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An urgent rescue and the path to vengeance are not easy in a magical, myth-filled world. Nasty roadblocks and unexpected complications have a way of rearing their wicked heads along Tyler's route across the dwarven lands and into the infernal realm of Tartarus. More myths and legends cross the First Mage's path as Loki's war and Asag's emergence stir up mortal lands and magical domains.(An epic fantasy novel of roughly 93,000 words)
Dragged Back To The Game, It's Personal This Time Hal Dix returns home from Fantasma to find his greatest nightmare has come true. A personal tragedy drags him back into the game world of Fantasma one last time. Seeking help from his comrades in Fantasma, Hal must master the art of magic, gaining abilities and training under four different and cantankerous archmages to complete his quest. Does Hal have the discipline to stick with the training and reach the end of his chosen path before it's too late? Return to the game with the third action-packed book of the Accidental Traveler LitRPG fantasy trilogy. Journey along with Hal and his friends in the world of Fantasma, as he becomes the Accidental Mage and fulfills his role as the hero of prophecy. Click to buy Accidental Mage now.
Originally published in 1968, Ursula K. Le Guin's A Wizard of Earthsea marks the first of the six now beloved Earthsea titles. Ged was the greatest sorcerer in Earthsea, but in his youth he was the reckless Sparrowhawk. In his hunger for power and knowledge, he tampered with long-held secrets and loosed a terrible shadow upon the world. This is the tumultuous tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.
When the prince of Enlad declares the wizards have forgotten their spells, Ged sets out to test the ancient prophecies of Earthsea.
Lusam grew up in the relative safety of the Elveen mountains with his grandmother. She taught him the basics of magic, and discovered quite by accident, that he possessed a unique skill never seen before, the ability to hide his magical aura from the mage-sight of others. Dark secrets surround Lusam's origins, and the dark agents of the Empire will stop at nothing to kill Lusam. But before Lusam could be taught all he needed to know about his past, his grandmother unexpectedly dies of a fever, and Lusam finds himself homeless on the unforgiving streets of Helveel. Unbeknown to Lusam, the only thing keeping him alive is a promise he made to his grandmother, to always hide his aura, no matter what. Lusam meets and befriends a young thief fleeing her old city of Stelgad, before making a magical discovery that will change both their lives forever, and possibly the fate of the entire world.
A Lost Princess and the Swashbuckling Game of a Lifetime Cari Dix didn't know her whole life was a lie, she only knew she didn't belong here. Growing up with the most ordinary parents ever, all Cari wanted was a life of adventure and a little bit of fun. When she discovers an old, restored computer from her father's past, Cari stumbles into a fantasy game world she'd always thought a part of her childhood imagination. Taking her combat fencing skills with her, she sets out to explore a world her parents said didn't exist. Come along and play the game. Join Cari in this swashbuckling LitRPG adventure, returning to the world of Fantasma once again. This is the first book in a brand new fantasy trilogy picking up where the Accidental Traveler series left off. Play along with Cari as she fights to save the last of the Empire's heirs and carries on the legend her father left behind. Click to buy Accidental Duelist now.
"Don't dawdle, Alex. My Keepers and I will be searching for that body. If we find it, you'll know." Sheriff Agni put a fist over his chest and splayed out his fingers. "Boom." A year after a nasty breakup and a big move, Alex Fossor feels like he's finally getting his life together. Then he gets framed for murder and the Rimbault Society--mages who secretly run the world--drag him before North America's Archmage. The only thing that stalls Alex's execution is the same evidence that could damn him, when the victim's body walks out of the morgue and disappears. Reviled for his death magic, Alex knows he'll have to prove his own innocence. But the mundane, the magical, the living and the dead are on his case. A beautiful stranger knows who the real culprit could be, but can Alex trust her to have his back? With time running out, Alex discovers a sinister plot to use arcane drugs to harvest the city's addicts. He'll have to embrace everything that makes him a monster in the eyes of the law, before a hex on his heart burns him to ash.
In the aftermath of the War of the Silver Marches, the combatants take stock as a new tale begins in the Legend of Drizzt series The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall. But no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power. The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for. Archmage is the first book in the Homecoming trilogy and the thirty-first book in the Legend of Drizzt series.
Trials of an Archmage: Ascension returns us to the story of Pern. They have to escort Duke Ryad of the Orchard valley to the capital city in order for him to assume the throne. Many troubles lie in their way including a committee that has already assumed the power of the throne and are terrorizing the decent people of Lyssia. If they are strong enough for that, they still have to battle the dark forces that have been trailing them all the way. Circle of Darkness A happy trader finds that he is a long lost descendant of an ancient and powerful race. He is granted the memories of his ancestors from a magical pendant, but he soon finds it all overwhelming. Evil is stirring and he must get his own mind under control to help the world before all is lost. Mysterious links tie him to both the good and evil and if he can't understand them, they could easily kill him.
After awakening in a tower cell, Jenessa Aria, an elven military officer, attempts to fight her way to freedom. She has to rally her fellow captives, including a barbarian, a con artist, and two pacifist priestesses in order to escape from the power-hungry mage and his disciples. The team hails from three different countries, two different races, and three different religions, but must overcome their differences in order to survive the soldiers, wizards, and beasts defending the Archmage's tower.