoff weaves a mind-bending tale of iconography and mysticism against the backdrop of a battle-torn Europe. In a story spanning generations, and featuring some of the most notable and notorious idealists of the 20th century, legendary occultist Aleister Crowley develops a powerful and dangerous new weapon to defend the world against Adolf Hitler's own war machine spawning an unconventional new form of warfare that is fought not with steel, but with symbols and ideas. Unfortunately, these intangible arsenals are much more insidious and perhaps much more dangerous than their creators could have ever conceived. "Rushkoff is a cultural treasure and an eccentric author of big, strange ideas, never less than fascinating and always entertaining." -Warren Ellis, author of Gun Machine, Red, Trees, and Transmetropolitan "Douglas has been one of my personal heroes, and I've been a most attentive reader of anything he cares to put between covers, knowing that his combination of a cold eye and a warm heart is guaranteed to astonish and embolden my own thinking about what's possible in the world--about what's possible to enact in the space between one human being and another. He occupies the ground of our most immediate perplexities, and his reports of what he finds are breaking news." -Jonathan Lethem, author of The Best American Comics and The Fortress of Solitude
With all the superheroes locked in internment camps and one of the world's most powerful heroes a mind slave to the mysterious Advisors, who will save us from this shadowy group taking over the world? This volume collects The Victories #6-#10 by Eisner Award winner Michael Avon Oeming (co-creator of Powers)
The sole survivor of all that was Asgard, will Beta Ray Bill escape the end of one world only to face his own end in the form of an enemy greater than any he has battled before? Introducing Stardust, a creature of cosmic power who turns his enemies to dust to fuel the stars. And that's just what he intends to do to Beta Ray Bill - and the Korbinite people - but he's only following orders. The question is: from whom? The answer is big, and we mean BIG! Collects Stormbreaker: The Saga of Beta Ray Bill #1-6.
Featuring tons of fun facts about the series alongside a walkthrough of all books and covers in the Goosebumps collections, this art book is a must-have for old and new fans alike! In the summer of 1992, Scholastic tasked two terrifyingly talented artists with creating the cover paintings for the books that would premiere the Goosebumps series. At that time, four books in the line were being market-tested by the publisher to see how young readers would react to R.L. Stine’s particular brand of humor-tinged horror. One element that was sure to catch the attention of little eyes everywhere was striking cover art, and, boy, did they find it! The imagery provided by the covers of the Goosebumps series is part and parcel to the 90s Kid zeitgeist, helping to create a visual brand for R.L. Stine’s smash-hit horror series. The covers helped set the tone for the numerous adaptations of the series, including a television series, a theatre experience, and, more recently, blockbuster films!
Join Hellboy creator Mike Mignola and a slew of talented writers and artists as they bring you the first volume in a series of omnibuses that collect the main B.P.R.D. storyline. In 2001, Hellboy quit the B.P.R.D., leaving its roster of special agents to defend the world from any occult threats, and the growing menace of the frog army. Now their adventures are collected in one continuous saga, following the exploits of Abe Sapien, Liz Sherman, Roger the Homunculus, Johann Krauss, Kate Corrigan, Ashley Strode, and many more from the war on frogs through the end of Ragna Rok. Collects B.P.R.D.: Hollow Earth & Other Stories, B.P.R.D.: The Soul of Venice & Other Stories, and B.P.R.D.: Plague of Frogs.
“Warworld Rising,” part three! As the Superman family fights to keep the mysterious refugees alive, they find shocking answers about their lost colony. Meanwhile, Atlantis faces destruction by a host of supernaturally powerful sea kaiju, apparently created by the newfound “Warworld fragment”! As other world governments come to understand the devastating power Atlantis now possesses, tensions rise, and the threat of global war looms closer. As this goes on, back in Metropolis, the time-flung version of Midnighter digs deeper into Trojan’s dirty scheme.
Collects Free Comic Book Day 2014 (Guardians Of The Galaxy) #1, Guardians of the Galaxy #14-17, Annual #1.