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For centuries Weyland-Yutani has tried to weaponize the aliens. Now someone has beaten them to it, sweeping through Yautja space and turning predator into prey. Faced with the overwhelming forces of the Rage, Earth envoys forge an unprecedented alliance with the Predators. Yet even the combined might of two races may not be enough to stop the carnage, as an unstoppable swarm of Xenomorphs topples planet after planet, penetrating ever deeper into the Human Sphere.
Takes you behind the scenes of Sony's biggest 2010 game release, featuring character and environment concept art and production art.
When alien beings armed with devastatingly superior military technology and bent on conquest invaded earth, Allied and Axis forces were already engaged in a bloody conflict - the Second World War - that spanned the whole globe. Suddenly, humans had to stop fighting each other and unite against this deadly new enemy from beyond the Solar System. From China to North Africa, from hit-and-run cavalry raids in the American West to tank clashes in Eastern Europe, the worldwide conflict raged. Now battlefield defeats, supply shortages, guerrilla warfare in their occupied territories, rebellion within their own ranks and atomic attacks forced the alien leaders to rethink drastically their strategy and tactics. Was it going to be necessary to destroy Earth in order to save it . . . ?
Passed down from the time of Kahless, ten precepts have shaped Klingon culture andindoctrinated Klingons in the Way of the Warrior. With this new translation, people from all walks of life—and all worlds—can harness the ancient Klingon wisdom and learn to embody courage, discipline, and honor. • Choose your enemies well. • Strike quickly or strike not. • Always face your enemy. • Seek adversity. • Reveal your true self in combat. • Destroy weakness. • Leave nothing until tomorrow. • Choose death over chains. • Die standing up. • Guard honor above all.
"Private William Mandella hadn't wanted to go to war against the Taurans ...."--p. [4] of cover.
Centuries in the future, humankind, an interstellar hegemony operating under the umbrella of the UN, exists alongside five other advanced alien races. Together they form "Tier Three", bound by a diplomatic and trade accord by which little is certain except distrust and conflict. When the kaygryn launch a suicidal assault against an Ascendancy crusade fleet, the fragile imperial compact is thrown into disarray. The Ascendancy is quick to retaliate by massacring the kaygryn, and with a human colony in the midst of the crisis, the UN launches a series of heavy-handed military interventions which succeed only in embroiling it in a deadly alien war. Four UN officials - a petulant strike commander, an ill-informed mecha pilot, a decapitated intelligence agent and an elite, narcissistic diplomat - unwittingly share reservations about the provenance of the conflict. And when the Ascendancy's crusade fleets - vast naval armadas which have been mysteriously pouring into the next galaxy for centuries - begin to slow down, it soon becomes clear that the very survival of the human race is at stake...
The Art of ALIEN: ISOLATION is a high-end art book featuring over 300 images from the latest game in the critically and commercially acclaimed Alien franchise. Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.
Ridley Scott returns to the universe he created with Alien: Covenant, a new chapter in the groundbreaking Alien franchise. The crew of the colony ship Covenant discover what they think is an uncharted paradise, but it is actually a dark, dangerous world, whose sole inhabitant is the synthetic David, survivor of the doomed Prometheus expedition. Alien: Covenant – The Art of the Film reveals how the visual style of the film evolved, with breathtaking concept art accompanied by insight and interviews with key cast and crew. This official companion book explores all the major environments, creatures and technology that feature in this exciting new movie. It explores the intricate technology of the eponymous colony ship and its auxiliary vehicles, designs of the crew’s uniforms and weaponry, artwork of key locations and breathtaking alien art imagery in amazing detail. Packed with fascinating sketches, blueprints, diagrams, full-color artwork, final film frames and behind-the-scenes shots from the set, Alien: Covenant – The Art of the Film is the ultimate literary companion to this highly anticipated movie event. TM & © 2017 Twentieth Century Fox Film Corporation. All rights reserved.
A hilarious and tough-minded guide to winning the war of contemporary life. The Chinese philosopher Sun Tzu taught that readiness is all, that knowledge of oneself and the enemy was the foundation of strength, and that those who fight best are those who are prepared and wise enough not to fight at all. Unfortunately, in the current day, this approach is pretty much horse hockey. Sun Tzu was a Sissy will transcend all those efforts and teach the reader how to make war, win, and enjoy the plunder in the real world, where those who do not kick, gouge, and grab are left behind at the table to pay the tab. Students of Bing will be taught how to plan and execute battles that hurt other people a lot, and advance their flags and those of their friends.
A long-lost Predator clan stakes its claim for galactic dominance, intent on exterminating its rival clan, the self-same trophy hunters who have plagued Earth’s history. And if the advanced technology and military precision of this new threat weren’t enough, they have an even more terrifying weapon--a horde of Aliens under their malefic control. Earthmen must now side with the warriors who have relentlessly hunted them, but is the enemy of my enemy my friend or just another enemy waiting for its turn to strike? * One of the most popular science-fiction/action franchises, spawning countless films, games, comics, and toys over three decades. * Aliens vs. Predator: Three World War is the biggest action blowout yet, written by original AvP scribe Randy Stradley and illustrated by Rick Leonardi and Mark Pennington. * Collects issues #1-#6 of the miniseries.