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Walk among the mysterious streets of Denska and collect the real pages of artwork behind PixelOpus' endearing video game Concrete Genie! This art book studies the power of self-expression, creativity and the game's core fantasy of making anyone believe they can be an artist - just like the talented protagonist of the game, Ash. Return to the characters, monsters, and lore of Denska to uncover the secrets behind PixelOpus' 'living paint' mechanics that allow the walls of Denska to come to life with player creations. Witness a special, behind-the-scenes look at the development of Concrete Genie from the small and passionate team that brought it to life. From the developers of a truly empowering journey about oppression and creativity, Dark Horse Books and PixelOpus are delighted to present The Art of Concrete Genie! This art book collects heart-warming, magnificent illustrations for fans of Ash and his wildly varied 'living paint' creations within Concrete Genie.
A high-quality collectible art book featuring over 200 pages of behind-the-scenes content from the hotly anticipated, shared-world video game Sea of Thieves! With Rare's new high seas multiplayer adventure Sea of Thieves, players will crew up in search of fortune and glory on their quest to become pirate legends. Now, with The Art of Sea of Thieves, Dark Horse Books is pleased to offer an unprecedented look at the ships, characters, and loot of this revolutionary online gaming experience! Featuring hundreds of pieces of art with commentary from the game's creators, this gorgeous volume explores the creation and development of a fantastical pirate world.
Set in the fabulously colorful world of modern day Spain, Ferdinand is the story of a gentle giant who is nothing like you would expect. Ferdinand’s life of leisure on the family farm is disrupted when he is taken to a school for fighting bulls, where his kind and peaceful manner is at odds with that of his compatriots. With the help of a neurotic goat named Lupe and a team of crazy hedgehogs, he gains the courage to remain true to himself, whilst mounting a “great escape” to bring his new friends back with him to the home he loves. This companion book to the unforgetta-bull movie is full of adore-a-bull concept designs, character sketches, storyboards and production art, alongside insight from the artists, filmmakers and director.
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
A compelling fable that distills the essence of genius marketing strategies The "King of Positioning" Jack Trout presents the story of PJ Bigdome, a newly appointed CEO looking for a new way to successfully learn about marketing. Luckily, within his PC lurks a genie with vast experience in the particulars of marketing (having helped out with some of the biggest marketing successes ever). As Bigdome finds answers to his most important questions, the reader learns the secrets of successful marketing, such as: the essence of marketing; how much stock to put into research; how to evaluate advertising; how to allocate budgets; and much more. A Genie's Wisdom allows Trout, a famed business visionary, to distill his years of management and marketing experience into an entertaining and educational yarn that reveals today's essential practices.
Part man, part...rock? Over seven feet tall and weighing over a thousand pounds, he is known as Concrete but is in reality the mind of one Ronald Lithgow, trapped inside a shell of stone, a body that allows him to walk unaided on the ocean's floor or survive the crush of a thousand tons of rubble in a collapsed mineshaft...but prevents him from feeling the touch of a human hand. These stories of Concrete are as rich and satisfying as any in comics: funny, heartbreaking, and singularly human.
NATIONAL BESTSELLER • A tour de force of love and loneliness, war and art—from one of our greatest writers. • “Exhilarating ... magical.” —The Washington Post When a thirty-something portrait painter is abandoned by his wife, he secludes himself in the mountain home of a world famous artist. One day, the young painter hears a noise from the attic, and upon investigation, he discovers a previously unseen painting. By unearthing this hidden work of art, he unintentionally opens a circle of mysterious circumstances; and to close it, he must undertake a perilous journey into a netherworld that only Haruki Murakami could conjure.
365 Days of Creativity is a thoughtful and inspiring book designed to help you carve out moments of self-expression and unlock your creative potential. Award-winning illustrator Lorna Scobie shows you that art does not have to be scary – it can be done with any materials, in any color, in any style and, most importantly, it can be done anywhere! With themes that look at imagination, nature, memory, and pattern, this book is designed to encourage you to think outside the box and spark the artist within. Featuring a creative thought for every week, goal-setting, and mood-based activities, as well as plenty of supportive prompts and tips, this fun and inspiring book will make a perfect gift and keepsake as well as being a powerful tool for positive change.
This first-person account of a legendary necropolis will delight Francophiles, tourists and armchair travelers, while enriching the experience of taphophiles (cemetery lovers) and aficionados of art and architecture, mystery and romance. Carolyn Campbell's evocative images are complemented by those of renowned landscape photographer Joe Cornish. "City of Immortals" celebrates the novelty and eccentricity of Père-Lachaise Cemetery through the engrossing story of the history of the site established by Napoleonic decree along with portraits of the last moments of the cultural icons buried within its walls. In addition to several "conversations" with some of the high-profile residents, three guided tours are provided along with an illustrated pull-out map featuring the grave sites of eighty-four architects, artists, writers, musicians, dancers, filmmakers and actors, including Oscar Wilde, Jim Morrison of the Doors. Frédéric Chopin, Georges Bizet, Edith Piaf, Maria Callas, Isadora Duncan, Eugène Delacroix, Gertrude Stein, Amedeo Modigliani, Sarah Bernhardt, Simone Signoret, Colette and Marcel Proust.
The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.