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"Judge not, lest ye be judged." These words have rarely if ever crossed the mind of Aberlene county judge Evan Spencer. From a middle class background, he graduated law school, married into wealth, and now has his eye on a Supreme Court seat. All seemed to be going well for Judge Spencer, until he received a package from an old college friend he hadn't heard from in years containing a cryptic note and a small stone. But in trying to track down his old friend, Spencer learns of the man's suicidal leap from the roof off a 20-story balcony. Evan Spencer now has control of an object whose power is beyond anything he could possibly imagine?an object whose very existence has been kept under wraps by the Vatican for decades. Spencer has been given the Apocalypse Stone: the actual stone Christ used when he stated "He that is without sin among you, let him cast the first stone." Throughout history this stone has been passed along, inflicting its possessor with stigmatic wounds and vivid visions of their sinful life. Enlisting the help of Reverend Angelo Grasso, a seventy-two year-old expert on the history of stigmatic cases, Spencer must uncover the secrets behind this strange stone, or watch his family, career, and possibly his life be destroyed."--Publisher's description.
Rheinhardt, a disk jockey and failed musician, rolls into New Orleans looking for work and another chance in life. What he finds is a woman physically and psychically damaged by the men in her past and a job that entangles him in a right-wing political movement. Peopled with civil rights activists, fanatical Christians, corrupt politicians, and demented Hollywood stars, A Hall of Mirrors vividly depicts the dark side of America that erupted in the sixties. To quote Wallace Stegner, "Stone writes like a bird, like an angel, like a circus barker, like a con man, like someone so high on pot that he is scraping his shoes on the stars."
Acclaimed historian Gerald Horne troubles America's settler colonialism's "creation myth" August 2019 saw numerous commemorations of the year 1619, when what was said to be the first arrival of enslaved Africans occurred in North America. Yet in the 1520s, the Spanish, from their imperial perch in Santo Domingo, had already brought enslaved Africans to what was to become South Carolina. The enslaved people here quickly defected to local Indigenous populations, and compelled their captors to flee. Deploying such illuminating research, The Dawning of the Apocalypse is a riveting revision of the “creation myth” of settler colonialism and how the United States was formed. Here, Gerald Horne argues forcefully that, in order to understand the arrival of colonists from the British Isles in the early seventeenth century, one must first understand the “long sixteenth century”– from 1492 until the arrival of settlers in Virginia in 1607. During this prolonged century, Horne contends, “whiteness” morphed into “white supremacy,” and allowed England to co-opt not only religious minorities but also various nationalities throughout Europe, thus forging a muscular bloc that was needed to confront rambunctious Indigenes and Africans. In retelling the bloodthirsty story of the invasion of the Americas, Horne recounts how the fierce resistance by Africans and their Indigenous allies weakened Spain and enabled London to dispatch settlers to Virginia in 1607. These settlers laid the groundwork for the British Empire and its revolting spawn that became the United States of America.
The Vagabond Codes is J.D. Stone's first novel in the epic young adult series Knight of the Apocalypse, a modern, hyper-realistic adventure where artificially intelligent machines have driven humanity to the verge of extinction. A year after the catastrophic Surge, fourteen-year-old Benedict Knight fights to protect his orphaned friends at his family's hidden retreat. When Ben unexpectedly meets the mysterious Stranger, what he discovers could change the course of human history. But Ben soon learns that only he has the power to do it. Torn between protecting his friends and fulfilling his father's dying wish, Ben sets out on an epic journey in search of the final link to the Vagabond Codes. The Vagabond Codes is the breakneck science fiction adventure that launched the epic Knight of the Apocalypse series, which captivates both young adult and adult readers alike.
In all the games Matt has played, Dungeons are places to raid, places you dream of conquering, but when the world is stripped of electricity, and the first mana-twisted beasts start to prowl, the games all come to an end... Matt's just an ordinary guy, but when he's beaten, robbed, and left for dead, bleeding out at the bottom of a gully, it all has to change as he grasps frantically at his only chance for survival, coming as it does in the form of a glowing, dangerously pulsing light. With his reality forever altered, Matt must quickly find a suitable place to deploy the Dungeon Core, fighting his way through the hundreds of people between him and safety, because if he doesn't do it soon, a Core Detonation will solve all of his problems for him... permanently.
Surviving the blast is only the beginning¿ Dakota Sloane, a tough-as-nails former foster kid, has spent her life running from the past. Her only family is her little sister, still trapped in the system.When the news shows the bombs striking several major cities, Dakota's first thought is to grab her sister and get the hell out of Miami.Logan Garcia is a man haunted by secrets. His life plan is to drink himself into oblivion, until the shockwave hits, shattering the world as he knows it.In the moments before the deadly fallout descends, Dakota offers Logan a deal. She knows a place to ride out the coming chaos, a safe house deep in the Everglades.If he helps her rescue her sister, she'll take him with her.But Dakota's past has caught up to her. Someone is hunting her through the radioactive ruins of Miami. And he won't stop until he has her...or they're both dead.An electrifying post-apocalyptic survival adventure, the Nuclear Dawn series features fast-paced action combined with strong, complex characters. Perfect for fans of Logan Keys, Jacqueline Druga, Mike Kraus, and Boyd Craven.*Rated PG-13 for violence and some swearing.*
"Judge not, lest ye be judged." These words have rarely if ever crossed the mind of Aberlene county judge Evan Spencer. From a middle class background, he graduated law school, married into wealth, and now has his eye on a Supreme Court seat. All seemed to be going well for Judge Spencer, until he received a package from an old college friend he hadn't heard from in years containing a cryptic note and a small stone. But in trying to track down his old friend, Spencer learns of the man's suicidal leap from the roof off a 20-story balcony. Evan Spencer now has control of an object whose power is beyond anything he could possibly imagine—an object whose very existence has been kept under wraps by the Vatican for decades. Spencer has been given the Apocalypse Stone: the actual stone Christ used when he stated "He that is without sin among you, let him cast the first stone." Throughout history this stone has been passed along, inflicting its possessor with stigmatic wounds and vivid visions of their sinful life. Enlisting the help of Reverend Angelo Grasso, a seventy-two year-old expert on the history of stigmatic cases, Spencer must uncover the secrets behind this strange stone, or watch his family, career, and possibly his life be destroyed. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.