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This book offers the most dynamic, simplest way to teach students the concept of the Super3, enabling them to effortlessly remember and apply it to their educational or everyday life. Information literacy and effective problem solving are increasingly important skills for students to have. The Super3 strategy of "plan, do, and review," created by Mike Eisenberg and Bob Berkowitz, brought information literacy to young children and made an abstract concept easy to understand and apply. Now this book can revolutionize the way teachers teach the concept of the Super3 for outstanding results in both the classroom and school library environment. The Adventures of Super3: A Teacher's Guide to Information Literacy for Grades K-2 contains a collection of dynamic lesson plans that library media specialists or classroom instructors can use to teach problem-solving strategies to children in kindergarten through second grade. Problems range from finding the meaning of a word to picking the right pet for a family. Each lesson contains performance objectives, lesson time-frame, engagement, activities, closure, assessment, and suggested children's literature. Also included are printable materials for each lesson and a DVD with two entertaining animated shorts.
Research suggests that metacognition is key to higher student achievement, but studies of classroom practice indicate that few students are taught to use metacognition and the supporting cognitive strategies that make learning easier. You can teach metacognition to your students, so why wouldn’t you? This book shows you how. Metacognition is a tool that helps students unlock their brain’s amazing power and take control of their learning. Educational researchers and professional developers Donna Wilson and Marcus Conyers have been exploring and using the explicit teaching of metacognition for years, and in this book they share a practical way to teach preK–12 students how to drive their brains by promoting the following practices: * Adopt an optimistic outlook toward learning, * Set goals, * Focus their attention, * Monitor their progress, and * Engage in practices that enhance cognitive flexibility. Wilson and Conyers explain metacognition and how it equips students to meet today’s rigorous education standards. They present a unique blend of useful metaphors, learning strategies, and instructional tips you can use to teach your students to be the boss of their brains. Sample lessons show these ideas in a variety of classroom settings, and sections on professional practice help you incorporate these tools (and share them with colleagues and parents) so that you are teaching for and with metacognition.
This book helps teachers and teacher librarians effectively collaborate to teach students the concept of the Big6 and complete research projects in meaningful and memorable ways. Utilizing the popular and familiar illustrated graphic novel format that appeals to young learners, Big6, Large and in Charge: Project-Based Information Literacy Lessons for Grades 3–6 is a book of collaborative unit plans for teacher librarians and teachers that includes all the reproducible materials needed to implement the units. The units are based around the Common Core State Standards, AASL Standards for the 21st Century Learner, and other national content standards. Developed by two library media specialists with extensive experience in creating educational and entertaining lesson plans for teachers, the book takes the concept of Big6 a step further by transforming the process into an engaging character who drops in to help students solve the problems. The exercises presented are based on interesting, realistic situations and are specifically designed to encourage critical thinking.
If you're new to running a library or looking for a refresher, this book can serve as your first reference source for school library operation, providing overview information on a wealth of topics, lists of resources for more in-depth information, and coverage of current topics such as Web 2.0, fundraising, digital booktalks, and cybersafety. With the extreme budget cuts most school libraries are facing, professional development resources for library support staff that improve library management efficiency are in great demand. This popular handbook provides an overview of many topics related to school libraries, collecting a vast amount of information together in one volume with an extensive index and selected additional resources. Written in an accessible style, it provides a quick reference and overview information for the operation of school libraries that both experienced and new library staff will find useful. Designed to be read both cover-to-cover and utilized as a ready reference, the second edition of Where Do I Start?: A School Library Handbook has updated subject material that includes coverage of Web 2.0 applications, library web pages, reading books to students, digital storytelling, future trends in library automation, and more.
A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report
Ego Trip's Book of Rap Lists is more popular than racism! Hip hop is huge, and it's time someone wrote it all down. And got it all right. With over 25 aggregate years of interviews, and virtually every hip hop single, remix and album ever recorded at their disposal, the highly respected Ego Trip staff are the ones to do it. The Book of Rap Lists runs the gamut of hip hop information. This is an exhaustive, indispensable and completely irreverent bible of true hip hip knowledge.
Archie Comics is getting into the holiday spirit by giving back to the fans! This year, the whole town of Riverdale is proud to present a specialty 3-pack of their popular comics digests for one low price. At over 550 pages of content, ’tis the season for the antics and adventures only the lovable Archie Andrews can provide! The Winter 2022 3-Pack collects World of Archie Jumbo Digest #113, Archie Jumbo Comics Digest #323, and Betty & Veronica Jumbo Digest #297
Save the universe in the awesome and hilarious space-themed adventure series from bestselling authors Katie and Kevin Tsang!
Eleven year-old Wyatt Flynn had something amazing happen to him: he got superpowers! The only problem? Wyatt got his superpowers totally by mistake and his dad thinks he's too young to have superpowers. Plus his dad also worries what would happen if everyone found out ... so he makes Wyatt hide them. In graphic novel format.
(Faber Piano Adventures ). The 2nd Edition Level 2A Technique & Artistry Book features effective "Technique Secret" exercises which train students in firm fingertips, light thumb, fast fingers, hands together coordination, and wrist float-off. An "Artistry Magic" piece at the end of each unit explores expressive playing. A useful reference section presents all twelve major 5-finger scales plus the seven white key minor 5-finger scales, grouped in easy to memorize patterns.