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The Annotated Sudoku uses a simple marking system called Sudoglyphics, which builds a path for beginning, experienced, and expert solvers to discover the joy of successfully taking on even the most difficult puzzles and completing them faster than they might have thought possible. The method specifically records and updates the status of every possible answer that remains after an analysis has been performed. The constant marking keeps the solver more engaged between answers. Meanwhile, the accumulation of these marks build visual patterns that otherwise must be created and juggled in memory until they are needed to restart solving where others will most likely get stuck. Included in the book is a step-by-step illustrated explanation for solving a complete, expert-level puzzle using the simple tools and strategies discussed. Regardless of your experience, you can learn to take on the sudoku challenge at the highest level and perform faster without needlessly taxing your memory or backtracking.
The present book aims to provide systematic and reliable techniques, called the global solution, for Sudoku puzzles. Any proper Sudoku puzzle, which has one and only one solution of Sudoku, can be solved by anyone following the techniques provided in this book. Specific symbols are introduced to express the 6 basic rules of the Sudoku global solution, as the results, those Sudoku solving techniques are presented similar to the annotations in chess. Finnish mathematician Arto Inkala proposed 'the most difficult Sudoku puzzle' in 2007. Then, he designed another difficult Sudoku puzzle in 2012, named 'the thing Everest'. In the present book the solving process of those two difficult Sudoku puzzles are illustrated reliably by the specific symbols of the global solution step by step.
Expert Sudoku is an all-new collection of handcrafted puzzles for the expert puzzle-solver. This is the book that challenges skilled solvers and Sudoku-lovers at the top level—every one of the 320 puzzles is rated "difficult." Good luck!
Mathematician and bestselling author Robin Wilson--himself a sudoku aficionado--offers 52 tried and tested tips and tactics for solving these brainteasers.
With this comprehensive beginner's guide, you will learn how to solve Sudoku puzzles. This no-nonsense approach will not only teach you the basics but also essential Sudoku game theory along with basic puzzle solving strategies. You will learn the seven most used puzzle solving techniques needed for solving all Sudoku puzzles. A step-by-step example is presented with each step precisely detailed. Focused practice exercises will help you achieve puzzle solving mastery. User guides for free Sudoku software used on iPhones, Android devices, and PC platforms are included. A section giving details on using Snyder notation along with a software only approach is discussed. An additional how-to guide for solving advanced puzzles and a list of Internet tutorials is included for reference. As a bonus, this book also includes a total of 62 easy, medium, and hard puzzles with solutions.
Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in ‘plain old C’ because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.
If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!
Sudoku has become an addiction for millions--and that’s great, because mind games help keep our brains in good working order. But even though the rules are simple, many solvers need some help when cracking the more complicated grids. That support is here in abundance...enough to take to you into the realm of the Very Difficult and even the Fiendish. Using this attractive guide, solvers will smoothly progress through 52 stages, each with a self-testing and timed puzzle to monitor progress. Chock-full of tactics and tips, and drawing on strategies evolved by Sudoku experts from Japan, Europe, and the United States, this little book takes you to the top.
“The Best Puzzles Are Made by Happy Employees.” So Ad Age describes the credo of Nikoli, the Japanese puzzle company that invented the Sudoku craze and supplies 100% of the puzzles published in Japanese newspapers and magazines. And when they say “made,” they mean literally handmade—unlike the computer-generated puzzles found in other American Sudoku products. And that's one of the features that makes THE ORIGINAL SUDOKU BOOK 2— and THE ORIGINAL SUDOKU, published between seasons and already with 115,000 copies in print—unique. The books celebrate the compulsive joy of Sudoku with symmetry, smartness, and elegance. They invite you to match wits with the experts, to step into the 81-cell arena with a puzzle maker who has fiendishly anticipated your next step. Fun without frustration. Other features? More all-new puzzles—over 300, arranged from “Easy” to “Very Hard.” The same chunky, easy-to-tote format, because once addicted you will be toting it around everywhere. An informative introduction that shows you how to approach and solve the puzzles. Plus an entirely new idea—an unprecedented tutorial on how to create your very own handmade Sudoku puzzles. The obsession continues.
This textbook explains the concepts and techniques required to write programs that can handle large amounts of data efficiently. Project-oriented and classroom-tested, the book presents a number of important algorithms supported by examples that bring meaning to the problems faced by computer programmers. The idea of computational complexity is also introduced, demonstrating what can and cannot be computed efficiently so that the programmer can make informed judgements about the algorithms they use. Features: includes both introductory and advanced data structures and algorithms topics, with suggested chapter sequences for those respective courses provided in the preface; provides learning goals, review questions and programming exercises in each chapter, as well as numerous illustrative examples; offers downloadable programs and supplementary files at an associated website, with instructor materials available from the author; presents a primer on Python for those from a different language background.