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Folk toys are made with available materials by amateurs in the tradition of the area's culture. Folk games are the traditional games passed along in the playground. This delightful illustrated volume combines how-to descriptions and personal reminiscences contributed by people across the state of Texas. Paper edition (unseen), $14.95. Annotation copyrighted by Book News, Inc., Portland, OR
First Published in 2012. Routledge is an imprint of Taylor & Francis, an informa company.
The handbook is composed of chapters by authors who discuss the important features of particular types of toys, provide information related to the developmental importance of this type of toy, discuss social and cultural issues engendered by play with such toys, and review the available research on the characteristics and potential impact on children’s developmental progress of toys of that type. Both traditional toys and technological toys are discussed. The handbook is expected to serve both as a reference for educators, parents, toy designers, and other interested readers, and as a catalyst for further research and ongoing toy development. Its purpose includes helping readers to gain knowledge that enables them to more fully appreciate the value of children’s toy play, find out more about the favorite toys they had in childhood and relive those satisfying play experiences, and learn how to foster the learning, physical development, and social-emotional growth that comes from such toy play.
This is a society that you join because you want to. The purpose of the society is to collect and make known to he public sons and ballads, superstitions, games, plays, and proverbs.
Since it was first published in 1996, Official Guide to Texas State Parks and Historic Sites has become Texans' one-stop source for information on great places to view scenic landscapes, tour historical sites, camp, fish, hike, backpack, swim, ride horseback, go rock climbing, and enjoy almost any other outdoor recreation. This revised edition includes five new state parks and historical sites, completely updated information for every park, and many beautiful new photographs. The book is organized by geographical regions to help you plan your trips around the state. For every park, Laurence Parent provides all of the essential information: The natural or historical attractions of the park Types of recreation offered Camping and lodging facilities Addresses and phone numbers A locator map Magnificent color photographs So if you want to watch the sun set over Enchanted Rock, fish in the surf on the beach at Galveston, or listen for a ghostly bugle among the ruins of Fort Lancaster, let this book be your complete guide. Don't take a trip in Texas without it.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Poker is a game of table position, flop texture, players in a hand, personalities, and so much more. This book teaches you how to identify and analyze those variables, become a great strategist, and have confidence in any poker situation. Decide to Play Great Poker is written by Annie Duke, the world's most renowned woman poker player, with John Vorhaus, himself a winning poker player and prolific author.
There is sometimes a fine line between history and folklore. This Publication of the Texas Folklore Society features articles that tell stories about real-life characters from the historical past of Texas, as well as offer personal reflections about life from diverse perspectives throughout the last century. These contributors go beyond merely stating facts about dates or locations or names of the events and people that can be found in court documents or genealogical records; several of these authors provide a very intimate connection to the tales they share. These articles are not just about people that we read about as school children, and they do not merely describe how our culture used to be, or how vastly it has changed; rather, they emphasize the ways we keep our culture alive through the retelling of the events and customs and major figures that are important enough to pass on from one generation to the next. The first section covers legendary characters like Davy Crockett, Mody Boatright, Sam Houston, and Cynthia Ann Parker from our state’s past, as well as people who were bigger or bolder than others, yet seem to have been forgotten. Some of those characters came from different countries, while others are connected directly to our Texas Folklore Society family tree. The second section includes works that examine songs of our youth, as well as the customs and social constructs associated with music, whether it’s on a football field or in a prison yard. The works in the final section recall memories of a simpler time, when cars and home appliances lacked modern conveniences we now take for granted, before Facebook and YouTube allowed us to become Internet movie stars, and when it was a treat just to go and “visit” with family and friends.
Part oral history and part rule book, The Foxfire Book of Appalachian Toys and Games is a joyous collection of memories of playing indoor and outdoor games; of making dolls, homemade board games, playhouses, and other toys--each with complete instructions and the flavor of southern Appalachia. Every toy and game has been tested by the Foxfire students and is devised to make or play yourself, without major expense, complicated parts, or electricity. Originally published in 1985, the book includes familiar games like marbles, hopscotch, and horseshoes, as well as more obscure entertainments such as stealing the pines, crows and cranes, and thimble. Here, too, are instructions for constructing playhouses, noisemakers, puzzles, and whimmy diddles. The book also provides information on special games traditionally played on Sundays and holidays. For those who are tired of worn-out batteries and electronic toys and for anyone curious about the playtimes of an earlier generation, The Foxfire Book of Appalachian Toys and Games is a welcome and entertaining guide.
"Written with verve and a healthy dollop of humor, Toying with God examines the sometimes zany world of religious games and dolls, from pre-history to today. Packed with examples that add immeasurably to readers' knowledge of religious trivia, this entertaining romp is an insightful reflection upon one of the more curious intersections of popular culture and spirituality. Have we humans blended fun with spirituality for good or for ill? And what does all of this say about our insatiable need for entertainment?" --Book Jacket.