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Adventure is always escapist and often utopian, yet we find solidarity with others and Kafkaesque existential rabbit holes within the words we use to celebrate high-flying escapades. Even when adventures are small in the cosmic scope, the terminology of thrilling exploits promotes a life lived at a high pitch. This go-to glossary for the philosophical explorer delves into these contradictions and insights through more than five hundred terms, from A-OK to zoom. Semiotician Joshua Glenn sourced terms from Shakespeare, military and biker jargon, hip hop and surfer slang, survivalist and gamer subcultures, comic books, extreme sports, and beyond to ask questions about meaning and selfhood. This diverting survey, paired with copious illustrations by the acclaimed cartoonist Seth, is introduced by Mark Kingwell in a thought-provoking essay. The Adventurer’s Glossary extends the entertaining and incisive critique found in the trio’s previous books, The Idler’s Glossary and The Wage Slave’s Glossary. This third instalment turns its lens to the language of risk, excitement, and journeying into the unknown, taking readers on their own semantic adventure.
"From the earliest records relating to Virginia, we learn the basics about many of these original colonists: their origins, the names of the ships they sailed on, the names of the "hundreds" and "plantations" they inhabited, the names of their spouses and children, their occupations and their position in the colony, their relationships with fellow colonists and Indian neighbors, their living conditions as far as can be ascertained from documentary sources, their ownership of land, the dates and circumstances of their death, and a host of fascinating, sometimes incidental details about their personal lives, all gathered together in the handy format of a biographical dictionary" -- publisher website (January 2008).
When The Idler's Glossary was released in October 2008 the world was on the cusp of experiencing its greatest economic collapse since the Great Depression. Depending on your sense of irony, this was either foolhardy or prescient. The Wage Slave's Glossary, a second volume of anti-economic etymology, comes as we climb out of recession, and continues to explore and challenge the interconnected world of work and leisure and labor and how the language we use continues to keep us in chains.
Xu Xi, one of Hong Kong's preeminent novelists, examines the lives of four of the city's residents amid the tension and uncertainties leading up to the 1997 handover to China.
A visual reference guide to over 100 international sports events and explanations to thousands of sports terms.
This is the accompanying Glossary to the Adventures at Pleasant Grove, by Lily-Marie Taylor. As the author has designed the book to challenge the middle reader's vocabulary, this Glossary is designed to assist in comprehension, as well as enhance expansion of the reader's vocabulary.
For as long as mankind has had to work for a living, people who work have disparaged those who prefer not to. This glossary playfully explores the etymology and history of hundreds of idler-specific terms and phrases, while offering a foundation for a new mode of thinking about work and labor.
The Nalarayadavadanticarita is an Old Gujarati rendition of the Jain parallel to the Nala-Damayanti story of the Mahabharata. As with other parallel Jain, Hindu, & Buddhist stories & motifs, the work has many unique features, since the Jain story-teller employed it for the edifying presentation of the Jain religion. The present edition is based upon four paper manuscripts, designated, for facility of reference, B, H, P, & S. Contents: (I) Introduction: The Source of the Materials; The Story & Its Significance; Meters; (II) Grammar: Phonology; Morphology; Notes on Syntax; (III) Text: (IV) Translation; (V) Glossary; & (VI) References. This is a print on demand edition of an important, hard-to-find publication.
Unbored is the book every modern child needs. Brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but that also get kids standing on their own two feet. If you're a kid, you can: -- Build a tipi or an igloo -- Learn to knit -- Take stuff apart and fix it -- Find out how to be constructively critical -- Film a stop-action movie or edit your own music -- Do parkour like James Bond -- Make a little house for a mouse from lollipop sticks -- Be independent! Catch a bus solo or cook yourself lunch -- Make a fake exhaust for your bike so it sounds like you're revving up a motorcycle -- Design a board game -- Go camping (or glamping) -- Plan a road trip -- Get proactive and support the causes you care about -- Develop your taste and decorate your own room -- Make a rocket from a coke bottle -- Play farting games There are gross facts and fascinating stories, reports on what stuff is like (home schooling, working in an office...), Q&As with inspiring grown-ups, extracts from classic novels, lists of useful resources and best ever lists like the top clean rap songs, stop-motion movies or books about rebellion. Just as kids begin to disappear into their screens, here is a book that encourages them to use those tech skills to be creative, try new things and change the world. And it gets parents to join in. Unbored is fully illustrated, easy to use and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humour. Kids will just think it's brilliant.
North Carolina possesses an astonishingly rich array of natural wonders. Building on this abundance, April C. Smith passionately seeks to open the world of nature to everyone. Her popular science guidebook features thirty sites across North Carolina that are perfect for exploration and hands-on learning about the Earth and the environment. A stellar group of naturalists and educators narrate each adventure, explaining key scientific concepts by showing you exactly where and how to look. This guidebook is for anyone—teens, kids, families, hikers, teachers, students, and tourists alike—who loves to be outside while learning. * All you need to plan trips and discover new attractions * Organized by the state's Mountain, Piedmont, and Coastal Plain regions * The 30 adventures spotlight wonderful places to hike, fascinating geological formations to find, animals and plants to observe, and hands-on learning activities * Explains clearly the scientific processes that made North Carolina the state it is today * Richly illustrated with photographs, diagrams, and maps; includes an indispensable science glossary