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During the last twenty years our understanding of expertise has dramatically increased. Laboratory analysis of chess masters, experts in physics and medicine, musicians, athletics, writers, and performance artists have included careful examination of the cognitive processes mediating outstanding performance in very diverse areas of expertise. These analyses have shown that expert performance is primarily a reflection of acquired skill resulting from the accumulation of domain-specific knowledge and methods during many years of training practice. The importance of domain-specific knowledge has led researchers on expertise to focus on characteristics of expertise in specific domains. In Toward a General Theory of Expertise many of the world's foremost scientists review the state-of-the-art knowledge about expertise in different domains, with the goal of identifying characteristics of expert performance that are generalizable across many different areas of expertise. These essays provide a comprehensive summary of general methods for studying expertise and of current knowledge about expertise in chess, physics, medicine, sports and performance arts, music, writing, and decision making. Most important, the essays reveal the existence of many general characteristics of expertise.
This is the first book that attempts to provide a framework in which to embed an automatic programming system based on evolutionary learning (genetic programming) into a traditional software engineering environment. As such, it looks at how traditional software engineering knowledge can be integrated with an evolutionary programming process in a symbiotic way.
The issue of the transfer of learning from one domain to another is a classic problem in psychology and an educational question of great importance, which this book sets out to solve through a theory of transfer based on a comprehensive theory of skill acquisition.
This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.
Acquiring Task-Based Knowledge and Specifications to Seek Time Evaluation
A microcomputer-based expert system with computer models for classifying world sedimentary basins as an aid to assessing petroleum resources.
The idea for this workshop originated when I came across and read Martin Zelkowitz's book on Requirements for Software Engineering Environments (the proceedings of a small workshop held at the University of Maryland in 1986). Although stimulated by the book I was also disappointed in that it didn't adequately address two important questions - "Whose requirements are these?" and "Will the environment which meets all these requirements be usable by software engineers?". And thus was the decision made to organise this workshop which would explicitly address these two questions. As time went by setting things up, it became clear that our workshop would happen more than five years after the Maryland workshop and thus, at the same time as addressing the two questions above, this workshop would attempt to update the Zelkowitz approach. Hence the workshop acquired two halves, one dominated by discussion of what we already know about usability problems in software engineering and the other by discussion of existing solutions (technical and otherwise) to these problems. This scheme also provided a good format for bringing together those in the HeI community concerned with the human factors of software engineering and those building tools to solve acknowledged, but rarely understood problems.