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When Marco runs into his old friend Erek he doesn't think too much of it. He's got more important things to do, like helping to save the world. But then Marco finds out Erek's been hanging with some of the kids at the Sharing, and he starts to think that something just a little weird is going on.So Marco, Jake, and Ax decide to morph and check old Erek out. Just to see if he's been infested with a Yeerk. The good news is that Erek's not a human-Controller. The bad news is that Erek's not even human.
When Marco runs into his old friend Erek he doesn't think too much of it. He's got more important things to do, like helping to save the world. But then Marco finds out Erek's been hanging with some of the kids at the Sharing, and he starts to think that something just a little weird is going on.So Marco, Jake, and Ax decide to morph and check old Erek out. Just to see if he's been infested with a Yeerk. The good news is that Erek's not a human-Controller. The bad news is that Erek's not even human.
Much literature for children appears in the form of series, in which familiar characters appear in book after book. In the late nineteenth and early twentieth century, authors began to write science fiction series for children. These early series generally had plots that revolved around inventions developed by the protagonist. But it was the development and use of rocket and atomic science during World War II that paved the way for interesting and exciting new themes, conflicts, and plots. While much has been written about the early juvenile science fiction series, particularly the Tom Swift books, comparatively little has been written about children's science fiction series published since 1945. This book provides a broad overview of this previously neglected topic. The volume offers a critical look at the history, themes, characters, settings, and construction of post-1945 juvenile science fiction series, including the A.I. Gang, the Animorphs, Commander Toad, Danny Dunn, Dragonfall Five, the Magic School Bus, and Space Cat. The book begins with an introductory history of juvenile science fiction since 1945, with chapters then devoted to particular topics. Some of these topics include the role of aliens and animals, attitudes toward humor, the absence and presence of science, and the characterization of women. A special feature is an appendix listing the various series. In addition, the volume provides extensive bibliographical information.
The Yeerks are finally starting to realize that the "Andalite bandits" are probably not aliens at all. That maybe they've been dealing with humans all along. And no one -- especially the newly appointed Visser One -- is happy about this revelation.When Tobias and the other Animorphs realize that the Yeerks are about to find them, it's by accident. But that doesn't make the discovery any less serious. Because in a war, one side wins and one side loses...
Tobias has gotten used to his new life. He's a red-tailed hawk with the mind of a kid. It was difficult when he first became trapped in his morph, but he's started to come to terms with things. After all, how many kids actually get the chance to fly?But now Tobias is about to make a very difficult choice: a choice that the other Animorphs know nothing about. And it could mean the difference between living the rest of his life as a hawk...and being human.
The wildly popular books by K.A. Applegate are back! The Animorphs return in this update of the classic series. Ax is an Andalite, an alien, stranded on a strange planet he's sworn to defend, even though it's not his own. Since the Animorphs rescued him, he's fought at their side, and in that time they've come to consider Ax a friend.But deep inside, Ax knows he isn't their friend. He can't ever be. Andalites must always hold themselves apart, even from their allies. As the Animorphs' past actions start resulting in deaths of innocent people, however, Ax's loyalty is called into question. Now he must decide whether to reveal the reason for his estrangement -- the shameful secret of his people.
Sometimes your worst problems are the ones you can't actually see. Like the Helmacrons. These less-than-an-inch-high aliens are back, and they want the morphing cube more than ever. Obviously Rachel and the other Animorphs can't let them take the cube. But when Rachel tries to stop the Helmacrons from stealing it, Marco gets in the way and ends up with tiny aliens, well, up his nose.Rachel and the others can't let the Helmacrons stay inside Marco's head. They're armed, and could cause serious damage. So the Animorphs come up with a plan to evict the Helamcrons from their new residence. But it involves a shrinking ray and the obvious: Marco's nose...
Things were already really weird. Fighting aliens. Battling to have Earth. And still trying to be normal. Marco and the other Animorphs are almost used to it. But things are changing. The Yeerk invasion of Earth started out passively, secretly. But now, everything seems to be stepped up. Even Marco's father is talking about some top secret project at his job. Something about discovering Zero-space...Marco doesn't even know whether his father is a Controller. But he does know he's not going to let the Yeerks win this one. They've already got his mother. And Marco will do anything it takes to save his father. Anything...
He is called the Ellimist. A being with the ability to alter space and time. A being with a power that will never be fully understood. He is the reason Elfangor came to Earth. He is the reason the Earth now has a fighting chance. And though his actions never seem quite right or wrong, you can be certain they are never, ever what anyone expects. This is the beginning and the middle of the story. A story that needs to be told in order to understand what might happen to the future. The future of the Animorphs. The future of humanity. The future of Earth. He is called the Ellimist. And this is his story...
The Animorphs have managed to contact the Andalite home world, but the battle is far from over. Visser Two has arrived on Earth, and he's not happy about the state of things. He decides the best way to take over Earth is to have the humans destroy each other, exhausting their weapons in the process. He's going to start World War III.Ax and his friends know that Visser Two means business. There are only two ways to keep him from destroying everything they know: Find a way to stop the war, or find a way to stop him forever...