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The second thrilling adventure in a new historical series from million-copy-selling Caroline Lawrence, set in Roman Britain during the reign of the evil Emperor Domitian. Britannia AD 94. On the run from the Emperor Domitian, fifteen-year-old Fronto has joined the Roman army in order to find the security and structure he craves. But when his younger sister Ursula is captured by a terrifying Druid called Snakebeard, he must make an impossible decision. Can he leave the army, when desertion is punishable by death? His desire: To become a good soldier His quest: To rescue his sister His destiny: To find his place in Roman Britain From the bestselling author of THE ROMAN MYSTERIES, perfect for children studying at Key Stage 2. Historical locations featured in this book are a British Iron Age Village, Bath Spa and the fortress at Caerleon.
The fourth and final book in the new historical adventure series from million copy selling Caroline Lawrence, set in Roman Britain during the reign of the evil Emperor Domitian. AD 96. Bouda, an orphaned British girl with a troubled past, has been helping Juba and his siblings since they first arrived in Britannia. For almost two years they have been in hiding from the Emperor Domitian's agents. But now information has come to light that could bring down the tyrant. When Juba and his sister decide to return to Rome with the man who has this evidence, Bouda goes with them. But is it ever right to kill a tyrant? From the bestselling author of THE ROMAN MYSTERIES, perfect for children studying at Key Stage 2.
It is AD 79 and Mount Vesuvius has erupted, destroying Pompeii. Among the thousands of people huddled in refugee camps along the bay of Naples are Flavia Gemina and her friends, Jonathan the Jewish boy, Nubia the African slave-girl, and Lupus the mute beggar boy. When the friends discover that children are being kidnapped from the camps, they start to investigate and soon solve the mystery of the pirates of Pompeii. A terrifically exciting and dramatic story packed with superb historical detail.
A desperate quest begins in the port of Alexandria: site of the great lighthouse, the famous Library, and the tomb of Alexander the Great. Codes, riddles, anagrams and hieroglyphics lead the young detectives down the river Nile to pyramids and sphinxes, temples and tombs, crocodiles and hippos. But what lies at the end of the journey? Treasure? Or death?
Suspecting their friend Jonathan is alive, Flavia, Nubia, and Lupus go to Rome for the Colosseum Games, facing wild beasts, criminals, conspirators, and gladiators, and where Nubia is called upon to make a terrible choice.
A ragged stranger and the prospect of losing her family's fortune lead Flavia Gemina and her friends, Jonathan, Lupus, and Nubia to a seaside villa where possible danger and treasure are close at hand.
This exciting adventure gives fascinating insight into the workings of the Roman legal system in a page-turning court room drama. As always, Caroline Lawrence springs new surprises for all the characters and provides motives, means and opportunity for one determined felon. And, as ever, it's up to the four young detectives to crack the case . . .