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Step into the adventures of Niffy and Biffy, clowns from a Romanian circus, who explore their town and discover how much fun exploring can be. From a hilarious adventure exploring the dark to a fun road trip to the local planetarium to learn about the stars and planets, Niffy and Biffy will keep you laughing and wondering what the next adventure will entail. This is the perfect book to use for telling bedtime stories to your children and making Niffy and Biffy a part of your children's imagination. We are so happy to share these adventures with you and your family and hope they bring laughter and joy to all who venture inside this book.
Includes jargon, sports slang, and ethnic and regional expressions
Miffy tires herself out by trying all the different games at the playground in this classic picture book by Dick Bruna. Father and Mother Bunny take Miffy to the playground. She plays on the swings, hangs on the rings and has fun on the high bar before they all enjoy a drink of juice. On the way home Miffy’s so worn out she falls fast asleep. Miffy is among the most iconic of all classic children’s characters. Dick Bruna’s most popular creation was first conceived in 1955 and since then his books have gone on to sell more than 80 million copies in 40 different languages. In this hardback storybook a whole new generation of readers are able to fall in love with the little white bunny.
In this version of the children's nursery rhyme, Lamb and Mary fall in love. Then Mary has second thoughts. Lamb is a lamb, after all, not a man. Lamb, heartbroken, turns to drinking. Lamb goes to a madhouse. Mary buries her feelings. And then somehow, Lamb pulls it together. He leaves the madhouse mature--saddened but more dignified, ready for another chance to win Mary's heart, if she will have him. Award-winning poet Matthea Harvey offers a story told in short packets of verse, and artist Amy Jean Porter brings each stanza vividly to life with her eye-popping illustrations.
A GAME OF THRONES How would you like to read A Game of Thrones with a PhD by your side?Steven Attewell, creator of Race for the Iron Throne (racefortheironthrone.wordpress.com), is one of the most insightful scholars in political theory and history, but instead of devoting his talents to academia, he's delving into George R.R. Martin's A Song of Ice and Fire saga to give the most comprehensive deconstruction - and explanation - yet offered.Each one of Thrones's 73 chapters is broken down in meticulous detail in four key areas. The Political and Historical Analyses explore the political ramifications that each character's decisions entail while digging into the real-world historical incidents that inspired Martin's narrative twists and turns. What If? offers up a tantalizing look at how these political and historical elements could have played out in dozens of alternative scenarios, underscoring the majesty and complexity of Martin's storytelling. And Book vs. Show looks at the key differences - both good and bad - between the story as originally conceived on the printed page and as realized in HBO's Game of Thrones.At nearly 204,000 words, it's almost literally impossible to imagine a more exhaustive or authoritative reading companion for any novel ever before published.Note: there are spoilers for all five published novels in the Song of Ice and Fire series. About the author Steven Attewell is the author of Race for the Iron Throne, a blog that examines the history and politics of the Song of Ice and Fire series and HBO's Game of Thrones. He has a PhD in History from the University of California, Santa Barbara, where he studied the history of public policy and was a political and union activist. In addition to Race for the Iron Throne, Steven is also a co-podcaster on Game of Thrones at the Lawyers, Guns, and Money podcast, writes about public policy at the Realignment Project, and is a co-author of the Tower of the Hand: A Hymn for Spring anthology book.
Morry is a young moose who would rather play video games than do anything else. Unfortunately for Morry, his mother doesn't feel the same way�she tells him to go outside and use his IMAGINATION. Morry isn't sure how to use his imagination, but luckily his best friend, Doug the duck, is an expert. With Doug's help, they are both soon traveling to a distant land in their very own TIME-TRAVELING OUTHOUSE.
The first in a new series of graphic novels from Hugo Award-winning author Liu Cixin and Talos Press An annual ice sculpture festival draws the attention of an extraterrestrial visitor, who learns how to create such art and decides to use local resources to sculpt a piece in a gesture of goodwill. All the water in the ocean is sent to the stratosphere, where the ice sculptor uses splendid techniques to create crystal dominoes scattered by a giant of the cosmos. In the world of the ice sculptor, art is the sole reason for civilization’s existence. After the ice sculptor creates the pinnacle of beauty, but also brings forth devastation and disaster, humanity decides during Earth’s last breaths to fight for their survival. The first of sixteen new graphic novels from Liu Cixin and Talos Press, Sea of Dreams is an epic tale of the future that all science fiction fans will enjoy.
From NYT bestselling author Gail Carriger comes a witty adventure about a young woman with rare supernatural abilities travels to India for a spot of tea and adventure and finds she's bitten off more than she can chew. When Prudence Alessandra Maccon Akeldama ("Rue" to her friends) is bequeathed an unexpected dirigible, she does what any sensible female under similar circumstances would do -- she christens it the Spotted Custard and floats off to India. Soon, she stumbles upon a plot involving local dissidents, a kidnapped brigadier's wife, and some awfully familiar Scottish werewolves. Faced with a dire crisis (and an embarrassing lack of bloomers), Rue must rely on her good breeding -- and her metanatural abilities -- to get to the bottom of it all. . .