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'The Architecture of the Screen' examines the relationship between the visual language of film and the onscreen perception of space and architectural design, revealing how film's visual vocabulary influenced architecture in the twentieth century and continues to influence it today.
An examination of the ways in which architecture and architects are treated on screen and how these depictions filter and shape the ways we understand the built environment. There are essays from contributors from a range of disciplines and interviews of those working behind the scenes.
Architecture on Display is a research initiative by Aaron Levy and William Menking that consists of interviews with each of the living directors of the Venice Biennale for Architecture.
Most of us have never found ourselves trapped inside a burning skyscraper or entombed within an Egyptian pyramid--but we probably have some idea of what it would be like because of their portrayal on screen. The movies have overcome the constraints of time and place by bringing us images of diverse and otherwise unfamiliar settings. This work covers the many applications of art and architecture appearing in the movies produced in Hollywood from the very beginning until the fifties. The first chapters deal with the process of design, construction, physical characteristics and immediate functions of a wide variety of architectural sets. The remaining chapters examine the great number of styles shown in those movies and take the reader up to the final triumph of modernist architecture in the aftermath of the Second World War.
Architecture plays an important role In the films of Alfred Hitchcock. Steven Jacobs devotes lengthy discussion to a series of domestic buildings with the help of a number of reconstructed floor plans made specially for this book.
This new paperback combines traditional drawing techniques with those from CAD renderings to guide practitioners from their first impression of a site through concept, construction, and site drawings. Across design disciplines, drawing by hand has largely become a lost art. With digital tools at their disposal, the majority of designers create while sitting at their computer screens. Attitudes are changing, however. Eager to push the boundaries of their creative processes and spurred by a sense of being disconnected from their briefs, today’s designers seek a greater and more immediate connection with their projects. There is no better way to stimulate the imagination than by learning to draw what one sees, and in the fluid, living world of landscape architecture, it is particularly important. This essential publication reintroduces the importance of learning to “see by hand,” to visualize large-scale design schemes and explain them through drawing, before using the digital tools that are time- and cost-efficient building solutions. Combining traditional drawing techniques with those from CAD rendering, Drawing for Landscape Architecture guides practitioners from their very first impression. This expanded edition includes a new chapter on the relationship between landscape design and architecture, along with a selection of updated images.
Today, in a world of smartphones, tablets, and computers, screens are a pervasive part of daily life. Yet a multiplicity of screens has been integral to the media landscape since cinema’s golden age. In On the Screen, Ariel Rogers rethinks the history of moving images by exploring how experiments with screen technologies in and around the 1930s changed the way films were produced, exhibited, and experienced. Marshalling extensive archival research, Rogers reveals the role screens played at the height of the era of “classical” Hollywood cinema. She shows how filmmakers, technicians, architects, and exhibitors employed a variety of screens within diverse spaces, including studio soundstages, theaters, homes, stores, and train stations. Far from inert, screens served as means of structuring mediated space and time, contributing to the transformations of modern culture. On the Screen demonstrates how particular approaches to the use of screens traversed production and exhibition, theatrical and extratheatrical practice, mainstream and avant-garde modes, and even cinema and television. Rogers’s history challenges conventional narratives about the novelty of the twenty-first-century multiscreen environment, showing how attention to the variety of historical screen practices opens up new ways to understand contemporary media.
What is the place of materiality—the expression or condition of physical substance—in our visual age of rapidly changing materials and media? How is it fashioned in the arts or manifested in virtual forms? In Surface, cultural critic and theorist Giuliana Bruno deftly explores these questions, seeking to understand materiality in the contemporary world. Arguing that materiality is not a question of the materials themselves but rather the substance of material relations, Bruno investigates the space of those relations, examining how they appear on the surface of different media—on film and video screens, in gallery installations, or on the skins of buildings and people. The object of visual studies, she contends, goes well beyond the image and engages the surface as a place of contact between people and art objects. As Bruno threads through these surface encounters, she unveils the fabrics of the visual—the textural qualities of works of art, whether manifested on canvas, wall, or screen. Illuminating the modern surface condition, she notes how façades are becoming virtual screens and the art of projection is reinvented on gallery walls. She traverses the light spaces of artists Robert Irwin, James Turrell, Tacita Dean, and Anthony McCall; touches on the textured surfaces of Isaac Julien’s and Wong Kar-wai’s filmic screens; and travels across the surface materiality in the architectural practices of Diller Scofidio + Renfro and Herzog & de Meuron to the art of Doris Salcedo and Rachel Whiteread, where the surface tension of media becomes concrete. In performing these critical operations on the surface, she articulates it as a site in which different forms of mediation, memory, and transformation can take place. Surveying object relations across art, architecture, fashion, design, film, and new media, Surface is a magisterial account of contemporary visual culture.
Table of Contents The Architecture of Science by Galison, Peter L. (Editor); Edelman, Shimon (Editor); Thompson, Emily (Editor) Terms of Use Acknowledgments Notes on Contributors 1 Buildings and the Subject of Science Peter Galison 1 Of Secrecy and Openness: Science and Architecture in Early Modern Europe 2 Masculine Prerogatives: Gender, Space, and Knowledge in the Early Modern Museum Paula Findlen 3 Alchemical Symbolism and Concealment: The Chemical House of Libavius William R. Newman 4 Openness and Empiricism: Values and Meaning in Early Architectural Writings and in Seventeenth-Century Experimental Philosophy Pamela O. Long II Displaying and Concealing Technics in the Nineteenth Century 5 Architecture for Steam M. Norton Wise 6 Illuminating the Opacity of Achromatic Lens Production: Joseph von Fraunhofer's Use of Monastic Architecture and Space as a Laboratory Myles W. Jackson 7 The Spaces of Cultural Representation, circa 1887 and 1969: Reflections on Museum Arrangement and Anthropological Theory in the Boasian and Evolutionary Traditions George W. Stocking Jr. 8 Bricks and Bones: Architecture and Science in Victorian Britian Sophie Forgan III Modern Space 9 "Spatial Mechanics": Scientific Metaphors in Architecture Adrian Forty 10 Diagramming the New World, or Hannes Meyer's "Scientization" of Architecture K. Michael Hays 11 Listening to/for Modernity: Architectural Acoustics and the Development of Modern Spaces in America Emily Thompson 12 Of Beds and Benches: Building the Modern American Hospital Allan M. Brandt and David C. Sloane IV Is Architecture Science? 13 Architecture, Science, and Technology Antoine Picon 14 Architecture as Science: Analogy or Disjunction? Alberto Perez-Gomez 15 The Mutual Limits of Architecture and Science Kenneth Frampton 16 The Hounding of the Snark Denise Scott Brown V Princeton After Modernism: the Lewis Thomas Laboratory for Molecular Biology 17 Thoughts on the Architecture of the Scientific Workplace: Community, Change, and Continuity Robert Venturi 18 The Design Process for the Human Workplace James Collins Jr. 19 Life in the Lewis Thomas Laboratory Arnold J. Levine 20 Two Faces on Science: Building Identities for Molecular Biology and Biotechnology Thomas F. Gieryn VI Centers, Cities, and Colliders 21 Architecture at Fermilab Robert R. Wilson 22 The Architecture of Science: From D'Arcy Thompson to the SSC Moshe Safdie 23 Factory, Laboratory, Studio: Dispersing Sites of Production Peter Galison and Caroline A. Jones Index Descriptive content provided by Syndetics"! a Bowker service