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This entertaining and useful book provides a comprehensive survey of films about the ancient world, from The Last Days of Pompeii to Gladiator. Jon Solomon catalogues, describes, and evaluates films set in ancient Greece and Rome, films about Greek and Roman history and mythology, films of the Old and New Testaments, films set in ancient Egypt, Babylon, and Persia, films of ancient tragedies, comic films set in the ancient world, and more. The book has been updated to include feature films and made-for-television movies produced in the past two decades. More than two hundred photographs illustrate both the films themselves and the ancient sources from which their imagery derives.
The first systematic attempt to focus on the instrumental role of silent cinema in early twentieth-century conceptualizations of the ancient Mediterranean and Middle East. It is located at the intersection of film studies, classics, Bible studies and cultural studies.
Brought vividly to life on screen, the myth of ancient Rome resonates through modern popular culture. Projecting the Past examines how the cinematic traditions of Hollywood and Italy have resurrected ancient Rome to address the concerns of the present. The book engages contemporary debates about the nature of the classical tradition, definitions of history, and the place of the past in historical film.
This volume reinvigorates the field of Classical Reception by investigating present-day culture, society, and politics, particularly gender, gender roles, and filmic constructions of masculinity and femininity which shape and are shaped by interacting economic, political, and ideological practices.
"Representations of Antiquity in Film offers an introduction to how the ancient world is represented in film and especially Hollywood cinema. By considering cinematic narrative as well as various elements of film design, McGeough presents a comprehensive overview of the topic designed for students and scholars with varying backgrounds in media studies, archaeology, religious studies, and ancient history"--
Ancient Rome at the Cinema' is a lucid study of the worlds created in Roman historical epics. Based on analysis of the visual and narrative fabric of seven films set in Ancient Rome, 'Ancient Rome at the Cinema' demonstrates how cinematic versions of Ancient Rome have been able to captivate us, and inscribe their versions of the city and its history onto our imagination. Theodorakopoulos uses film theory and criticism to examine the ways in which historical drama creates the past through story-telling and visual effects. Particular emphasis is put on the tension between narrative and spectacle which is an inherent feature of cinema, and a long-standing preoccupation of film critics and theorists from the 1930s to the present. The book also examines the techniques and the rhetoric of realism which feature especially prominently in historical films. 'Ancient Rome at the Cinema' is a companion volume to 'Ancient Greece in Film and Popular Culture' by Gideon Nisbet (9781904675785, 2008, 2nd edition).
A new, full analysis of the Ancient World epic and how this film genre continues to comment on modern-day issues.
A comprehensive treatment of the Classical World in film and television, A Companion to Ancient Greece and Rome on Screen closely examines the films and TV shows centered on Greek and Roman cultures and explores the tension between pagan and Christian worlds. Written by a team of experts in their fields, this work considers productions that discuss social settings as reflections of their times and as indicative of the technical advances in production and the economics of film and television. Productions included are a mix of Hollywood and European spanning from the silent film era though modern day television series, and topics discussed include Hollywood politics in film, soundtrack and sound design, high art and low art, European art cinemas, and the ancient world as comedy. Written for students of film and television as well as those interested in studies of ancient Rome and Greece, A Companion to Ancient Greece and Rome on Screen provides comprehensive, current thinking on how the depiction of Ancient Greece and Rome on screen has developed over the past century. It reviews how films of the ancient world mirrored shifting attitudes towards Christianity, the impact of changing techniques in film production, and fascinating explorations of science fiction and technical fantasy in the ancient world on popular TV shows like Star Trek, Babylon 5, Battlestar Galactica, and Dr. Who.
In film imagery, urban spaces show up not only as spatial settings of a story, but also as projected ideas and forms that aim to recreate and capture the spirit of cultures, societies and epochs. Some cinematic cities have even managed to transcend fiction to become part of modern collective memory. Can we imagine a futuristic city not inspired at least remotely by Fritz Lang’s Metropolis? In the same way, ancient Babylon, Troy and Rome can hardly be shaped in popular imagination without conscious or subconscious references to the striking visions of Griffiths’ Intolerance, Petersen’s Troy and Scott’s Gladiator, to mention only a few influential examples. Imagining Ancient Cities in Film explores for the first time in scholarship film representations of cities of the Ancient World from early cinema to the 21st century. The volume analyzes the different choices made by filmmakers, art designers and screen writers to recreate ancient urban spaces as more or less convincing settings of mythical and historical events. In looking behind and beyond intended archaeological accuracy, symbolic fantasy, primitivism, exoticism and Hollywood-esque monumentality, this volume pays particular attention to the depiction of cities as faces of ancient civilizations, but also as containers of moral ideas and cultural fashions deeply rooted in the contemporary zeitgeist and in continuously revisited traditions.
Cinema loves Greece and Rome. Hollywood epics, animated movies, avant-garde features - all have turned to classical antiquity for inspiration. On the silver screen, we see a world of virtuous Christians, depraved pagans, gladiators, charioteers, Spartan warriors, and muscle-bound demigods - a potent mix of sex, violence and art. So pervasive are these images that this cinematic output dominates the public understanding of the ancient world. Through analysis of ten influential films, this book examines the representation of Greece and Rome in both popular and art-house cinema, arranged by cinematic genre. Key scenes are discussed and each film is located in its historical context.