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“Copiously and brilliantly illustrated with fine examples of what can be achieved in the realms of fantasy and dungeons and dragons wargaming.” —Books Monthly The Art and Making of Fantasy Miniatures is a showcase of some of the best talent in the industry. Compiled with the cooperation of eleven of the most innovative companies from Europe, the UK and USA, it shows what goes in to the creative process of taking an initial concept from two-dimensional sketches and translating it into a three-dimensional figurine ready for collectors and tabletop gamers. Game designers, artists and sculptors explain their part in bringing these miniature works of art to life. The book is lavishly illustrated with over 1,000 images, including concept art, work-in-progress sculpts and beautifully painted miniatures. The book features miniatures from games and companies such as Aradia Miniatures, Alkemy (Alchemist Miniatures), Avatars of War, Godslayer (Megalith Games), Guild Ball (Steamforged Games), Relicblade (Metal King Studio), WARMACHINE and HORDES (Privateer Press), RUMBLESLAM (TTCombat), Drakerys (Don’t Panic Games), Kings of War (Mantic Games) and Freeblades (DGS Games). “So if you’re interested in learning more about the miniature design process from innovative wargame companies, make sure to grab this book and start exploring the great artistic journey your miniatures undergo on their way to the tabletop!” —Wargame News and Terrain “Hobbyists can glean tips about making and painting large or smallscale figures or just sit back and enjoy the show.” —Toy Soldier & Model Figure “If you are collecting the various models then this has to be the best guide to see what is out there.” —SF Crowsnest
“Copiously and brilliantly illustrated with fine examples of what can be achieved in the realms of fantasy and dungeons and dragons wargaming.” —Books Monthly The Art and Making of Fantasy Miniatures is a showcase of some of the best talent in the industry. Compiled with the cooperation of eleven of the most innovative companies from Europe, the UK and USA, it shows what goes in to the creative process of taking an initial concept from two-dimensional sketches and translating it into a three-dimensional figurine ready for collectors and tabletop gamers. Game designers, artists and sculptors explain their part in bringing these miniature works of art to life. The book is lavishly illustrated with over 1,000 images, including concept art, work-in-progress sculpts and beautifully painted miniatures. The book features miniatures from games and companies such as Aradia Miniatures, Alkemy (Alchemist Miniatures), Avatars of War, Godslayer (Megalith Games), Guild Ball (Steamforged Games), Relicblade (Metal King Studio), WARMACHINE and HORDES (Privateer Press), RUMBLESLAM (TTCombat), Drakerys (Don’t Panic Games), Kings of War (Mantic Games) and Freeblades (DGS Games). “So if you’re interested in learning more about the miniature design process from innovative wargame companies, make sure to grab this book and start exploring the great artistic journey your miniatures undergo on their way to the tabletop!” —Wargame News and Terrain “Hobbyists can glean tips about making and painting large or smallscale figures or just sit back and enjoy the show.” —Toy Soldier & Model Figure “If you are collecting the various models then this has to be the best guide to see what is out there.” —SF Crowsnest
KEYNOTE * Full-colour reference guide for painting exceptional fantasy figures The new trends in the world of figure painting mean that fantasy figures are becoming more and more important in the preferences of the general public. Role-playing games use metal and plastic pieces to make up armies that the enthusiast has to paint and is becoming ever more demanding with respect to the quality of the final results. In addition to this type of games, the market has been invaded by dragons, orcs, goblins, elves, dwarves and a long list of imaginary creatures that delight the youngest fans and newcomers to this trend as a change from military figures and without abandoning the military sector, they decide to paint some of these figures as an experiment or as a means of refreshing the mind.This type of miniatures is flexible in terms of the pictorial techniques employed. Not having to follow a set pattern, apart from the limits of the painter's own imagination, is a great advantage as it inspires a highly creative work. However, every painter needs some techniques to start from. This book, throughout its 62 pages, shows the steps required in order to obtain adequate results by employing basic painting techniques and how to create special effects with the use of advanced techniques that will make the figures more attractive and help to set them in a specific scene. One clear example of this is the sorcerer figure with the lights from above and below, as if it were illuminated by volcano lava. Due to its content, this publication is essential, not only for fantasy fans, but also for historical figure painters. Really amazing techniques are outlined in the book that can be applied to any type of figure. REVIEWS: With excellent photos and quick tips, I really commend the Andrea Press writers and editors for making a reasonably priced introduction to fantasy miniatures. Recommended to all miniature builders and a must for those (like me) in love with fantasy characters. - D Morrisette - IPMS ILLUSTRATIONS colour throughout
A whimsical collection of iconic scenes from the Final Fantasy series, cheerfully realized by miniature photographer Tatsuya Tanaka! Cloud and Sephiroth reenact their fateful showdown--an open beer can standing in for Nibel Reactor cooling tower. Setzer steers his airship Blackjack, mischievously recreated from corn on the cob. A chocobo flits and frolics across a field of . . . tennis balls. Tetsuya Tanaka's vibrant miniature photography is showcased side-by-side with concept art that details the process of each photo's creation. This tome catalogs fan-favorite moments captured from across the Final Fantasy series, followed by a longform interview with Tatsuya Tanaka himself. Dark Horse Books and Square Enix present Miniature Final Fantasy: No Adventure Too Large--Tatsuya Tanaka's miniature Final Fantasy scenes from his memorable Miniature Calendar series. This joyous collaboration celebrates the Final Fantasy series from a wholly unique perspective.
Unlike many other art books only give recipes for mixing colors or describe step-by-step painting techniques, *Color and Light* answers the questions that realist painters continually ask, such as: "What happens with sky colors at sunset?", "How do colors change with distance?", and "What makes a form look three-dimensional?" Author James Gurney draws on his experience as a plain-air painter and science illustrator to share a wealth of information about the realist painter's most fundamental tools: color and light. He bridges the gap between abstract theory and practical knowledge for traditional and digital artists of all levels of experience.
In 1983, the world was introduced to He-Man and the Masters of the Universe. What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling He-Man's decades-long epic journey from toy, to television, to film, to a true pop culture phenomenon!
Katherine Dewey's expressive and elegantly detailed sculptures enchant all who see them. With the magical medium of polymer clay and this book, you can follow in her footsteps. Thorough instructions supported by more than 400 step-by-step color photos and 200 detailed drawings cover the entire process of sculpting realistic figures, from selecting clay and gathering essential tools to the basics of modeling the human figure, to incorporating poses, facial expressions, ethnic and gender subtleties, costumes, and painted finishing touches. Easy-to-read maps of the figure illustrate the landmarks of the body, while scale diagrams indicate the simple shapes hidden within the human form, as well as how to combine and model those shapes. For anyone who loves fantasy, romance, nature—or sophisticated crafting—this book is a must-have.
A wide array of fantasy miniatures is available to wargamers and modellers, manufactured from an increasing number of different materials each with their own unique modelling challenges. From the multipart hard plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers with a wealth of information to achieve the best results. It discusses issues of scale with fantasy miniatures; demonstrates a variety of modelling and painting techniques at different scales; provides step-by-step guidance on building, converting, repairing and painting figures; explains dry brushing techniques, the three colour method, multilayering and shading with washes and, finally, it considers basic techniques and maintaining the compatibility of miniatures between different gaming systems. Whether modelling single figures, a handful of warriors for a warband or tackling a huge army for a mass battle game, there is something for every fantasy figure modeller, collector or gamer. Discusses issues of scale with fantasy miniatures. Demonstrates a variety of modelling and painting techniques at different scales. Provides step-by-step guidance on building, converting, repairing and painting figures Lavishly illustrated with 274 colour photographs.
Aimed at modellers of all abilities, this lavishly illustrated book presents a step-by-step guide to figure painting and modelling using traditional techniques. From the multipart hard-plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers, collectors and gamers with a wealth of information to achieve the best results. It demonstrates a variety of modelling and painting techniques at different scales; it provides step-by-step guidance on building, converting and painting models; it covers working in plastic, resin and white metal; it explains dry brushing techniques, the three-colour method, multilayering and shading with washes and, finally, it considers basing techniques and maintaining the compatibility of miniatures between different gaming systems.
For anyone who adores the art of creating small things, The Art of theiniature provides a treasure trove of practical techniques and ingeniouspproaches. In this captivating guide, noted artist Jane Freeman showseaders, step by step, how to use modified kit components and found andandmade objects to create intensely detailed miniature constructions.eaders will learn the entire process of creating a miniature room, structure,r landscape, from selecting a container to choosing the subject, approach,nd style. Page after page of wonderful, full-color examples displayainstakingly accurate "portraits" of interiors and buildings (like aollywood studio and a trendy New York City retail store), imaginary operaets (Don Giovanni, The Magic Flute) and even the studios of famous artists.he book also features the inspirational work of several other leadinginiatures artists, including Susan Leopold, David Levinthal, Victoria andichard MacKenzie-Childs, and Alan Wolfion.