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After Earth tries to destroy Marseguro, home to a small colony of unmodified humans and the Selkies, a water-dwelling race, the remaining survivors prepare to rebuild their world until a traitor steals a plague that can destroy all life on the mother planet. Original.
Now in mass market, the second book in a gripping portal fantasy series by an Aurora Award-winning author, in which one woman's powers open the way to a labyrinth of new dimensions. Shawna Keys has fled the world she only recently discovered she Shaped, narrowly escaping death at the hands of the Adversary who seized control of it...and losing her only guide, Karl Yatsar, in the process. Now she finds herself alone in some other Shaper's world, where, in her first two hours, she's rescued from a disintegrating island by an improbable flying machine she recognizes from Jules Verne's Robur the Conqueror, then seized from it by raiders flying tiny personal helicopters, and finally taken to a submarine that bears a strong resemblance to Captain Nemo's Nautilus. Oh, and accused of being both a spy and a witch. In the meantime, she has to navigate a world where two factions fanatically devoted to their respective leaders are locked in perpetual combat, figure out who the Shaper of the world is, find him or her, and obtain the secret knowledge of this world's Shaping. Then she has to somehow reconnect with Karl Yatsar, and escape to the next Shaped world in the Labyrinth...through a Portal she has no idea how to open.
The third book in the Worldshaper portal fantasy series by an Aurora Award-winning author, in which one woman's powers open the way to a labyrinth of new dimensions. Fresh from their adventures in a world inspired by Jules Verne, Shawna Keys and Karl Yatsar find themselves in a world that mirrors much darker tales. Beneath a full moon that hangs motionless in the sky, they’re forced to flee terrifying creatures that can only be vampires…only to run straight into a pack of werewolves. As the lycanthropes and undead battle, Karl is spirited away to the castle of the vampire queen. Meanwhile, Shawna finds short-lived refuge in a fortified village, where she learns that something has gone horribly wrong with the world in which she finds herself. Once, werewolves, vampires, and humans lived there harmoniously. Now every group is set against every other, and entire villages are being mysteriously emptied of people. Somehow, Karl and Shawna must reunite, discover the mysteries of the Shaping of this strange world, and escape it for the next, without being sucked dry, devoured, or—worst of all—turned into creatures of the night themselves. Beneath the frozen, gibbous moon, allies, enemies, surprises, adventures, and unsettling revelations await.
Having saved the first Shard of the sword Excalibur from internet mogul Rex Major (aka Merlin), Ariane and Wally are on the lookout for the second. Wally’s worried that the power of the first Shard is already changing Ariane, giving her the strength to do both good and evil...and when she seriously hurts his bullying sister Flish, it seems he might be right.
This new novel from an Aurora Award-winning author presents a sci-fi caper of high-stakes interstellar travel. More than a century ago, the network of MASTTs, the space-time tunnels that made interstellar travel possible, violently collapsed, the backlash destroying a lot of the solar system’s space-based infrastructure. Cooper “Coop” Douglas, a thief and conman, is in serious debt to outer-system crime-lord Eric Galioto. While trying to salvage a valuable chunk of a space station destroyed by the backlash, Coop makes a startling discovery: MASTT Primus, the tunnel that used to lead to New Earth, is open again. That raises an intriguing possibility: Coop could flee the solar system and his debt to Galioto and make a new life—and possibly fortune—around another star. Accompanied by his first mate, the wisecracking, AI-uplifted, genetically modified cat Thibauld, Coop sets out to “liberate” the solar system’s only remaining functioning starship from an Earthside museum, enlisting the help of Laysa Grey, a former-lover-turned-cop on Luna. Along the way, he is pursued by Galioto and dogged by law enforcement and thugs. And beyond MASTT Primus, the tangled stars await . . .
Born in Scotland, Sampson J. Goodfellow emigrated to Toronto as a child. Like many young Canadian men, he returned to Europe to serve his new country in the First World War, first as a truck driver, then as a navigator on Handley Page bombers. Over a span of just six years, Sam witnessed Canada’s deadliest-ever tornado, sparred with world-champion lightweight boxers, survived seasickness and submarines, came under artillery fire at Vimy Ridge, was bombed by German aircraft while unloading shells at an ammunition dump at Passchendaele, joined the Royal Flying Corps, was top of his class in observer school, became a navigator, faced a court-martial for allegedly shooting up the King’s horse-breeding stables, survived being shot down by anti-aircraft fire, was captured at bayonet point and interrogated, became a prisoner of war in Germany…and, in the midst of all that, got engaged. When Sam was listed as missing, the family of his fiancée went to a fortuneteller for news of his fate. “You couldn’t kill that devil,” she told them. “He is alive and trying to escape.” She was right. With a sharp eye, a keen mind, a strong body, and an acerbic tongue, Sam survived, as one RAF officer put it when he returned to England after the Armistice, “enough to be dead several times.” “You have been through hell,” a military doctor told him, “and you have been very lucky as a soldier and airman.” Sampson J. Goodfellow really was “one lucky devil.” This is his story, in his own words.
This study introduces the history, themes, and critical responses to Canadian fantastic literature. Taking a chronological approach, this volume covers the main periods of Canadian science fiction and fantasy from the early nineteenth century to the first decades of the twenty-first century. The book examines both the texts and the contexts of Canadian writing in the fantastic, analyzing themes and techniques in novels and short stories, and looking at both national and international contexts of the literature’s history. This introduction will offer a coherent narrative of Canadian fantastic literature through analysis of the major texts and authors in the field and through relating the authors’ work to the world around them.
Falcon’s Egg, the sequel to Right to Know, is a fast-paced action adventure. Discovering a plot to reassert Imperial control over the recently rediscovered Peregrine, Lorn Kymbal tracks the conspirators into the deepest and most dangerous reaches of the planet and beyond. Kymbal, a veteran of the war of liberation that almost costs his life, fights killer robots and his own inner demons as he tries to win freedom for himself and his planet. Praise for Falcon's Egg “Falcon’s Egg by Edward Willett is space opera/action-adventure novel in the grand tradition, full of interplanetary intrigue, chases through the abandoned bowels of giant spaceships, and shootouts with everything from shotgun shells to beam weapons. Oh, and there’s an army of evil robot spiders. This book is a fun, easy read, and I got through it in two nights.” – Ty Black, Dark Futures Fiction "In Falcon’s Egg, Edward Willett takes on the notion of heroism itself, exploring the casualties of war and the results of battle on the psychology of the protagonist who has endured the traumas of war. Falcon’s Egg is a text of revolution, a war narrative with a bit of frontier ideologies since it is set on an alien world that is in conflict with the more technologically developed centrist planets. However, unlike most exploration, war, revolution, and adventure narratives who uncritically cast the hero as a figure who is above trauma, Willett’s narrative explores the toll that heroism takes on the mind of the hero as well as the toll that it takes on human lives and society.” – Derek Newman-Stille, Speculating Canada
Seeking to recover the shards of King Arthur’s sword Excalibur before Rex Major (the ancient sorcerer Merlin in a modern-day guise), Ariane and Wally have traveled around the world, and their quest is not yet over. Ariane’s magical powers as heir to the Lady of the Lake, combined with Wally’s clever thinking, have enabled them to hang on to two of the three shards they’ve located so far – but Rex Major still has one shard of his own, and will stop at nothing to claim all the pieces for himself, and use its power to rule Earth and invade the magical realm of Faerie. And now Major has his eyes on a big prize: Ariane’s mother, who went missing after she refused the power of the Lady of the Lake. Thanks to Wally, Ariane knows her mother is alive – and that Rex Major is trying to find her. If he succeeds, Ariane fears she’ll have no choice but to surrender the two shards she and Wally possess, because she’ll do anything – and give up everything – to have her mother back with her again. In Cave Beneath the Sea, Ariane and Wally race to the Caribbean as they try to find Ariane’s mother and the fourth shard of Excalibur before Major. As they struggle to stop Major, Ariane and Wally face desperate danger...and must make the most difficult decisions of their lives.
A new, revised edition of Edward Willett’s multi-award-winning young adult fantasy Winner of the 2002 Regina Book Award (one of the Saskatchewan Book Awards) Winner of a 2002 Dream Realm Award (young adult category) for excellence in e-published science fiction, fantasy, and horror Winner of the 2002 EPPIE Award for best electronically published young adult fiction Amarynth is a Spirit Singer, gifted – or cursed, as she sometimes thinks – with the ability to lead the spirits of the dead from the Lower World through the Between World to the Gate of the Upper World and the Light that lies beyond it. While she is still an apprentice. her grandfather and tutor dies, slain by a mysterious creature in the Between World, an evil Beast that is blocking access to the Upper World’s Gate. Without a Spirit Singer, her village cannot survive, so Amarynth embarks on a hazardous quest to find out what the Beast is, how it can be defeated, and how she can become a full-fledged Spirit Singer – a quest that takes her not only from her tiny seacoast home to the city of Havenheart and the haunted mountains of the south, but across the even more rugged terrain of her own soul. PRAISE FOR SPIRIT SINGER “…a strong, well-written book with great adventure and sympathetic characters…” – Canadian Literature Magazine “A fast-paced, spiritual quest book, full of narrow escapes, evil masquerading as good…adventure, dreams, and bits of wisdom. Written for teens, but this fifty-something guy had a great time.” – David Waltner-Toews “The plot is fast-paced and clever, the writing never disappoints, and the author clearly keeps his target audience in mind. A great read from start to finish.” – Shirlee Matheson