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Old-fashioned problem solving in the workplace can make you crazy - more so today than ever before. That's because real-world problems are maddeningly 3-Dimensional, while too many organizations are attacking these challenges with traditional 2-Dimensional tools that look at the surface, without effectively probing what is going on beneath the obvious. We began work in this arena as employees of a large global organization, and continued our efforts as consultants to these same kinds of firms. One of our most important conclusions is that colour blindness and dimension impairment around problem solving aren't genetically programmed in people. Instead these traits most often result from immersion in organizational cultures, where they are handed down in statements such as the following: "It's common sense; anyone can see what's going on!" (We call this 'Sherlock Holmes miraculously solved the crime.') "We've always done it like that around here." (Here, a seasoned veteran bravely fights the last war.) "I'm a can-do person; fixing problems is my special gift. (We call this 'The Lone Ranger Rides Again.') "We're in the repair department; this is what we do." (Here we see a whole posse of Lone Rangers riding again as part of a formally established, and probably quite expensive, department of problem fixers.) "Because I'm your boss and I said so!" (This is where Attila the Hun rides again.)
This book contains selected papers presented at Vision Interface '98, held in Vancouver, Canada, in June 1998. It spans a wide spectrum of topics in computer vision and image processing. During the last three decades, the field of computer vision and image processing has grown at a phenomenal rate due to the development of innovative techniques coupled with the advance in hardware that have been made available at lower cost. Numerous practical applications are now being realized to justify the theme of Vision Interface '98 — “Real World Applications of Computer Vision”.
This book is designed as an introduction to the field of 3D printing. It includes an overview of 3D printing technology in industry, education, and the exploding area of Do-It-Yourself. It contains a detailed look at the common 3D printers, materials, and software. Using full-color images throughout, the book guides you on setting up your own printer and performing calibration tasks, including descriptions of printing methods, best practices, pitfalls to avoid, and how to finish a completed project. Divided into three parts, the book covers a brief history and evolution of 3D printers, along with their use in industry and in personal consumer use in Part 1. Part 2 gets you started with the set up and use of a common 3D printer, from initial hardware and material calibration and safety, to how the software functions work, and how to acquire 3D objects to print. It then showcases three different projects from start to finish. Part 3 concentrates on buying your own printer, the common features of personal 3D printers, and includes sections for the adventurous on post-market modifications. Companion files are included with videos, applications, and examples of 3D printing. Features: Companion files are included with printable 3D objects in common formats, additional lessons, checklists, figures from the text, and videos showing time-lapse, printing, and print refinement Provides an overview of the technology, applications, and design issues associated with 3D printing technology Includes review questions, discussion/essay questions and "Applying What You’ve Learned" in every chapter
Image Processing, Analysis and Machine Vision represent an exciting part of modern cognitive and computer science. Following an explosion of inter est during the Seventies, the Eighties were characterized by the maturing of the field and the significant growth of active applications; Remote Sensing, Technical Diagnostics, Autonomous Vehicle Guidance and Medical Imaging are the most rapidly developing areas. This progress can be seen in an in creasing number of software and hardware products on the market as well as in a number of digital image processing and machine vision courses offered at universities world-wide. There are many texts available in the areas we cover - most (indeed, all of which we know) are referenced somewhere in this book. The subject suffers, however, from a shortage of texts at the 'elementary' level - that appropriate for undergraduates beginning or completing their studies of the topic, or for Master's students - and the very rapid developments that have taken and are still taking place, which quickly age some of the very good text books produced over the last decade or so. This book reflects the authors' experience in teaching one and two semester undergraduate and graduate courses in Digital Image Processing, Digital Image Analysis, Machine Vision, Pattern Recognition and Intelligent Robotics at their respective institutions.
In the past few decades, imaging hardware has improved tremendously in terms of resolution, making widespread usage of images in many diverse applications on Earth and planetary missions. However, practical issues associated with image acquisition are still affecting image quality. Some of these issues such as blurring, measurement noise, mosaicing artifacts, low spatial or spectral resolution, etc. can seriously affect the accuracy of the aforementioned applications. This book intends to provide the reader with a glimpse of the latest developments and recent advances in image restoration, which includes image super-resolution, image fusion to enhance spatial, spectral resolution, and temporal resolutions, and the generation of synthetic images using deep learning techniques. Some practical applications are also included.
Large-Scale 3D Data Integration: Challenges and Opportunities examines the fundamental aspects of 3D geo-information, focusing on the latest developments in 3D GIS (geographic information) and AEC (architecture, engineering, construction) systems. This book addresses policy makers, designers and engineers, and individuals that need to overco
The seven-volume set comprising LNCS volumes 7572-7578 constitutes the refereed proceedings of the 12th European Conference on Computer Vision, ECCV 2012, held in Florence, Italy, in October 2012. The 408 revised papers presented were carefully reviewed and selected from 1437 submissions. The papers are organized in topical sections on geometry, 2D and 3D shapes, 3D reconstruction, visual recognition and classification, visual features and image matching, visual monitoring: action and activities, models, optimisation, learning, visual tracking and image registration, photometry: lighting and colour, and image segmentation.
This book gathers selected papers presented at the conference “Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology,” one of the first initiatives devoted to the problems of 3D imaging in all contemporary scientific and application areas. The aim of the conference was to establish a platform for experts to combine their efforts and share their ideas in the related areas in order to promote and accelerate future development. This second volume discusses algorithms and applications, focusing mainly on the following topics: 3D printing technologies; naked, dynamic and auxiliary 3D displays; VR/AR/MR devices; VR camera technologies; microprocessors for 3D data processing; advanced 3D computing systems; 3D data-storage technologies; 3D data networks and technologies; 3D data intelligent processing; 3D data cryptography and security; 3D visual quality estimation and measurement; and 3D decision support and information systems.