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A fascinating history of the Super Bowl and its massive impact on the sports world and beyond. The Super Bowl has changed what was just another wintry Sunday into America’s unofficial holiday. It’s the biggest entertainment event of the year. It’s the most important advertising event of the year. It is the biggest gambling event of the year. More Americans watch this game than vote in presidential elections. How did this all happen? In The Football Game That Changed America, Dennis Deninger reveals how the Super Bowl went from almost being canceled after its first two years to becoming an ingrained part of American life. He tells the story of how this colossal event came to be—including the challenges, stumbles, and amusing surprises along the way—and details the game’s incredible impact well beyond the sports world, touching virtually every facet of life in the United States. Featuring colorful characters, bold rivals, and twists of fate, The Football Game That Changed America brings the history, growth, and future of the Super Bowl to life. It’s a captivating deep dive into a sporting event like no other.
The second book in the Game Changers sports series answers the questions: What were the 50 most revolutionary personalities, rules, pieces of equipment, controversies, organizational changes, radio and television advancements, and more in the history of football? And how, exactly, did they forever change the game? Football’s Game Changers offers fascinating, detailed explanations along with a ranking system from 1 to 50 that is sure to inspire debate among professional and college gridiron aficionados. Ranging from each sport’s beginnings to today and tackling on-the-field and off-the-field developments, the Game Changers series is entertaining, quick-hitting history of sport through its turning-points and innovations. Full-color, and including photos, pull-outs, and sidebars throughout, books within the Game Changers series are must-have additions to every sports fan’s library.
In the past, sport, particularly football, has been defined as a male domain. Women’s interest stereotypically ranges from gentle tolerance to active resistance. But increasingly, women are proudly identifying themselves as supporters of their teams, and have become highly desirable audiences for sport organizations and merchandisers. Football provides a unique site at which to examine the complex interplay between three theoretical areas: identity formation and maintenance, commercialization of cultural practices, and gender hegemony. This book explores how women experience their fandom, and what barriers exist for the female fan.
Filled with insightful analysis and compelling arguments, this book considers the influence of sports on popular culture and spotlights the fascinating ways in which sports culture and American culture intersect. This collection blends historical and popular culture perspectives in its analysis of the development of sports and sports figures throughout American history. American History through American Sports: From Colonial Lacrosse to Extreme Sports is unique in that it focuses on how each sport has transformed and influenced society at large, demonstrating how sports and popular culture are intrinsically entwined and the ways they both reflect larger societal transformations. The essays in the book are wide-ranging, covering topics of interest for sports fans who enjoy the NFL and NASCAR as well as those who like tennis and watching the Olympics. Many topics feature information about specific sports icons and favorite heroes. Additionally, many of the topics' treatments prompt engagement by purposely challenging the reader to either agree or disagree with the author's analysis.
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Human beings are the only creatures known to engage in sport. We are sporting animals, and our favourite pastime of football is the biggest sport spectacle on earth. The Philosophy of Football presents the first sustained, in-depth philosophical investigation of the phenomenon of football. In explaining the complex nature of football, the book draws on literature in sociology, history, psychology and beyond, offering real-life examples of footballing actions alongside illuminating thought experiments. The book is organized around four main themes considering the character, nature, analysis and aesthetics of football. It discusses football as an extra-ordinary, unnecessary, rule-based, competitive, skill-based physical activity, articulated as a social (as opposed to natural) kind that is fictional in character, and where fairness or fair play – contrary to much sport ethical discussion – is not centre stage. Football, it is argued, is a constructive- destructive contact sport and, in comparison to other sports, is lower scoring and more affected by chance. The latter presents to its spectators a more unpredictable game and a darker, more complex and denser drama to enjoy. The Philosophy of Football deepens our understanding of the familiar features of the game, offering novel interpretations on what football is, how and why we play it, and what the game offers its followers that makes us so eagerly await match day. This is essential reading for anybody with an interest in the world’s most popular game or in the philosophical or social study of sport.
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Traces the history of Hawaiian sports and lists local records
New from the Bathroom Reader: a grand slam, hole-in-one, hat trick collection of sports lore and trivia. Hey, sports fans: Sports Spectacular is bigger and better than ever! The not-so-dumb jocks at the BRI have packed in all the best sports and games articles from the wildly successful Uncle John’s Bathroom Reader series--and then bulked the whole thing up with more than 50 fan-tastic new pages. So place the ball on the tee, square up to the basket, and make sure your laces are laced tight, because it’s time to throw the dice through the goalposts for a home run! You’ll feel the thrill of victory and laugh at the agony of defeat as you read about… * The origins of all the major sports (and a bunch of minor ones) * Classic games, from poker and pinball to Monopoly and Donkey Kong * How to play bathroom blackjack * The world’s worst matador * The Goodyear Blimp * Mascots gone wild * Olympic scandals * NASCAR’s illegal origins * Dodging the cow pies when you play pasture golf * Finnish wife-carrying, gerbil racing, flagpole sitting, and other bizarre sports And much, much more!