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Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.
Linguistic Geometry: From Search to Construction is the first book of its kind. Linguistic Geometry (LG) is an approach to the construction of mathematical models for large-scale multi-agent systems. A number of such systems, including air/space combat, robotic manufacturing, software re-engineering and Internet cyberwar, can be modeled as abstract board games. These are games with moves that can be represented by the movement of abstract pieces over locations on an abstract board. The purpose of LG is to provide strategies to guide the games' participants to their goals. Traditionally, discovering such strategies required searches in giant game trees. These searches are often beyond the capacity of modern and even conceivable future computers. LG dramatically reduces the size of the search trees, making the problems computationally tractable. LG provides a formalization and abstraction of search heuristics used by advanced experts including chess grandmasters. Essentially, these heuristics replace search with the construction of strategies. To formalize the heuristics, LG employs the theory of formal languages (i.e. formal linguistics), as well as certain geometric structures over an abstract board. The new formal strategies solve problems from different domains far beyond the areas envisioned by the experts. For a number of these domains, Linguistic Geometry yields optimal solutions.
This book presents four keynote speeches, eight invited papers and over a hundred papers selected from 180 submissions from more than 25 countries around the world. The contributions investigate applications of computational intelligence and multimedia in various areas, such as artificial intelligence, artificial neural networks, pattern recognition, evolutionary computations, logic synthesis, fuzzy logic, image processing, image retrieval, virtual reality, etc.
Intelligent Systems can be defined as systems whose design, mainly based on computational techniques, is supported, in some parts, by operations and processing skills inspired by human reasoning and behaviour. Intelligent Systems must typically operate in a scenario in which non-linearities are the rule and not as a disturbing effect to be corrected. Finally, Intelligent Systems also have to incorporate advanced sensory technology in order to simplify man-machine interactions. Several algorithms are currently the ordinary tools of Intelligent Systems. This book contains a selection of contributions regarding Intelligent Systems by experts in diverse fields. Topics discussed in the book are: Applications of Intelligent Systems in Modelling and Prediction of Environmental Changes, Cellular Neural Networks for NonLinear Filtering, NNs for Signal Processing, Image Processing, Transportation Intelligent Systems, Intelligent Techniques in Power Electronics, Applications in Medicine and Surgery, Hardware Implementation and Learning of NNs.
This volume constitutes the refereed proceedings of the Fourth International Conference on Conceptual Structures, ICCS '96, held in Sydney, Australia, in August 1996. The book presents five full papers by the invited speakers together with 15 revised full papers selected for presentation at the conference from a respectable number of submissions. The issues addressed are natural language processing, information retrieval, graph operations, conceptual graph and Peirce theory, knowledge acquisition, theorem proving and CG programming, and order-based organisation and encoding.
By presenting the latest advances in fuzzy sets and computing with words from around the globe, this book disseminates recent innovations in advanced intelligent technologies and systems. From intelligent control and intuitionistic fuzzy quantifiers to various data science and industrial applications, it includes a wide range of valuable lessons learned and ideas for future intelligent products and systems.
This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Global Constraints Optimization and Costraint Satisfaction, COCOS 2002, held in Valbonne-Sophia Antipolis, France in October 2002. The 15 revised full papers presented together with 2 invited papers were carefully selected during two rounds of reviewing and improvement. The papers address current issues in global optimization, mathematical programming, and constraint programming; they are grouped in topical sections on optimization, constraint satisfaction, and benchmarking.
Due to the rapid increase in readily available computing power, a corre sponding increase in the complexity of problems being tackled has occurred in the field of systems as a whole. A plethora of new methods which can be used on the problems has also arisen with a constant desire to deal with more and more difficult applications. Unfortunately by increasing the ac curacy in models employed along with the use of appropriate algorithms with related features, the resultant necessary computations can often be of very high dimension. This brings with it a whole new breed of problem which has come to be known as "The Curse of Dimensionality" . The expression "Curse of Dimensionality" can be in fact traced back to Richard Bellman in the 1960's. However, it is only in the last few years that it has taken on a widespread practical significance although the term di mensionality does not have a unique precise meaning and is being used in a slightly different way in the context of algorithmic and stochastic complex ity theory or in every day engineering. In principle the dimensionality of a problem depends on three factors: on the engineering system (subject), on the concrete task to be solved and on the available resources. A system is of high dimension if it contains a lot of elements/variables and/or the rela tionship/connection between the elements/variables is complicated.