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The Architectural Imagination at the Digital Turn asks what it means to speak of a "digital turn" in architecture. It examines how architects at the time engaged with the digital and imagined future modes of practice, and looks at the technological, conceptual and economic phenomena behind this engagement. It argues that the adoption of digital technology in architecture was far from linear but depended on complex factors, from the operative logic of the technology itself to the context in which it was used and the people who interacted with it. Creating a mosaic-like account, the book presents debates, projects and publications that changed how architecture was visualized, fabricated and experienced using digital technology. Spanning the university, new media art institutes, ecologies, architectural bodies, fabrication and the city, it re-evaluates familiar narratives that emphasized formal explorations; instead, the book aims to complicate the "myth" of the digital by presenting a nuanced analysis of the material and social context behind each case study. During the 1990s, architects repurposed software and technological concepts from other disciplines and tested them in a design environment. Some architects were fascinated by its effects, others were more critical. Through its discussion on case studies, places and themes that fundamentally influenced discourse formation in the era, this book offers scholars, researchers and students fresh insights into how architecture can engage with the digital realm today.
How a protean mathematical object, the graph, ushered in new images, tools, and infrastructures for design and catalyzed a digital future for architecture. In Graph Vision, Theodora Vardouli offers a fresh history of architecture’s early entanglements with modern mathematics and digital computing by focusing on a hidden protagonist: the graph. Fueled by iconoclastic sentiments and skepticism of geometric depiction, architects, she explains, turned to the skeletal underpinnings of their work, and with it the graph, as a site of representation, operation, and political possibility. Taking the reader on an enthralling journey through a polyvalent mathematical entity, Vardouli combines close readings of graphs’ architectural manifestations as images, tools, and infrastructures for design with original archival work on research centers that spearheaded mathematical and computational approaches to architecture. Structured thematically, Graph Vision weaves together archival findings on influential research groups such as the Land Use Built Form Studies Center at the University of Cambridge, the Center for Environmental Structure at Berkeley, the Architecture Machine Group at the Massachusetts Institute of Technology, among others, as well as important figures who led, or worked in proximity to, these groups, including Lionel March, Christopher Alexander, and Yona Friedman. Together, this material chronicles the emergence of both a new way of seeing and a new prospect for the discipline that prefigured its digital future—of a “graph vision.” Vardouli argues that this vision was one of vacillation toward visual appearance. Digital approaches to architecture, she ultimately reveals, were founded on a profound ambivalence toward the visual realm endemic to mid-twentieth century architectural and mathematical modernisms.
The critical concern of the book “Utopia Computer” is the euphoria, expectation and hope inspired by the introduction of computers within architecture in the early digital age. With the advent of the personal computer and the launch of the Internet in the 1990s, utopian ideals found in architectural discourse from the 1960s were revisited and adjusted to the specific characteristics of digital media. Taking the 1990s discourse on computation as a starting point, the contributions of this book grapple with the utopian promises associated with topics such as participation, self-organization, and non-standard architecture. By placing these topics in a historical framework, the book offers perspectives for the future role computation might play within architecture and society. Die Publikation „Utopie Computer“ thematisiert die Euphorie und die Erwartungen, die mit der Einführung des Computers in der Architektur im frühen digitalen Zeitalter verbunden sind. Mit dem Aufkommen des Personal Computers und der kommerziellen Nutzung des Internets in den 1990er Jahren werden utopische Ideen, die bereits den Architekturdiskurs der 1960er Jahre prägten, aufgegriffen und an die spezifischen Möglichkeiten der digitalen Medien angepasst. Ausgehend vom Diskurs eines computer-basierten Entwerfens der 1990er Jahre setzen sich die Beiträge dieses Buches mit Entwurfskonzepten der Nachkriegszeit auseinander. Es werden Themen wie Partizipation, Selbstorganisation oder Non-Standard-Architektur in einen historischen Kontext gesetzt und Perspektiven für die zukünftige Rolle des Computers in der Architektur und Gesellschaft entwickelt.
This book explores the work of important authors in the search for a transition towards more ethical design focused on more-than-human coexistence. In a time of environmental crises in which the human species threatens its own survival and the highest level of exacerbation of the idea of a future and technological innovation, it is important to discard certain anthropocentric categories in order to situate design beyond the role that it traditionally held in the capitalist world, creating opportunities to create more just and sustainable worlds. This book is an invitation to travel new paths for design framed by ethics of more-than-human coexistence that breaks with the unsustainability installed in the designs that outfit our lives. Questioning the notion of human-centered design is central to this discussion. It is not only a theoretical and methodological concern, but an ethical need to critically rethink the modern, colonialist, and anthropocentric inheritance that resonates in design culture. The authors in this book explore the ideas oriented to form new relations with the more-than-human and with the planet, using design as a form of political enquiry. This book will be of interest to academics and students from the world of design and particularly those involved in emerging branches of the field such as speculative design, critical design, non-anthropocentric design, and design for transition.
Different Engines investigates the emergence of technologies in Latin America to create images, sounds, video games, and physical interactions. The book contributes to the construction of a historiographical and theoretical framework for understanding the work of creators who have been geographically and historically marginalized through the study of five exemplary and yet relatively unknown artifacts built by engineers, scientists, artists, and innovators. It offers a broad and detailed view of the complex and sometimes unlikely conditions under which technological innovation is possible and of the problematic logics under which these innovations may come to be devalued as historically irrelevant. Through its focus on media technologies, the book presents the interactions between technological and artistic creativity, working towards a wider understanding of the shifts in both fields that have shaped current perceptions, practices, and design principles while bringing into view the personal, social, and geopolitical singularities embodied by particular devices. It will be an engaging and insightful read for scholars, researchers, and students across a wide range of disciplines, such as media studies, art and design, architecture, cultural history, and the digital humanities.
Sean Pickersgill demonstrates that the goal of creating meaningful architecture can take a variety of critical and philosophical paths. The importance of architecture as an expression of broad, complex social drivers is complemented by the equally popular idea that architecture, as an intellectual pursuit, retains its own autonomy as a self-referential culture. This book uniquely places the emphasis for innovation in architecture within the domain of critical thinking generally, and a specific understanding of the semantics of built form. The book draws on a broad range of subject areas, from film to philosophy to anthropology to mathematics and economics, to show that the path to meaningful creative practice is always based in an understanding of the principal drivers for change and meaning in society. It is not a simple recipe book or workshop manual for others to reproduce. It requires the engaged reader to employ their own creative abilities to find what potential lies in each of the propositions, and it will encourage the scholastic architect to continue to mine the rich veins of intellectual culture to demonstrate the latent purposiveness inherent in all meaningful architecture.
Architektur im digitalen Zeitalter, eine zwei Jahrzehnte alte und wechselvolle Geschichte. Dieses Buch aus der Reihe Architectural Design (AD) beschreibt sämtliche Stufen und Phasen: von Folding zu Cyberspace, Nichtlinearität und Hypersurface-Architektur, von Versionierung zu Skripting, Emergenz, Informationsmodellen und Parametricism. Es erfasst und interpretiert den Geist der jeweiligen Zeit mit dokumentarischer Präzision, fördert und antizipiert oftmals bedeutende Entwicklungen in Architektur und Architekturtheorie. Diese Anthologie der bedeutendsten Artikel aus Architectural Design ist chronologisch und thematisch geordnet, bietet einen vollständigen historischen Zeitstrahl zu computergestütztem Design und digitalen Produktionsformen, von den Anfängen bis zur heutigen Vorrangstellung dieser Technologien. Mario Capo gibt in seiner ausführlichen Einleitung und im Vorwort zu jedem Originaltext einen scharfsinnigen Überblick über die jüngste Geschichte des digitalen Designs. Diese Synopse fehlte bislang, sowohl als pädagogisches Instrument für Studenten als auch Forschungsinstrument für Wissenschaftler. Sie spannt den Bogen zwischen dem Status quo "digitaler" Architektur und der Geschichte und Theorie jüngster Entwicklungen und Trends, stellt wichtige Fragen zu den heutigen Methoden und Techniken im professionellen Design. Eine umfassende Anthologie digitaler Architektur von Mario Carpo, einem der herausragendsten Wissenschaftler in diesem Fachgebiet. - enthält bahnbrechende Essays von Bernard Cache, Peter Eisenman, John Frazer, Charles Jencks, Greg Lynn, Achim Menges und Patrik Schumacher - stellt die wichtigsten Werke von FOA, Frank Gehry, Zaha Hadid, Ali Rahim, Lars Spuybroek/NOX, Kas Oosterhuis und ShoP vor
Architectural drawings and models are instruments of imagination, communication, and historical continuity. The role of drawings and models, and their ownership, placement, and authorship in a ubiquitous digital age deserve careful consideration. Expanding on the well-established discussion of the translation from drawings to buildings, this book fills a lacuna in current scholarship, questioning the significance of the lives of drawings and models after construction. Including emerging, well-known, and world-renowned scholars in the fields of architectural history and theory and curatorial practices, the thirty-five contributions define recent research in four key areas: drawing sites/sites of knowledge construction: drawing, office, construction site; the afterlife of drawings and models: archiving, collecting, displaying, and exhibiting; tools of making: architectural representations and their apparatus over time; and the ethical responsibilities of collecting and archiving: authorship, ownership, copyrights, and rights to copy. The research covers a wide range of geographies and delves into the practices of such architects as Sir John Soane, Superstudio, Eugène-Emmanuel Viollet-le-Duc, Frank Lloyd Wright, Wajiro Kon, Germán Samper Gnecco, A+PS, Mies van der Rohe, and Renzo Piano.
This open access book addresses the pressing need for sustainability in urban development and the use of technology, with cities to serve as the main stage for strategies that seek to meet the targets and the cross-sector priorities indicated in the EU’s Next Generation program, all in pursuit of a solid recovery on the part of the European economy, along lines of ecological transition, digitalization, competitiveness, training, and inclusion to overcome social, territorial, and gender differences. The international study encounter is meant to promote visions shared by architectural technology and other disciplines, which, though they may appear to differ, are closely interconnected, with the aim of achieving an open, interdisciplinary integration capable of proposing concrete projects regarding topics held to be of strategic importance to the future of the built environment. These are identified to draw up evolving scenarios of architecture and cities suited to reflection, at various levels, on innovative models of process and product.
Over the last few decades, a rich and increasingly diverse practice has emerged in the art world that invites the public to touch, enter, and experience the work, whether it is in a gallery, on city streets, or in the landscape. Like architecture, many of these temporary artworks aspire to alter viewers' experience of the environment. An installation is usually the end product for an artist, but for architects it can also be a preliminary step in an ongoing design process. Like paper projects designed in the absence of "real" architecture, installations offer architects another way to engage in issues critical to their practice. Direct experimentation with architecture's material and social dimensions engages the public around issues in the built environment that concern them and expands the ways that architecture can participate in and impact people's everyday lives. The first survey of its kind, Installations by Architects features fifty of the most significant projects from the last twenty-five years by today's most exciting architects, including Anderson Anderson, Philip Beesley, Diller + Scofidio, John Hejduk, Dan Hoffman, and Kuth/Ranieri Architects. Projects are grouped in critical areas of discussion under the themes of tectonics, body, nature, memory, and public space. Each project is supplemented by interviews with the project architects and the discussions of critics and theorists situated within a larger intellectual context. There is no doubt that installations will continue to play a critical role in the practice of architecture. Installations by Architects aims to contribute to the role of installations in sharpening our understanding of the built environment.