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A celebration of the 100 years of wilderness and wonder at the 59 National Parks.
Female Indiana Jones In Space- Adrienne James is, high adventure amongst the stars! Searching for rare antiquities and in a world where art is the form of currency, follow Adrienne as she battles evil in search of the ultimate prize, the E-Ra-Du. In a far-off galaxy obsessed with rarity and the exotic treasures of a million worlds, thousands of treasure-hunting factions vie for the rarest treasure of them all—the fabulous and mysterious E-Ra-Du! Long rumored to be the source of ultimate power and hidden somewhere in the galaxy by the long-lost Elders, the E-Ra-Du holds the key to dominance over the cosmos. The star-scattered secrets leading to it and the spoils it promises have long been lost over eons. And now AeroJ, capital of the galaxy, is rocked by the death of the leader of the virtuous Luman's, Waldun Li, while he and his partner, the intrepid and infamous Adrienne James, were hot on the trail of the E-Ra-Du! Still reeling from his shocking death, Adrienne, who must now take on the mantle of High Luman, is about to embark on the adventure of a lifetime—which begins, of course, at her own funeral...
At the end of the American Civil War, a ragtag squad of Confederate soldiers calls upon the ultimate evil to save the South. Now, the remains of their unit must team with Union soldiers to survive the horrors of the Swamp God.
The Art of Tyler Jacobson invites you to explore every aspect of this quintessential artist's career. This treasure trove covers everything from works created during Tyler's youth, to thesis work made during his college years and continues into every aspect of his professional life. Examples shown include paintings done for books, advertising and editorial purposes, and most notably for the gaming industry. Included are finished works done in digital and traditional methods while also revealing rare sketches and concept art. In addition, Tyler offers exclusive insight as he shares background stories to key pieces found in these pages. Immerse yourself in Tyler's world, where you can find cinematic moments frozen in time. He builds new worlds with the help of his science background and interest in how things work combined with his passion for fantasy. Tyler has a highly sought out ability to design and create everything from new cultures, environments, weapons and tapestry to clothes and more. He is also well known for his mood plates, as he establishes the overall feeling and tone of the world being built. Tyler loved playing Dungeons & Dragons when he was younger, which sparked his initial interests and career toward being an artist. With this book, Tyler hopes to share his thought processes and his love of storytelling.
Geralt’s encounter with a beast reveals the truth behind fairy tales in this graphic novel adaptation of Andrzej Sapkowski's original short story. Geralt takes a short cut down a beaten path, where he makes a grim discovery of two corpses. Backtracking their trail, he’s led to a derelict mansion secured with elevated walls and a gate—mysterious and ramshackle, yet adorned with a rare elegance Geralt could not ignore. He is met with the mansion’s owner—not quite human, but a beast with the faculties of a man. With Geralt unfazed by his monstrous appearance and displays of aggression, the beast invites him inside. A kind but wary host, he shares stories of his family, his life . . . and his curse. If the weight of his misdeeds could condemn him to the body of a beast—a retribution spoken of only in fairy tales, could there be another grain of truth in these tales of fantasy—one that could help him elude his fate and lead him to salvation? This graphic novel is the first in a series of adaptations from Sapkowski's acclaimed short story collection The Last Wish! Script adaptation by Jacek Rembiś (Frostpunk) with art by Jonas Scharf (Bone Parish, War for the Planet of the Apes).
A tragic tale of passion, vindication, and the root of evil is presented in this graphic novel adaptation of Andrzej Sapkowski's original short story. In search of a reward, Geralt brings the carcass of a slain creature to a small town where he is told it may be of use to the local sorcerer—but the mage isn’t who he is alleged to be. In hiding for his life, he requests Geralt’s help in slaying the monster who seeks to murder him—a young woman said to have been born under the Curse of the Black Sun—a prophecy of inborn evil. He declares that she is more a monster than the creature presented before him. Geralt later encounters the woman, who asserts that it is the sorcerer who is the true monster—committing unspeakable crimes at the behest of his superstitious beliefs. With the boundaries blurred between the evil that is done and the evil done in return, Geralt is met with a quandary. The face of evil is ever-changing and his verdict, whether by choice or by force, can only lead to tragedy. This graphic novel is the second in a series of adaptations from Sapkowski's acclaimed short story collection The Last Wish!
Collecting issues #1-6 of the new DC Vertigo series! While Tim Hunter is trying to study and attract the cutest girl in his class, there are cultists who want to kill him, believing his magical powers will eventually corrupt him, turning him into a merciless mage who will bring upon the end of magic forever! Luckily, the new substitute teacher at his school wants to mentor him and educate him in the magical arts so that he can discover the secrets behind the Books of Magic...This collection also includes THE SANDMAN UNIVERSE SPECIAL #1!
In these stories from HELLBLAZER #239-249, when the war-mage Mako carves a bloody swath through London’s occult underworld, John Constantine tries to rally his former allies, despite all the bridges he’s burned... Plus, when something goes horribly wrong in a secret room in the Vatican, a priest is forced to turn to Constantine for help. And in a story from HELLBLAZER SPECIAL: LADY CONSTANTINE #1-4, Johanna Constantine, 18th-century ancestor of Hellblazer, lands a job that promises a future of wealth and entitlement-and almost certain death and damnation in the frozen North Sea!
John Constantine is back-and, unfortunately for Tim Hunter, he’s convinced the only way the human race can survive is if Tim is taken off the board. But from where Tim’s standing, he’s the only one with the power to save us all. Who’s right? Who’s wrong? And is there room in London for the both of them? That’s just the start of Tim’s troubles-because his evil doppelgänger has been unleashed on the world! Collects Books of Magic #14-23.